Version 1.1.0 Update Notes

This update includes a major engine update, some bug fixes, some balancing tweaks and some gameplay changes.
Eventually I'd like to get a Trello page set up so people can more easily follow along with the development of the game.
Engine Update:
-The game now uses the latest 'Released' version of UE4.
Balancing:
-Fatigue, Thirst, Hunger and EVA Oxygen usage have been significantly reduced on all difficulty levels based on player feedback.
-On 'Trainee' Difficulty: All the repair requirements to repair the first encountered Thermal Control Unit will now be guaranteed to spawn next it so new players can get the hang of how repairing internal equipment works.
-On 'Trainee' Difficulty: All the repair requirements to repair one Auxiliary Solar panel will now be guaranteed to spawn next it so new players can get the hang of how repairing works.
-On 'Astronaut' Difficulty: All the repair requirements to repair one Auxiliary Solar panel will now be guaranteed to spawn next it.
-The EVA suit is now self cooling/heating: Temperature is now guaranteed to be safe barring any extreme afflictions.
Gameplay:
-Empty air/fuel tanks can now be recycled for a small amount of materials.
-The 'Vibro Hammer' inventory icon is now more differentiated from the 'Salvage Tool' inventory icon.
-The amount of condition damage the 'Adrenaline Shot' does is halved.
-Solar panels now face the sun more accurately.
-EVA Locker max inventory is now increased to 1000 kg.
-The masses of all food items have been halved.
-A small amount of 'Cold Coffee' is now salvageable from 'Supply Cargo'.
-Reduced the likelihood of getting the 'Motion Sickness' affliction.
Bug Fixes:
-Fixed some issues with rounding and hours estimates on the repair and crafting menus.