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Bandit with new engine version

[p]Hello everyone
Past last 3 years, i spent every my free time to move my game to newest version of engine. Why?
Old one had some problems with corrupting save files. It also lacked some features. But it doesn't matter.
I'd like to present to you an improved version of my game. It's still not finished, and I'd like the game to have many more quests and buildings to build, so you can build an even better city.

I fixed many bugs and added new features. Unfortunately, I didn't write down everything I changed, and over the years I've forgotten a bit, so you'll have some surprises.

Old saves are not compatible, loading old saves can cause crashes[/p][p]Here is the list of changes:[/p][p][/p]
  • [p]Many new icons for items.[/p]
  • [p]Objects will light up when you look at them, not when you are next to them.[/p]
  • [p]The game only pauses when bringing up the main menu, in the remaining windows (e.g. backpack) the game will still not be paused.[/p]
  • [p]The increased speed effect is no longer interrupted by actions, but loading the game interrupts the effect.[/p]
  • [p]Equipped items no longer take up backpack slots, hotbar also had some change.[/p]
  • [p]Quick drop/sell/add buttons.[/p]
  • [p]Added button to hide the hot bar in the backpack.[/p]
  • [p]You no longer take damage if you cover yourself with a shield during a heavy enemy attack.[/p]
  • [p]unarmed combat removed.[/p]
  • [p]New NPC highlight system, you can check name for every npc.[/p]
  • [p]Enemy armor is now displayed next to enemy names.[/p]
  • [p]Achievements (steam achievements in nearest future).[/p]
  • [p]Character and npc shadows fixed.[/p]
  • [p]The farm and sawmill have working NPCs.[/p]
  • [p]Snapping the building/elements to the ground.[/p]
  • [p]In build menu building now display how much you have resources.[/p]
  • [p]Added the merchant's sign above the heads of the merchants.[/p]
  • [p]The construction sites is marked on the map[/p]
  • [p]Graveyards must be unlocked before you can respawn there. Simply approach them until red energy appears.[/p]
  • [p]Better AI for NPCs, e.g. they will now react if the player pulls enemies towards them[/p]
  • [p]New weather system and sky[/p]
  • [p]Improved swimming system - the invisible wall near the former camp has been removed[/p]
  • [p]Added continue button in the main menu and animation of sliding menus[/p]
  • [p]Higher resolution of interface window textures[/p]
  • [p]Added a scroll with a spell that teleport to the base[/p]
  • [p]Added book with blueprints points[/p]
  • [p]Death has no consequences, you are respawn with full health, but you lose the extra bonuses from food[/p]
  • [p]The first 20 levels give 5 hp each[/p]
  • [p]New system instead of hunger and thirst - temporary bonuses to health/mana/stamina from eating[/p]
  • [p]Sort button fixed[/p]
  • [p]Map corrected for all resolutions[/p]
  • [p]After completing the quest from the cartographer, you will no longer get a physical map, instead you just unlock a new area of ​​the map[/p]
  • [p]improved stability, performance and loading time[/p][p][/p]
[p][/p]