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Medieval Dynasty News

Update to v1.0.1.1. - LIVE VERSION

Hello everyone!

We have a new build for the live version (v1.0.1.1.) adding a great and useful QoL feature: Drag and Drop!


  • Scarecrow as a new piece of decorative furniture
  • New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
  • Clicking in inventory on armor slot changes item selection to that item
  • Clicking in inventory on quick slot changes item selection to that item
  • Added "priority" parameter in consumption for "people needs UI"
  • Drag and drop in inventory from item to quick slot
  • Drag and drop to change item quick slot index from one to another
  • Drag and drop items on character portrait makes character equip it
  • Drag and drop items on mount portrait makes mount equip it
  • Drag and drop item on armor slot to equip it
  • Drag and drop items out of inventory to remove them from the inventory
  • Drag and drop items works with trading and transferring
  • Consuming items by drag and dropping it on the character's portrait
  • Sorting in management "buildings" tab
  • Sorting in management "people" tab
  • Sorting for inhabitants and buildings in assignment UIs



  • Achievement with interaction on a field larger than 6x6
  • Several flying plants
  • Sometimes some NPCs don't go to work after loading the game
  • Sometimes some NPCs hang in the air after loading the game
  • Sometimes NPC may start working at the same workbench the player is working at
  • Clicking on "Free Up Workstation" and moving the NPC will block the workbench
  • Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
  • Pressing space while crouching did not stop player from crouching
  • Horizontal sensitivity value no longer affects the turning speed of mount
  • Character stands perpendicular to the ground after dismounting on sloped terrain
  • Sometimes character appears far from mount and then move quickly near mount when dismounting
  • Possibility to open inventory while moving for interaction or performing interaction with animal
  • Camera FoV not resetting when getting on a mount while aiming
  • Camera moving too far back when looking up with head bobbing disabled
  • Interacting with cauldron in kitchen did not lighting up the grate
  • Simple sack interact animation
  • Crafting a waterskin with water at well adds another empty waterskin
  • Crafting wine from juice makes an extra empty wine bottle
  • No notification about removed items during crafting
  • Selection changing too fast if other input was held
  • Double colon in "New field" quest
  • When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
  • Pressing button for starting game 2 times in a row results in bugged background
  • Looking at the cauldron in the kitchen sometimes showed grate interaction instead
  • Mothers holding invisible infants
  • Changing tool while aiming with the bow would keep right hand in aiming state for short time
  • Washing in washtub consumed stamina
  • Horses weight isn't displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
  • NPCs that leave the player's village don't disappear when a season or day is skipped
  • Bandits don't react when the player shoots them with a bow or crossbow from a distance
  • NPC jerking when walking
  • Reduced stuttering when turning the mount
  • Other village husbandry animal that bled out far away from player didn't decrease his dynasty reputation on death
  • Position of planer in woodshed for male NPCs



  • Rendering optimizations
  • Added Broadleaf Plantain to starting inventory
  • Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
  • Sowing animation now doesn't cancel after interacting with field chunk
  • Filling waterskin, bucket or lighting a campfire no longer consumes stamina
  • Reduced jittering of knees/legs for horse and donkey when standing still
  • Updated the way game counts selling stolen items towards achievement
  • Replaced waterskin with wine bottle in barrel crafting animations
  • Polish updated
  • German updated
  • Dutch updated
  • Swedish updated
  • Upgrading a building with the ""Master of Destruction"" skill returns 50% of resources


New version for the Public Stage - v1.0.1.1.

Hello everyone!

We have a new build for the Public Stage adding a very cool and useful QoL feature: Drag and Drop!

Test version 1.0.1.0. on the Public Stage

[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging


  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!


  • Scarecrow as a new piece of decorative furniture
  • New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
  • Clicking in inventory on armor slot changes item selection to that item
  • Clicking in inventory on quick slot changes item selection to that item
  • Added "priority" parameter in consumption for "people needs UI"
  • Drag and drop in inventory from item to quick slot
  • Drag and drop to change item quick slot index from one to another
  • Drag and drop items on character portrait makes character equip it
  • Drag and drop items on mount portrait makes mount equip it
  • Drag and drop item on armor slot to equip it
  • Drag and drop items out of inventory to remove them from the inventory
  • Drag and drop items works with trading and transferring
  • Sorting in management "buildings" tab
  • Sorting in management "people" tab
  • Sorting for inhabitants and buildings in assignment UIs



  • Achievement with interaction on a field larger than 6x6
  • Several flying plants
  • Sometimes some NPCs don't go to work after loading the game
  • Sometimes some NPCs hang in the air after loading the game
  • Sometimes NPC may start working at the same workbench the player is working at
  • Clicking on "Free Up Workstation" and moving the NPC will block the workbench
  • Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
  • Pressing space while crouching did not stop player from crouching
  • Horizontal sensitivity value no longer affects the turning speed of mount
  • Character stands perpendicular to the ground after dismounting on sloped terrain
  • Sometimes character appears far from mount and then move quickly near mount when dismounting
  • Possibility to open inventory while moving for interaction or performing interaction with animal
  • Camera FoV not resetting when getting on a mount while aiming
  • Camera moving too far back when looking up with head bobbing disabled
  • Interacting with cauldron in kitchen did not lighting up the grate
  • Simple sack interact animation
  • Crafting a waterskin with water at well adds another empty waterskin
  • Crafting wine from juice makes an extra empty wine bottle
  • No notification about removed items during crafting
  • Selection changing too fast if other input was held
  • Double colon in "New field" quest



  • Rendering optimizations
  • Added Broadleaf Plantain to starting inventory
  • Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
  • Sowing animation now doesn't cancel after interacting with field chunk
  • Filling waterskin, bucket or lighting a campfire no longer consumes stamina
  • Reduced jittering of knees/legs for horse and donkey when standing still
  • Polish updated
  • German updated
  • Dutch updated
  • Swedish updated


[h2]Update to v1.0.1.1.[/h2]

[h3]Fixed[/h3]
  • Disappearing buildings – updates 1.0.1.0.
  • Rocks blocking caves – updates 1.0.1.0.
  • When inventory is sorted by condition, removing a item of a set condition causes the next item with the same name to be selected, not the next item in the list
  • Crafted items have 100 hp instead of 100% hp - – updates 1.0.1.0.
  • Pressing button for starting game 2 times in a row results in bugged background
  • Looking at the cauldron in the kitchen sometimes showed grate interaction instead
  • Mothers holding invisible infants
  • Changing tool while aiming with the bow would keep right hand in aiming state for short time
  • Washing in washtub consumed stamina


[h3]Updated[/h3]
  • Updated the way game counts selling stolen items towards achievement
  • Replaced waterskin with wine bottle in barrel crafting animations

Medieval Dynasty Features Round-up Video

Welcome Village Leaders,

Are you new around these parts and you’re wondering what Medieval Dynasty has to offer? Curious to see what kind of activities are there for you? If you are, watch our Medieval Dynasty Features Round-up Video and find out what you will have to do to survive in medieval times.

[previewyoutube][/previewyoutube]

As you see, there are a lot of things for you to do and take care of. No one said surviving in the Middle Ages was going to be easy. And remember - you are here to make a name for yourself. So make friends, find your wife, and start your own Dynasty!


Good luck Village Leader. May your name be known far and wide!



Update to v1.0.0.9. - LIVE VERSION

Hello everyone!

The Public Stage branch version is updated to the live version and it brings these changes and fixes along.

Please note that the scarecrows, if encountered, have no functionality anymore as the Halloween event has passed. For now they only have a cosmetic purpose.


  • New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
  • Break slots for Hunters in Hunting Lodge
  • Sorting buttons for people demands control tab in management
  • New home activities for NPCs



  • Compass working incorrectly when mounted
  • Torch not usable while holding a sickle
  • Interaction UI not updating correctly when opening chests while holding interaction key
  • Calf sounds
  • If item is about to spoil in this season, then only the last stack of it will get spoiled
  • Possibility to have an unlimited tool when unassigning item from quickslot during holstering animation
  • Animals not keeping their name after growing up
  • No input on a gamepad for building rotation
  • If game settings save file is corrupted then all settings are set to lowest value instead of default
  • Unassigning notification if NPCs is unassigned from nothing.
  • When road is blocked by no permission, the icon is not darker
  • Inventory selected item changes when consumed item adds another item to inventory
  • During crafting empty bottles are not returned to inventory.
  • The quality of the player's character mesh sometimes changes in camera view
  • Doubled penalty to reputation for stealing items
  • Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
  • Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
  • Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
  • Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
  • Mislabeled cow shed roof.
  • Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
  • Sometimes animal breeders enter the animal housing when they are working with the animals.
  • Log Fence doesn't remove grass.
  • Dialogues - problem with panning on right headphone.
  • Light flash when trying to equip torch underwater.
  • Player not being able to close quick slot menu using left or right mouse button while mounted
  • Strange head movement sometimes appearing when stopping or finishing crafting
  • Stopping animations not applying correctly
  • No torch shadows
  • Player was able to loot items while skinning
  • Milk in a bucket - while milking a cow - looks strange
  • Signboard in the Sewing building has sometimes been duplicated
  • Sometimes player wouldn't enter the aiming animation if a spear was holstered while holding right click
  • Hands attack animation was much slower
  • Player getting stuck in mount after dismounting in some cases



  • Save and Load optimizations
  • Rendering optimizations
  • Memory optimizations
  • Notification sound for shooting in archer target.
  • Improvements to the effect of snow on the ground
  • Adjusted speed of young and small husbandry animals
  • Adjusted walking speed of adult/teenager NPCs to better match their animation
  • When the bandits move too far from their camp, they return to their camp running
  • Ida now gives Domagoj's crossbow in the correct moment
  • Equipped items condition is now displayed in the same way in both inventory and quick slot menu
  • Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
  • Sorting items now no longer changes selected item to first on the list
  • Shop management is now sorted in order (Intensity above 0->Is item present in storage->rest)
  • Dismounting animation for donkey and horse
  • German updated


Update to v1.0.0.9 - PUBLIC STAGING

Hello everyone!

We have a new update for the public stage.


[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging


  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!


  • New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
  • Break slots for hunters in the hunting lodge.




  • Compass working incorrectly when mounted
  • Torch not usable while holding a sickle
  • Interaction UI not updating correctly when opening chests while holding interaction key
  • Calf sounds
  • If item is about to spoil in this season, then only the last stack of it will get spoiled
  • Animals not keeping their name after growing up
  • No input on a gamepad for building rotation
  • Unassigning notification if NPCs is unassigned from nothing.
  • When road is blocked by no permission, the icon is not darker
  • Inventory selected item changes when consumed item adds another item to inventory
  • During crafting empty bottles are not returned to inventory.
  • The quality of the player's character mesh sometimes changes in camera view
  • Doubled penalty to reputation for stealing items
  • Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
  • Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
  • Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
  • Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
  • Mislabeled cow shed roof.
  • Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
  • Sometimes animal breeders enter the animal housing when they are working with the animals.
  • Log Fence doesn't remove grass.
  • Dialogues - problem with panning on right headphone.
  • Light flash when trying to equip torch underwater.
  • Player not being able to close quick slot menu using left or right mouse button while mounted
  • Strange head movement sometimes appearing when stopping or finishing crafting
  • Stopping animations not applying correctly
  • No torch shadows
  • Player was able to loot items while skinning
  • The milk in buckets while milking a cow looked odd.




  • Save and Load optimizations
  • Rendering optimizations
  • Memory optimizations
  • Notification sound for shooting in archer target.
  • Improvements to the effect of snow on the ground
  • Adjusted speed of young and small husbandry animals
  • Adjusted walking speed of adult/teenager NPCs to better match their animation
  • When the bandits move too far from their camp, they return to their camp running
  • Ida now gives Domagoj's crossbow in the correct moment
  • Equipped items condition is now displayed in the same way in both inventory and quick slot menu
  • Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
  • Sorting items now no longer changes selected item to first on the list
  • German updated