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Medieval Dynasty News

Update to v0.1.1.1

PATCH REVERTED - WILL COME BACK ONLINE SHORTLY!!!

A new week brings new fixes and adjustments.

Fixes

  • The blacksmith sounds should now fade away with distance.
  • Fixed the consummation of seeds in an unplowed field.
  • Fixed collision with the Bird Trap ghost.
  • Animal Overcrowding and Starving Hunter quests are fixed. Might not be fixed if quest was previously accepted.
  • Fixed building and furniture ghosts display [Name] in inspector mode.
  • "Wife's sister living in the player's house" bug. Is fixed now (She returns to her family home).
  • Talking to Sambor and other "speechless" NPCs should now work properly.
  • Fixed an issue changing any settings in graphics options applying new values to setting segments in next line.
  • Tools kept holstering/pulling out during crafting. This issue is fixed.
  • Unlocking the toolshed in Technology is fixed.
  • Torch holstering when crafting is fixed.
  • Fixed workbench tools not showing when switching recipes too quickly.
  • Pine branches gives extraction instead of survival now.
  • Items obtained during quests have the wrong durability. Those are now fixed, but only new items. Those are already in the player inventory are not.
  • Archery Contest quests no longer count arrows that do not hit targets. This is fixed.
  • If Alwin was removed from the game and fixed via patch, he would not have given his quest story. Alwin now will be available to share his quest with you.
  • Fur items require Leather as a resource - Fixed
  • The mouse cursor hides on cancelling key binds. This is fixed.
  • Some talk points don't have a NPC name in the HUD/Journal - Fixed
  • Fixed the incorrect animation playing on the barn workbench table for the player.
  • Tree trunks can no longer removed with fists. Trunks told everyone about the Fight Club!



Additions

  • Added Field size information.



Updates and Balancing

  • The fisherman now requires survival skills.
  • Visibility range of chunks in the field in inspector mode is now decreased.
  • Increased Dynasty Reputation points gained from generic quests. On loading a savegame the actual season will laod with the old values. After the next season change the new values will kick in.
  • Lowered Manure cost.
  • Removed the survival crafting category from the Hunting Lodge.
  • Added the Archery crafting category for Workshop + added the Torch to wooden tools.
  • Quest markers are seen above village names.
  • Completing Uniegost's part II will reset all taxes and debts of players.
  • Removing tree stumps with a shovel is work in progress. (Trees grow back after 2 years - Permanent removal under development).
  • Some Polish translation fixes.

Update to Hotfix v0.1.1.0

Not a day without update in these times! Rest assured, everyone is getting a share of sleep!

Fixes
  • New fields are no longer fertilized at the beginning. Currently, the new field needs to be cleared, fertilized, plowed, and then sown.
  • Replaced empty water buckets on the map with usual buckets.
  • NPCs are now dying from old age.
  • The players wife having a new family and not recognizing the player. This issue has been fixed. The wife and children should now come back to the player. The wife’s “other family" will become homeless villagers whom you can hire. (How cruel, sob!)
  • Fixed disappearing fields when loading the game.
  • Fixed a notification about poison showing up when player wakes up - even if not poisoned.
  • The "Move in" hotkey not updating on controller input is now fixed.
  • Unbuilt buildings should no longer take damage/decay from age.
  • Fixed the NPCs getting stuck and do nothing at home. This occurred on loading the game and when the player comes to the village.
  • Fixed clay pits adding crafting skill instead of extraction when digging.
  • Fixed weight updates in trading slider menu.
  • Fixed the possibility to skin animals without knife.
  • Fixed the animal overcrowding quest not having any objectives.
  • Pregnant women still assigned to work do not work anymore. Maternity rights are in effect!


Additions
  • Added information about fields in inspector mode.
  • Added more starting dialogues for wife and heir.
  • Added a few of them for player's NPC statuses (e.g. Homeless).
  • Added a popup on resolution change. The player has to accept in ten seconds, or the changes will be reverted.
  • For the faint of heart. Blood can be toggled in the game settings now.
  • DFAO can be toggled in graphics settings now.


Balance
  • Decreased Dynasty Reputation points taken for killing farm animals.
  • Increased the amount of Dynasty Reputation points awarded by Chapters.
  • Ranged tools can now zoom a bit more, when aiming.
  • Changed the House Renovation quest to yield items partially rather than all at once.


Other
  • Changed the possible FoV range to 70-110.


Medieval Dynasty - Q&A - Part 3

Welcome Tribe Leaders,

It’s time for our next episode of Q&A with Medieval Dynasty Developers. Just like the last time, we asked you all here, and on our social channels, to send us any questions you might have about the game. So here it is - our third Q&A Video:

[previewyoutube]LINK TO THE VIDEO[/previewyoutube]

Let us know your thoughts about the video, the series, anything at all in the comment section below. And let us know if you would like us to keep doing these Q&A sessions.. You are the reason for us to make this series, so we hope that you like it, find it of value and want to see more of it!

Until next time,
Toplitz Team


A big thank you!

Tribe Leaders,

It’s been a week since Medieval Dynasty came out, and to say that it’s been thrilling is an understatement. It’s been absolutely insane. Our release has gone way above our expectations. To get over 1.5 thousand reviews with 90% of them positive in the first 3 days was incredible, humbling and just… really nice to see. It kept us going through the weekend, giving us power to push when we were working on hotfixes ːsteamhappyː

So from the bottom of our collective heart, we just want to say “thank you”. Thank you for your positive comments, for your messages of support, your suggestions, ideas, and feedback. Thank you for taking a chance on our game, and most importantly, thank you for being part of this project. Remember, this is just the beginning. We will be keeping you informed on developments as well, so you know what we are doing and planning to do.



Render Cube Team, Lodz, Poland



Toplitz Productions, Oberhaching, Germany


Thank you once again, keep your feedback coming, and let’s work on Medieval Dynasty together. Let’s make Medieval Dynasty the best game that it can possibly be!


Your Toplitz Team and Render Cube Teams