Combat Update Open Beta - New Patch!
Thank you everyone for your continued help testing the combat update! We have one last patch (hopefully!) before we look at launching this onto the main branch.
Changelog:
Changelog:
- Add visualizations for the following traits: thick skin/protective fat, carapaces, and spikes.
- Health bars, damage/status text, and particle effects now fade correctly with distance.
- Show current status effects on the creature selection display.
- Fix: the body part menus in the combat stats display reorder as creatures move the body parts they are pointing at, making it difficult to read.
- Fix: offscreen status effects (text and particles) can appear in incorrect places and move erratically.
- Fix: damage and statuses can sometimes pop up at the same location and overlap.
- Fix: when a currently selected creature is stunned in combat, it can prompt the revive button to appear.
- Fix: when a creature is stunned in combat, and it was being viewed with the neurology or follow camera, those camera views end.