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Ecosystem News

Evolution Sandbox+ Update Moving from Open Beta To Full Release!

PATCH NOTES

Previewed species no longer re-randomize when the player clicks spawn or reopens the menu.

Fix: When clicking on the "Hide/Show HUD" key binding button, it incorrectly sets the "Quickload" key binding.

Fix: The player is prevented from setting a key binding to the F1 through F12 keys, even though Quicksave and Quickload are rebindable and are by default F8 & F9.

Fix: On some resolutions, text on the retrain species dialogue does not display and the species preview window is in the wrong location.

Fix: The speed of the preview appearing, rotating, and disappearing is tied to the 0.5/1/2x speed of the game in the lower right hand corner.

Fix: After changing the mating type via the Evolutionary Toolbox, the F5 Species window and the Phylo Tree still displays the previous values.

Fix: If a creature dies while the player changes diet in the Evolutionary Toolbox, the button can stop responding to clicks.

Fix: Under some circumstances the species preview window can get stuck enabled and remain visible in the HUD when no longer relevant.

Fix: If the player cancels after clicking the stored/editor/online animal buttons, the game reselects the forager button, but in an incomplete state.

Fix: 'Nonviable' refund message displays if the player retrains the species due to it incorrectly registering as an extinction.

Fix: If the player spawns species, quickly changes the selected diet type, and then spawns again, the game may the old type rather than the new one.

Open Beta Update

A small update has just been published for the Open Beta which is currently running adding a species preview window as well as a fix for keyboard remapping on different keyboards.

OPEN BETA - Evolution Sandbox+ Update

Hello everyone!

We were hoping our next update would be the previously announced fish heads, however as with all things game development, they're taking longer than anticipated but we wanted to get something out this side of Christmas anyway and Tom has been working on a few more quality of life features for the Evolution Sandbox update which you can find in today's beta update (full patch notes below!) This will be a short open beta and if nothing is found we will move this to the live branch tomorrow!

To access the beta look for the "open beta" branch in the betas tab!

For those who don't know what the Evolution Sandbox update is, here is a deep dive we did which covers the update in a lot of detail:

[previewyoutube][/previewyoutube]

Thanks you to all our players for playing through 2022 and we're looking forward to bringing you more updates in the new year, along with the head update!

Have a great Christmas break and see you all in the new year!

PATCH NOTES

v0.29


FEATURES

Add option to the creature menu to spawn, instead of several species at once, only a single species with a preview of what it will look like, with only its mutating early on.

Add 'Retrain' button to interaction menu, which resets a species to an immature state, focusing on basic swimming.

Add 'Protect' button to interaction menu, which automatically toggles hard population caps to keep a species alive.

Diet can now be changed from the evolutionary toolbox.

Stored creatures will spawn as mature if they were mature when saved.

New particle effects for speciate, protect, and retrain, and tooltips now better explain what they do.


FIXES:

Fix: eggs could persist if a creature died from genetic disease extremely early in its life.

Fix: selection box could get stuck as red after dragging a creature.

Fix: game unpauses if you click 'Return' from the in-game main menu, even if it was paused before.

Hotfix for v0.28

Hotfix for a UI bug that would make it so users could not interact the UI under certain circumstances.

Thanks to community member Stobz for helping is squash this one!

Ecosystem Update: Camera Mode & New Languages!

Hello!

Ecosystem has been updated today to include a camera mode, as well as German and French localisations!

Full patch notes below:

v0.28

FEATURES
  • Language support for French and German.
  • Add Camera submenu to the Controls menu with options for movement speed / smoothing and rotation speed / smoothing.
  • Allow renaming species.
  • Add ability to shift all the colors at once to the creature editor.
  • 'Add Part' in the creature editor now lets the player click where they would like to position the new part instead of always placing it at a default position.
  • New species and substantial mutations are highlighted in-game when they occur.
  • Allow changing the time scale while the game is paused.
  • Display diet of all creatures in the list when loading a stored creature.
  • Display a box for reference when the player scales creature size in the evolutionary toolbox.


FIXES
  • Fix: Bug in Steam workshop caused many creatures, terrain, and aquariums to not appear to other players.
  • Fix: Species matured messages could sometimes appear in the aquarium.
  • Fix: Cull species prompt didn't go away after culling in some circumstances.
  • Fix: Color override didn't always work on creatures in evolutionary toolbox.
  • Fix: Events on individual creature log disappear too quickly.
  • Fix: It can be unclear when there are more than two pages of results on Steam workshop.
  • Fix: Changing timescale affects water refraction.
  • Fix: Plant and coral counts from current game can be carried over to a new game in rare circumstances, which could cause the new game to enter an invalid state.
  • Fix: Mitigate plant die offs that occur after particularly active seeding.
  • Fix: Creatures with 1 aerodynamics frequently swim backwards.
  • Fix: Species sometimes do not get completely culled.