Development #07 - Aquarium Mode Update
Hey all, welcome to Development Update #07, as you know from our roadmap the next update will be the Aquarium Update. I'll let Tom talk more about how the update is progressing below, we will follow up with another community screenshot round up at the end too!

[h2]A Note From Tom[/h2]
Hello everyone,
Welcome to the seventh development update!
This month I've been working on adding an aquarium to the game. This special map serves as a showcase for the best creatures that have evolved over the course of your playthroughs of the main game or creative mode.
Every time you save a creature in those game modes, it automatically spawns in your aquarium, where there is no fighting, no feeding, no aging, and no evolution. The aquarium will also support multiple different environments; I am currently testing whether it is preferable to have a single large aquarium map with, for example, a reef room, a lake room, a deep sea room, etc., or whether it is preferable to have each environment be a small separate map. (Let me know your ideas/thoughts below!)
Since the main function of the aquarium is to serve as a display, most of the features in this game mode are geared toward this. Plants do not spread and cannot be eaten, but you can place them yourself and customize the terrain as usual. I've also been experimenting with allowing for the ability to place artificial lights in the aquarium to allow for highlighting specific spots.
In this mode, the spawn option adds in a single fully-grown saved fish instead of an entire species, and you can cull creatures from the aquarium without impacting the ability to spawn them in the other game modes.
Lastly, this update will also include another round of bugfixes, especially with the info view, which still had several kinks to work out.
Thank you for reading!
Tom Johnson
[h2]Community Screenshot Roundup[/h2]
Below I have collated some of the great shots the community have shared recently!
DJEHMLI on Steam submitted this beautiful shot!
FARMER JENKINS shared The Abyss over on Discord
FIRE TURKEY ONE created a four finned fish and shared it over on Discord
Last but not least ST0BZ has been back modding, and share the cube paint brush they got working!

[h2]A Note From Tom[/h2]
Hello everyone,
Welcome to the seventh development update!
This month I've been working on adding an aquarium to the game. This special map serves as a showcase for the best creatures that have evolved over the course of your playthroughs of the main game or creative mode.
Every time you save a creature in those game modes, it automatically spawns in your aquarium, where there is no fighting, no feeding, no aging, and no evolution. The aquarium will also support multiple different environments; I am currently testing whether it is preferable to have a single large aquarium map with, for example, a reef room, a lake room, a deep sea room, etc., or whether it is preferable to have each environment be a small separate map. (Let me know your ideas/thoughts below!)
Since the main function of the aquarium is to serve as a display, most of the features in this game mode are geared toward this. Plants do not spread and cannot be eaten, but you can place them yourself and customize the terrain as usual. I've also been experimenting with allowing for the ability to place artificial lights in the aquarium to allow for highlighting specific spots.
In this mode, the spawn option adds in a single fully-grown saved fish instead of an entire species, and you can cull creatures from the aquarium without impacting the ability to spawn them in the other game modes.
Lastly, this update will also include another round of bugfixes, especially with the info view, which still had several kinks to work out.
Thank you for reading!
Tom Johnson
[h2]Community Screenshot Roundup[/h2]
Below I have collated some of the great shots the community have shared recently!



