Version 1.2.2 Is Coming Soon
1.2.2 Will obsolete old saves. If you have outstanding saves be aware that they may not work after 8:00 PM 02/10/2020 CST.
[h3]New Station Menu[/h3]
The 'Station Menu' provides a way to visualize the condition of the entire station including all of its modules and equipment. The following video showcases some of its functionality:
https://www.youtube.com/watch?v=nhVjVtpocZ0
[previewyoutube][/previewyoutube]
[h3]Some News:[/h3]
Above Earth development continues. The next priority is going to be either the breathing steam/fog effect or the 'Survival Menu'. The 'Survival Menu' will have miscellaneous functions that will make survival more intuitive.
The save version has been updated.
The Trello board will be updated when this build is made public:
https://trello.com/b/ewpYkK9i/above-earth-development
Gameplay Changes:
Station doors now require no power to operate/pressurize. In past builds they required 1 power in reserve to open/close or pressurize. This resulted in having to go in and out of their menus frequently to turn them on and off. They can still be turned on and off, however this will have no effect on station power. It will ease up the difficulty generally.
Graphics Improvements:
Lighting on the Earth has been improved a bit more. Fixed an issue where the Sun could load improperly from a save game.
Other Changes:
[h3]New Station Menu[/h3]
The 'Station Menu' provides a way to visualize the condition of the entire station including all of its modules and equipment. The following video showcases some of its functionality:
https://www.youtube.com/watch?v=nhVjVtpocZ0
[previewyoutube][/previewyoutube]
[h3]Some News:[/h3]
Above Earth development continues. The next priority is going to be either the breathing steam/fog effect or the 'Survival Menu'. The 'Survival Menu' will have miscellaneous functions that will make survival more intuitive.
The save version has been updated.
The Trello board will be updated when this build is made public:
https://trello.com/b/ewpYkK9i/above-earth-development
Gameplay Changes:
Station doors now require no power to operate/pressurize. In past builds they required 1 power in reserve to open/close or pressurize. This resulted in having to go in and out of their menus frequently to turn them on and off. They can still be turned on and off, however this will have no effect on station power. It will ease up the difficulty generally.
Graphics Improvements:
Lighting on the Earth has been improved a bit more. Fixed an issue where the Sun could load improperly from a save game.
Other Changes:
- Fixed an issue where sleeping in a sleeping pod could result in some jittering while sleeping.
- Fixed an issue where affliction descriptions could display incorrectly.
- Lower condition items will now be prioritized as crafting ingredients.