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Ecosystem Launch Date Revealed!

Let's just get straight into it with the shiny new trailer revealing the game release date:

[previewyoutube][/previewyoutube]

If you don't have time to watch the trailer then the tldr is that Ecosystem 1.0 launches November 8th!

Alongside this announcement we've also given the Ecosystem demo an overhaul to bring it more in line with the polish of the full game. Below you can see the full patch notes for the Ecosystem Demo.

DEMO PATCH NOTES
The previous version of the demo was based on the full release version 0.71. This update brings it up to parity with the latest version of the full game. This list of patch notes includes all large-scale changes from 0.71 to today, including those already part of the main game:

FEATURES
Increased creature autonomy: after learning first to swim and then to seek out targets, creatures enter a life stage in which they are more autonomous in their decision-making, attempting to fulfill their individual needs. The following new behaviors are now available to creatures: finding shelter and resting, building nests, feeding on insects on the water surface, gathering food to bring to their offspring, playing and socializing, chasing each other or knocking stones around, swimming in schools, bioluminescence, and singing.
Reworked creature fertility and energy so that the odds of survival and number of offspring is less influenced by random factors.
Creatures now remember the locations of food seen while exploring.
Enabled the terraform and water color brushes in the Terrain Menu for use in the demo.
Updated the tutorial text for brevity and to better focus on key aspects of the game.

PERFORMANCE
Rework all Coral and some Misc food source level-of-detail meshes.
Rework the minimap to be more efficient when there are large numbers of plants in an environment.

BUGS
Fix: Changing the diet on the evolutionary parameters menu prior to spawning a stored or online creature does not actually change the diet.
Fix: Some text overlaps in graphics menu in English and German.
Improved line-of-sight checks before creatures resort to pathfinding to prevent cases where creatures swim far up because their target is behind a small bump.
Fixed some errors with line of sight checks that could result in creatures not seeing food/mates that actually should have been visible.
Fixed error where color comparisons could be incorrect when checking how well a creature blends in with its environment.
Fix error that could cause some saves to fail to load.
Fix: boosting a creature creates offspring that are not initialized properly.
Fix error that can occur when a creature is recovering from a staggered state and actively targeted by another predator.
Fix: On rare occasions, creature models can freeze and end up floating permanently in the water.
Fix: On rare occasions, plant models can freeze and be unremovable by the player.
Fix: messages about species maturation and nonviability remain on the screen while the game closes down after exiting
Fix minor errors that could occur when the plankton cursor was outside of the game region and when displaying traits for certain creatures, which could impact performance.