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Bandit the game News

Update 0.9.03 arena fix

Arena quest fix - no more freez after frist arena quest
And also the world map is available from start, you don't need map anymore to use the map (m).
The cartographer's quest Reward is now a wasteland map.

Update 0.9.02

A small update that adds 1 new option to the game options.
From now on, you can adjust the speed of the being hungry and thirsty.

Update 0.9.01 fix

Fixed invisible walls in the moon fort
If you have problems with quest "New home", open konsole(F2) and type "newhomeend" this will cause quest end and next will be started.

Bandit update, final tests

The game is finished, time for the final tests
Now Bandit the game is survival-rpg with elements tower defense

Changelog:
- I reduced the size of the game and packed everything into one file - Increases game loading speed and "areas loading" speed (almost instant, except areas of the city, there it take 2-5s)
-faster loading of the save and load window (when you click save game or load game, window show almost instant)
-Game save system has been rebuild (again), old saves doesn't work anymore
-added system of hunger and thirst (you have to eat and drink or you gonna die)
-limited size of the backpack, to increase it, you need to find a tailor and buy from him more slots.
-added new build system
-now you can craft all weapons, armor and other stuff
-now you can build buildings, defense towers, building where your workers can mine resources, food etc.
-but before you can build or craft first you need learn blueprint from new blueprints menu, on every level you gonna get 10 blueprints points.
-to spend skill points you don't need teachers anymore, magic spells you can learn only from spell books
-added to world new resources, and new ways to "mine" them
-added new tools system, every tool have own durability.
-added new system of deaths. If you die you will respawn in nearest cemetery.
-armos have less elements (from 6 to 3 elements: boots, armor, helm. Pants and boots / gloves and armor have been merged )
-most of the main story have been removed. Main story now is only 4 short quests. And second main quest unlock build system.
-mercenary faction story have been finished
-every region have message board, where you can find short quests (2-5 quest every board x11)
-quest beam have now color red
-added vehicle system. To unlock vehicle first you have build right building.
-Journal menu have been added new button and type of quests (message boards)
-removed flying health bars. (enemies health bar will be visible on top of the screen when you draw weapon)
-faster animations
-removed the possibility of swimming in the ocean (you can still swim in the lakes)
-removed parts of the city: lower town, upper town and port
-removed cut scene from game start.

Any many more...















Game type

Sorry for not releasing updates recently - I'm rewriting the game to be more like rpg-survial (hunger etc. and the possibility of building whatever you want) with elements of tower defense (you will have defend base from random raids: guards, monsters, other bandits). There will still be side quests, but the main story will be deleted temporarily, and added at a later time as a free dlc or an update when i finish it. You may ask why i do this? Because my english sucks xD I can't make enough good dialogues to make a game with good story that no one will have problems to understand it. So I will make main story later when I find someone to help with dialogues.

When i finish rewriting the game and after 1 moth of testing i will release it as a "finished game" (of course, if there will be no bugs in it )