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Snapshot VR News

Scam Bucks are live!

[p]v4.1.0 is LIVE - introducing Giant Scam's proprietary in-game currency SCAM BUCKS ™ now available for purchase in 100, 500, 1000, and 2500 packs. We've also added 6 never released and never awarded cosmetics and cosmetic colorways as the first set of items available for purchase in the store. [/p][p][/p][p]The rest of the Lobby UI has had a refresh as well. Take a look around. Check out the leveling progress and unlockable tracker in the Profile tab along with a new mirror to check out your equipped gear. [/p][p][/p][p][/p][p][/p][p]We've also added joystick vaulting to the game. On most controllers, pressing the secondary face button (for example Y or B on Quest controllers) while running into the side of a snake beam will trigger an automatic vault to the other side. Note that you have to be above crouching height to trigger this and there is a cooldown before you can trigger it again. A lot of changes in this one. If something is broken, let us know.[/p][p][/p][p][/p]

v3.5.5 - Voice chat experiment

We've had so many issues with our voice chat provider that we're trying a new one. Let us know if it's working better for you!

Rejoice - Friendly Fire is now disabled by default

This can still be toggled on by the room admin for competitive matches.

v3.5.3 - Movement overhaul is live!

Less joystick issues
Less walking through bunkers
Less walking out of bounds
More fun

v3.4.0 is live with revamped hit detection, reduced latency, and more!

CHANGELOG - v3.4.0
- Hit detection has been revamped for Dedicated Servers running in Authoritative mode. When playing in a server in this mode, hits are validated by the server instead of by peers. Player-hosted servers and Dedicated Servers running in Witness mode will continue to run the "democratic" hit detection system.
- Dedicated Servers can opt in to running Authoritative mode by adding this command line argument when you launch your server: --hitdetectionmode "authoritative".
- In the server browser, you'll now see the current map name and server type. Player-hosted, Dedicated (W) for Witness mode, and Dedicated (A) for Authoritative mode.
- Bandwidth reduced on all networked player objects (head, hands, play area, etc...) by 40%, resulting in lower latency when viewing another player's avatar.
- When playing in servers running in Authoritative mode, you'll also see projectiles from other players synced much closer to the position of the projectile on the shooter's client, along with other projectile consistency updates.
- Quest performance increased by ~15fps on average. This required an upgrade of our Unity version which can come with some side effects - so be on the lookout for bugs.
- 2D Simulator, which is used for casting, has once again been updated as part of the Unity upgrade. It has new controls. I'm sorry.