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Ecosystem News

Hotfix for v0.28

Hotfix for a UI bug that would make it so users could not interact the UI under certain circumstances.

Thanks to community member Stobz for helping is squash this one!

Ecosystem Update: Camera Mode & New Languages!

Hello!

Ecosystem has been updated today to include a camera mode, as well as German and French localisations!

Full patch notes below:

v0.28

FEATURES
  • Language support for French and German.
  • Add Camera submenu to the Controls menu with options for movement speed / smoothing and rotation speed / smoothing.
  • Allow renaming species.
  • Add ability to shift all the colors at once to the creature editor.
  • 'Add Part' in the creature editor now lets the player click where they would like to position the new part instead of always placing it at a default position.
  • New species and substantial mutations are highlighted in-game when they occur.
  • Allow changing the time scale while the game is paused.
  • Display diet of all creatures in the list when loading a stored creature.
  • Display a box for reference when the player scales creature size in the evolutionary toolbox.


FIXES
  • Fix: Bug in Steam workshop caused many creatures, terrain, and aquariums to not appear to other players.
  • Fix: Species matured messages could sometimes appear in the aquarium.
  • Fix: Cull species prompt didn't go away after culling in some circumstances.
  • Fix: Color override didn't always work on creatures in evolutionary toolbox.
  • Fix: Events on individual creature log disappear too quickly.
  • Fix: It can be unclear when there are more than two pages of results on Steam workshop.
  • Fix: Changing timescale affects water refraction.
  • Fix: Plant and coral counts from current game can be carried over to a new game in rare circumstances, which could cause the new game to enter an invalid state.
  • Fix: Mitigate plant die offs that occur after particularly active seeding.
  • Fix: Creatures with 1 aerodynamics frequently swim backwards.
  • Fix: Species sometimes do not get completely culled.

Short Open Beta Now Live Incl. German and French Localisation!

You can opt into the open beta, with no password needed if you own the game on steam. Below are the patch notes, any feedback much appreciated!

Be sure to back up your saves before trying the beta!

v0.28

FEATURES
Language support for French and German.
Add Camera submenu to the Controls menu with options for movement speed / smoothing and rotation speed / smoothing.
Allow renaming species.
Add ability to shift all the colors at once to the creature editor.
'Add Part' in the creature editor now lets the player click where they would like to position the new part instead of always placing it at a default position.
New species and substantial mutations are highlighted in-game when they occur.
Allow changing the time scale while the game is paused.
Display diet of all creatures in the list when loading a stored creature.
Display a box for reference when the player scales creature size in the evolutionary toolbox.

FIXES
Fix: Bug in Steam workshop caused many creatures, terrain, and aquariums to not appear to other players.
Fix: Species matured messages could sometimes appear in the aquarium.
Fix: Cull species prompt didn't go away after culling in some circumstances.
Fix: Color override didn't always work on creatures in evolutionary toolbox.
Fix: Events on individual creature log disappear too quickly.
Fix: It can be unclear when there are more than two pages of results on Steam workshop.
Fix: Changing timescale affects water refraction.
Fix: Plant and coral counts from current game can be carried over to a new game in rare circumstances, which could cause the new game to enter an invalid state.
Fix: Mitigate plant die offs that occur after particularly active seeding.
Fix: Creatures with 1 aerodynamics frequently swim backwards.
Fix: Species sometimes do not get completely culled.

Halloween In-Game Event Now Live!

It's spooky season again and you know what that means! Halloween has come to the depths of Ecosystem!

[previewyoutube][/previewyoutube]

The ocean is a vast place, full of the unknown, and now in creative mode you can get into the spooky spirit by turning your creative map into a creepy drowned graveyard, just in time for Halloween!

We're looking forward to seeing all the horror themed maps you create - don't forget to share your screenshots either here on Steam or over on the Slug Disco discord: https://discord.com/invite/dyHnugt

Evolution Sandbox | Developer Interview and In-Depth Look!

Hello everyone :)

Dan here from Slug Disco and I'm here with a special video!

[previewyoutube][/previewyoutube]

In this video I sit down with Tom, the solo developer, behind Ecosystem to ask him about the project, both the history of the project, if the game has gone the way he'd like during Early Access, and what prompted him to create the Evolution Sandbox update for players.

Following this chat, I then hand over to Tom who will give us an in-depth look at the tools now available to players in the Evolution Sandbox, and how you can expect those variables to change the way your creatures evolve and behave.

Alongside the launch of this video, the game is also 10% off in a Steam weeklong deal, so if you know anyone who you think may like the game - why not let them know!

Thanks for your support everyone - keep your eyes peeled for future announcements on updates coming to the game.