1. Bandit the game
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  3. Update: New Main Story

Update: New Main Story

[p]The entire list of changes:[/p]
  • [p]The elite armor set has a new color - blue[/p]
  • [p]added missing icons for gang map[/p]
  • [p]new locations - gardens, upper town etc.[/p]
  • [p]obsidian ore is easier to find on the other side of the map[/p]
  • [p]more obsidian ore and heavenly ore in the wasteland[/p]
  • [p]12 new main quests[/p]
  • [p]2 new mercenary quest (8 total)[/p]
  • [p]mercenary storyline completed[/p]
  • [p]new few side quests[/p]
  • [p]fixed dex and int 200 limit[/p]
  • [p]shield can block magic attacks[/p]
  • [p]Fixed falling under textures after loading the game[/p]
  • [p]the stuck button now takes the player to the nearest activated graveyard.[/p]
  • [p]the color of the conquered territory changes the color on the gang map[/p]
  • [p]3 new quest-related raids[/p]
  • [p]you can get prisoners from raids[/p]
  • [p]Fixed game freezing when attacked by enemy mages (Not fully tested yet)[/p]
  • [p]changing the message "fix the obelisk" to a message that it is progressing with the plot before the first unlock[/p]
  • [p]Fixed a bug with the save screen being locked[/p]
  • [p]exchanging information on the table: beds for houses, water for a water source, food for a food source[/p]
  • [p]Damage calculation result information is now available on skill trees[/p]
  • [p]Companion armor and damage can be improved by 200 instead of 100[/p]
  • [p]added option - vsynch[/p]
  • [p]now companions will teleport if we move too far away from them[/p]
  • [p]the current quest is displayed in the lower right corner of the screen[/p]
  • [p]the track quest button in completed quests has been removed[/p]
  • [p]the price of crafting rings and amulets has been changed[/p]
  • [p]Improved 2-handed mace animations and two-handed sword attack speed[/p]
  • [p]gold dlc gives you materials besides gold[/p]
  • [p]added option to reset skills and spent skill points - You can reset your character at the altar of the god of life.[/p]
  • [p]The cost of increasing learning points when learning attributes will now be the amount of points spent on a given attribute instead of the level of that attribute (i.e. it does not take into account the character's current bonuses)[/p]
  • [p]Most armors is only available from quests.[/p]
  • [p]Temporarily, armor for monster hunters and mages is available at their main locations.[/p]
  • [p]amount of def in shields reduced by half[/p]
  • [p]The crafting price and armor values ​​of all armors have changed[/p]
  • [p]now displays the current critical chance on the inventory screen[/p]
  • [p]all armors except the starting one provide various bonuses[/p]
  • [p]Shooting a bow takes 10 stamina[/p]
  • [p]the amount of def in armors has been reduced (just a little bit)[/p]
[p][/p][p]and more...

To reduce the risk of encountering bugs, I recommend starting the game from start.

I plan to add more side quests in the next major update
In the meantime, I'll be fixing minor bugs and trying to advertise my game a bit.[/p][p]Although I don't really know how to do it xD[/p]