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Medieval Dynasty News

Update to Hotfix v0.1.1.0

Not a day without update in these times! Rest assured, everyone is getting a share of sleep!

Fixes
  • New fields are no longer fertilized at the beginning. Currently, the new field needs to be cleared, fertilized, plowed, and then sown.
  • Replaced empty water buckets on the map with usual buckets.
  • NPCs are now dying from old age.
  • The players wife having a new family and not recognizing the player. This issue has been fixed. The wife and children should now come back to the player. The wife’s “other family" will become homeless villagers whom you can hire. (How cruel, sob!)
  • Fixed disappearing fields when loading the game.
  • Fixed a notification about poison showing up when player wakes up - even if not poisoned.
  • The "Move in" hotkey not updating on controller input is now fixed.
  • Unbuilt buildings should no longer take damage/decay from age.
  • Fixed the NPCs getting stuck and do nothing at home. This occurred on loading the game and when the player comes to the village.
  • Fixed clay pits adding crafting skill instead of extraction when digging.
  • Fixed weight updates in trading slider menu.
  • Fixed the possibility to skin animals without knife.
  • Fixed the animal overcrowding quest not having any objectives.
  • Pregnant women still assigned to work do not work anymore. Maternity rights are in effect!


Additions
  • Added information about fields in inspector mode.
  • Added more starting dialogues for wife and heir.
  • Added a few of them for player's NPC statuses (e.g. Homeless).
  • Added a popup on resolution change. The player has to accept in ten seconds, or the changes will be reverted.
  • For the faint of heart. Blood can be toggled in the game settings now.
  • DFAO can be toggled in graphics settings now.


Balance
  • Decreased Dynasty Reputation points taken for killing farm animals.
  • Increased the amount of Dynasty Reputation points awarded by Chapters.
  • Ranged tools can now zoom a bit more, when aiming.
  • Changed the House Renovation quest to yield items partially rather than all at once.


Other
  • Changed the possible FoV range to 70-110.


Medieval Dynasty - Q&A - Part 3

Welcome Tribe Leaders,

It’s time for our next episode of Q&A with Medieval Dynasty Developers. Just like the last time, we asked you all here, and on our social channels, to send us any questions you might have about the game. So here it is - our third Q&A Video:

[previewyoutube]LINK TO THE VIDEO[/previewyoutube]

Let us know your thoughts about the video, the series, anything at all in the comment section below. And let us know if you would like us to keep doing these Q&A sessions.. You are the reason for us to make this series, so we hope that you like it, find it of value and want to see more of it!

Until next time,
Toplitz Team


A big thank you!

Tribe Leaders,

It’s been a week since Medieval Dynasty came out, and to say that it’s been thrilling is an understatement. It’s been absolutely insane. Our release has gone way above our expectations. To get over 1.5 thousand reviews with 90% of them positive in the first 3 days was incredible, humbling and just… really nice to see. It kept us going through the weekend, giving us power to push when we were working on hotfixes ːsteamhappyː

So from the bottom of our collective heart, we just want to say “thank you”. Thank you for your positive comments, for your messages of support, your suggestions, ideas, and feedback. Thank you for taking a chance on our game, and most importantly, thank you for being part of this project. Remember, this is just the beginning. We will be keeping you informed on developments as well, so you know what we are doing and planning to do.



Render Cube Team, Lodz, Poland



Toplitz Productions, Oberhaching, Germany


Thank you once again, keep your feedback coming, and let’s work on Medieval Dynasty together. Let’s make Medieval Dynasty the best game that it can possibly be!


Your Toplitz Team and Render Cube Teams

Hotfix to v0.1.0.9

A small hotfix to get started.

  • The HUD does not hide when the game is paused (e.g. in Tab Menu). This has been fixed.
  • A bug that kept resetting the key binds to default on each game launch has been eliminated.
  • The bug that plagued the "Uniegost part II" quest has been fixed. If player completed any of Karolina's/Teobald's/Irmina's taxes, items needed to complete Uniegost story part II will be added to inventory so this quest can be completed now. Thank you for patience and save files.
  • The NPC torch is destroyed (sound bug). This has been fixed.