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Medieval Dynasty News

Photomode Contest - Winners!


Greetings, Villagers! We are thrilled to announce that we’ve found our winners of the Photo Mode Contest 🥳 Thank you for all of your submissions! We hope that you will continue to have fun taking your medieval pictures.

Without further ado, here are the winners:

Facebook:
Paweł Boro
Lene Jensen
Clara Sinscreations
Monika Waniek-Chmielewska
Anna Scesny
Robert Standord
Chrissi Endmann
Igor Wilk

Steam:
Xyxerotz
Baadrix

Congratulations! Please send us a DM on Facebook or on Discord with an account linked to your Steam profile to claim your prize. Our Discord account: Render Cube#3027

Medieval Dynasty's Official Discord Server



Greetings, Villagers!

We are coming to you with a message of the utmost importance! 📜

Today we are opening doors to our official Discord Server! 🥳

Come and join us in discussion about your medieval adventures, participate in special events and let’s grow this wonderful community together! Moreover, soon this server will play a crucial part in the future of Medieval Dynasty, but currently we cannot share more, as it is a secret.

You simply have to join and stay tuned 😉

Welcome 👉

https://bit.ly/MedievalDynastyDiscord


The update notes to 1.5.1.4

[h3]Added[/h3]
  • Social media buttons in the main menu.


[h3]Fixed[/h3]
  • The quest "Sew Me" could be given by a teenager if she was working as an apprentice.
  • Set the position of the bandits when spawning.
  • Incorrect talent icons when going directly to the skills tab.
  • Items flying away on game load (Re-save of the game is necessary).
  • Items not detaching from destroyed building modules.
  • Drunk physics blend still working on season change.
  • Player state updating incorrectly if player dies during skinning, shearing or milking animation and switches to heir.



[h3]Updated[/h3]
  • Numerous tweaks and improvements to the terrain.
  • NPCs quality improvements.
  • Improved readability of the talent tree.
  • Improved readability of the list of schemes.
  • Chinese updated.
  • Sound attenuation of projectiles.

Medieval Dynasty - Photo Mode Contest!



Medieval photographers!

As you have had a chance to play with our Photo Mode for some time now, it’s time to see what you got. That is why we are throwing a contest.

We are looking for the best pictures that will fit the theme “A New Perspective”.

Post them in the Steam Community Hub with #photomodecontest or in the comments of our contest post on Facebook.

Our favourite 10 submissions will win Medieval Dynasty T-shirts. You have time until 19.05.2023 11:59 PM UTC +2.

Good luck!

Contest rules

Medieval Dynasty - Roadmap Update!



Hello, villagers! It’s time for another town hall, gather round!

📸 Firstly, we love your response to the Photo Mode! Your pictures are incredible!

🎮 Then on Tuesday, we made a surprise announcement that Medieval Dynasty is launching on PS4 and Xbox One on 20.04.2023.

🤝 Currently, we are working hard on the big Co-Op Mode Update that will be published later this year. More info is coming soon!

🛡️ Afterward, we will start to forge armor, shields and weapons for the next update.

…and maybe we’ll make some surprises along the way!

Medieval Dynasty – Photo Mode



Say cheese! 📸

Hello, Villagers!

We are happy to announce that the photo mode is here. Now, you will be able to capture your adventures easier than ever before.

In the photo mode, you can:



Shoot from any perspective to take a perfect picture.



Modify the field of view, aperture, focus distance and exposure.



Use effects to polish your masterpieces.

It’s time to get creative!

Be sure to share your photos in the Community Hub on Steam, as well as on our official Facebook Group.

The teams of Render Cube and Toplitz Productions!

[previewyoutube][/previewyoutube]



  • Photo Mode.
  • New gameplay customization "fast build". This allows to instantly fill modules with all desired resources with a single hammer swing (if these resources are present in the inventory).
  • The wind and rain attenuation and reverb in buildings both depend on the number of walls and the roof that the building has and on materials used.
  • All liftable items now have their own unique sounds for picking them up from the ground.
  • New sounds for consuming edible items.
  • Bedtime sounds for NPCs and the Player.
  • Footstep sounds for a Dolby Atmos setup.



  • The widower NPC loses his children on loading the game.
  • Sickle of contention and Rajmunds cane can be equipped in quickslots.
  • NPCs who were sitting on the bench sit mid-air after removing furniture in the tavern.
  • Poppy flowers in the field disappear in the distance.
  • Hives in the apiary have an incorrect rotation.
  • Sometimes NPCs can't get to the workbench and just stand idle.
  • Quest NPCs reacting to a snowball hit.
  • Traveling with waggoners is not available after the player kicks out a companion from the village in a "follow" quest.
  • Bandits stay in place, not approaching or looking at the player.
  • Astrid (special NPC) just died the day she turned 60.
  • Herald or exotic goods vendor is in a town without a tavern.
  • Possible fix for NPCs stuck halfway in the ground.
  • Alwin's buggy questline.
  • Family quests now don't use the Player's NPCs in them (apart from the family)
  • Every time you drink a potable item that has a capacity and can be stacked in multiples, the capacity is reduced from a different stack instead of the same one.
  • No footstep sounds for girl NPCs.
  • Wolf growling sounds while running are too frequent.
  • Key binding buttons in the options don't react on mouse hover.
  • Save and Load menu buttons don't react on mouse hover.
  • In the options menu when a confirmation pops up, the inputs at the bottom are still clickable.
  • Version number is not blurred when the option confirmation pops up.
  • The status in fields and orchards about the missing Farm Shed.
  • Plain coloured hens.
  • Incorrect skill names in new level notifications.
  • An incorrect movement animation when running/sprinting diagonally (which was even more noticeable when playing on gamepad).
  • Mounts make stepping and neighing sounds while sleeping.




  • Memory usage optimisations.
  • Rendering optimisations.
  • Systems optimisations.
  • Optimised NPCs.
  • Tweaked NPCs movement.
  • Optimised animals.
  • Tweaked animal movement.
  • Pop-up LODs of vegetation has been reduced.
  • Improved and optimized animal ragdolls.
  • In an orchard, the middle section is cleared, not the entire area.
  • Vegetation quality improvements.
  • Increased field size for the "Craft More/Buy scheme" input.
  • Numerous UI improvements (main menu, inputs, icons).
  • New "on hover" behaviour in various menus.
  • Improved mouse control for sliders
  • Sounds for changing weapons and tools.
  • A lot of optimised and mixed audio.
  • Increased the quality of many textures.
  • Goose walking animation and speed.
  • The crouching animation.
  • Improvements for current dialogues and sounds.
  • All languages updated.