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Medieval Dynasty News

A tease of the upcoming content drop

Hello Tribe Leaders,

First, we must get one thing out of the way. The reception that we got from you has been HUGE! We are a month after release, and we are still receiving great feedback from you every day. We never imagined that you would take such a shining to our game, so once again, thank you for all your support.

Now, let us get into the good stuff! Here is a little tease of what is coming in the first major Medieval Dynasty content drop.

One of the first big additions to the game are Events. The events will cover various aspects of gameplay, and depending on your decisions, they will have specific outcomes. To give you an idea of how they work, here is an example. You have heard rumours of over 20 wolves being within the vicinity of the village. How will you react to this news? Will you tell the village not to worry about it, or will you go out and take care of the wolves yourself, or perhaps something in between? And how will your decision impact the village itself? These events will not only give you a bit more variety, but they will also test your leadership skills too. Remember, your decisions can have consequences.

We are also adding a few more items for you that will make your life easier, and your village prettier. We do not want to spoil everything here, but to all of you that wanted some street lighting, take a look at the image below!



There’s a lot more that’s coming to Medieval Dynasty really soon, but spoiling it all now would ruin the surprise later - so we’ll just leave it at this and let you speculate until the content drop arrives (yes, we can be cruel like that as well). Overall, though, we hope that you’ll be quite happy with what we have in store.

Until then, take care of yourself, and we’ll speak soon!

Regards,
Your Toplitz and Render Cube Teams

Cloud Saving is coming to Medieval Dynasty

Hello Tribe Leaders,

A quick, but important update from us. As of this very moment, Medieval Dynasty supports Cloud saving, meaning that you can take your medieval lifestyle to any PC you please and not worry that you’ll lose your progress in case something happens to your drive. Local saves will still be present, but now they will sync with the cloud as well.

We will have more Medieval Dynasty news coming up really (like, really, really) soon. Watch this space!


Regards

Your Toplitz and Render Cube Teams

Medieval Dynasty - Language Update

Attention Tribe Leaders!

We’ve now added new languages to the game! From now on, you can enjoy your medieval adventure in Russian, Ukrainian, Italian, French, Czech, Turkish, Japanese, Portuguese, and Brazilian Portuguese languages.

And if your language is not on the list, don’t worry. We are also working on adding: Swedish, Dutch, and Simplified Chinese. We will let you know when these languages will be added, so stay tuned to our Social Media channels.

Stay safe,

Toplitz Productions and Render Cube Team

Update to v0.1.2.4.

Additions
  • New items have been added to vendors.
  • Russian language.
  • French language.
  • Italian language.
  • Portuguese language.
  • Portuguese (Brazil) language.
  • Japanese language.
  • Czech language.
  • Turkish language.
  • Ukrainian language.

  • Added "Delete", "End", "Home" etc. to key bindings.
  • Barrels for salting in Hunting Lodge I and Fishing Hut I.
  • The possibility of producing salted fish and dried fish in a Fishing Hut.
  • The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
  • The possibility of producing salted meat and dried meat in a Hunting Lodge.
  • The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
  • The ability to control collection efficiency of rock, salt and iron in Mine.
  • The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
  • The possibility of producing planks in a Woodshed.
  • The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
  • Option in Game Settings for changing quickslots steering from QWERTY to AZERTY


Fixed
  • Optimization of map loading time.
  • Various quest fixes.
  • Knife position for female hunters while skinning animals.
  • Torch position for patrolling female NPCs.
  • Numerous fixes in refreshing the production status of items.
  • Generic quests reward after loading the game.
  • Coins have condition other than 100% and don't stack.
  • Quest goal with assigning peasants to work doesn't update on objective start.
  • Age update for NPCs.
  • NPCs getting stuck in sitting or sleeping states - should happen less often.
  • Cauldron crafting animations.
  • Stove crafting animation.
  • Player position when crafting at stove.
  • Torch condition restoring on equip.
  • Missing flax seeds in vendors' inventory.
  • Invalid number of resources produced by NPCs when more than one item is being created.
  • Not all vendors had something to offer.
  • Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
  • Tutorial card about changing seasons shows on load.
  • Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.

  • Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
  • Field management slot's seeds don't update after confirming changes.
  • Sometimes hunters teleported near the center of map.
  • Issue where NPCs were unable to get close to some workbenches.
  • Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
  • Technology requirements for the bucket - Changed 5000 points to 3500 points.
  • Issue that caused crash when many animals that were surrounded by buildings tried to flee from player.
  • Quest goal for flirting can't be done if player already has a wife.
  • NPCs could turn towards player while sitting or sleeping.
  • Restoring the condition of items in a chest when loading saved game.
  • Doubled scheme for creating Roasted Meat in a Tavern II.
  • Son doesn't come home after the "BOY" quest.
  • Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
  • Restoring the default keybinds doesn't work after restarting the game.
  • The number of items sometimes displays fractional values in the transfer / drop / craft window.
  • Items without the Freshness parameter don't display a price during the transaction.


Updated
  • Changed Night howl quest so that it always gives some gold for completing it.
  • Pig and piglet sitting animations so that they no longer stick out of the pigsty.
  • Reduced consumption of stamina while running.
  • Reduced consumption of stamina in inspector mode.
  • Vendors now have a random number of items.
  • Resource and Food Storage capacities have been increased.
  • Hunting lodge produces random mushrooms depending on the season.
  • Gender specific dialogues. May not be relevant in all languages.
  • Polish translation updated.
  • German translation updated.
  • Spanish translation updated.

  • Production's "Work Power" slider for each profession in building's details in Management tab.
  • Production of firewood in Woodshed consumes logs.
  • Set immortality for NPCs from non-player villages - temporary.
  • Restored missing original NPCs in neighbour villages - temporary.
  • Some building modules have new resource costs (require planks).
  • The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
  • Doubled the amount of resources producing from farm animals by NPC.

  • Spears range reduced by 30%.
  • Crossbow range increased x1.5 times.
  • Crossbow damage increased from 55 to 70.
  • Bow damage increased from 25 to 35.
  • Recurve Bow damage reduced from 50 to 45.
  • Longbow damage increased from 45 to 55.
  • Wooden Spear damage reduced from 25 to 15.
  • Stone Spear damage reduced from 50 to 30.
  • Iron Spear damage reduced from 75 to 50.
  • Wooden Spear durability has been increased from 3 to 4 uses.
  • Stone Spear durability has been increased from 6 to 8 uses.
  • Iron Spear durability has been increased from 12 to 16 uses.
  • Wisent and Bear hp has been increased x2 times.

  • Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
  • Wood value is now visible in item details.
  • Lowered Dynasty Reputation limits for next inhabitants.
  • Logic optimization when loading NPCs.
  • Clearing side quests that are completed or failed after changing season.
  • Compass look.

The v0.1.2.4 PUBLIC TEST and how to join the public test!

Hello everyone!

We’ll be testing a big update on our Steam Beta Branch*.

Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".



  • Enter this password below the dropdown in the field:

3v491vMVZnvp3

  • Press CHECK CODE
  • Use the drop down and select “public_beta - Public Beta Branch”.




  • Press Close



Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

The Patch Notes can be found here

*Steam labels those builds as "beta"(see bullet points), so don't be too confused!

For your convenience - here are the notes as well:

Added


  • New items have been added to vendors.
  • Russian language.
  • Japanese language.
  • French language.
  • Portuguese (Brazil) language.
  • Czech language.
  • Turkish language.
  • Added "Delete", "End", "Home" etc. to key binds.
  • Barrels for salting in Hunting Lodge I and Fishing Hut I.
  • The possibility of producing salted fish and dried fish in a Fishing Hut.
  • The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
  • The possibility of producing salted meat and dried meat in a Hunting Lodge.
  • The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
  • The ability to control collection efficiency of rock, salt and iron in Mine.
  • The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
  • The possibility of producing planks in a Woodshed.
  • The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.


Fixed
  • Optimization of map loading time.
  • Various quest fixes.
  • Knife position for female hunters while skinning animals.
  • Torch position for patrolling female NPCs.
  • Numerous fixes in refreshing the production status of items.
  • Generic quests reward after loading the game.
  • Coins have condition other than 100% and don't stack.
  • Quest goal with assigning peasants to work doesn't update on objective start.
  • Age update for npcs.
  • NPCs getting stuck in sitting or sleeping states - should happen less often.
  • Cauldron crafting animations.
  • Stove crafting animation.
  • Player position when crafting at stove.
  • Torch condition restoring on equip.



Updated
  • Changed Night howl quest so that it always gives some gold for completing it.
  • Pig and piglet sitting animations so that they no longer stick out of the pigsty.
  • Reduced consumption of stamina while running.
  • Reduced consumption of stamina in inspector mode.
  • Vendors now have a random number of items.
  • Resource and Food Storage capacities have been increased.
  • Hunting lodge produces random mushrooms depending on the season.
  • Gender specific dialogues. May not be relevant in all languages.
  • Polish translation updated.
  • German translation updated.
  • Spanish translation updated.
  • Production's "Work Power" slider for each profession in building's details in Management tab.
  • Production of firewood in Woodshed consumes logs.
  • Set immortality for NPCs from non-player villages - temporary.
  • Restored missing original NPCs in neighbour villages - temporary.
  • Some building modules have new resource costs (require planks).
  • The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
  • Doubled the amount of resources producing from farm animals by NPC.
  • Spears range reduced by half.
  • Crossbow range increased x1.5 times.
  • Crossbow damage increased from 55 to 70.
  • Bow damage increased from 25 to 35.
  • Recurve Bow damage reduced from 50 to 45.
  • Longbow damage increased from 45 to 55.
  • Wooden Spear damage reduced from 25 to 15.
  • Stone Spear damage reduced from 50 to 25.
  • Iron Spear damage reduced from 75 to 40.
  • Wooden Spear durability has been increased from 3 to 4 uses.
  • Stone Spear durability has been increased from 6 to 8 uses.
  • Iron Spear durability has been increased from 12 to 16 uses.
  • Wisent and Bear hp has been increased x2 times.
  • Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
  • Wood value is now visible in item details.
  • Lowered Dynasty Reputation limits for next inhabitants


----------

10.10.2020 - Update Changelog:

v0.1.2.1

Added
- Ukrainian language

Fixed
- Missing flax seeds in vendors' inventory
- Invalid number of resources produced by npc when more than one item is being created.

Updated
- Russian language

----------

v0.1.2.2

Fixed
- Not all traders had something to offer.

Updated
- Increased throw range of all types of spears
- Stone Spear damage increased from 25 to 30
- Iron Spear damage increased from 40 to 50


----------

v0.1.2.3

Added
- Portuguese language
- Italian language
- Option in Game Settings for changing quickslots steering from QWERTY to AZERTY

Fixed
- Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina
- Tutorial card about changing seasons shows on load
- Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.
- Field changes acceptation UI can't be "confirmed" using gamepad or keyboard
- Field management slot's seeds don't update after confirming changes
- Sometimes hunters teleported near the center of map
- Issue where NPCs were unable to get close to some workbenches
- Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID
- Technology requirements for the bucket - Changed 5000 points to 3500 points
- Issue that caused crash when many animals that were surrounded by buildings tried to flee from player
- Quest goal for flirting can't be done if player already has a wife
- NPCs could turn towards player while sitting or sleeping

Updated
- Logic optimization when loading NPCs
- German language
- Turkish language
- Czech language
- French language
- Clearing side quests that are completed or failed after changing season
- Compass look

----------

v0.1.2.4

Fixed
- Restoring the condition of items in a chest when loading saved game.
- Doubled scheme for creating Roasted Meat in a Tavern II.
- Son doesn't come home after the "BOY" quest.
- Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
- Restoring the default keybinds doesn't work after restarting the game.
- The number of items sometimes displays fractional values in the transfer / drop / craft window.
- Items without the Freshness parameter don't display a price during the transaction.
- After first talk with Uniegost the player gets 2x "Chapter I" quest - A bug from 0.1.2.3 version.