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đź’» Space Engineers 2 Alpha - Hotfix 1.5.0.2982


[h2]Hotfix 1.5.0.2982 has been released![/h2]

⚠️ We’re aware that the Space Engineers 2 ModSDK Tools aren’t showing up in Steam library.
🛠️ We’re currently working with Steam to resolve the issue – thanks for your patience!




Stability
  • Fixed shader crashes related to local lights, culling, and armor shaders
  • Fixed a crash when opening and closing the workshop screen
  • Fixed various crashes related to UGC
  • Fixed a crash when trying to load a saved game with mods for the second time while offline
  • Fixed a crash when shooting
  • Fixed a crash related to audio
Performance
  • Fixed a performance issue when pasting complex blueprints
  • Fixed a performance issue related to audio
Functional
  • Fixed an issue where the PCU value of a replaced blueprint did not update immediately
  • Fixed an issue where deleting a blueprint from the Detail screen broke the HUD and input controls
  • Fixed an issue where a message about mods failing to load due to offline mode was not displayed
  • Fixed an issue where active mods were not visible in the Manage Mods screen when offline
  • Fixed an issue where the Detail screen of a local mod contained an “Open in Workshop” button
  • Fixed an issue where the Detail screen of a local mod contained a “Subscribe” button, which caused a Steam offline error and blocked the UI when clicked
Audio
  • Fixed an issue where modded sounds were not played in-game
  • Fixed an issue where pressing ESC during jetpack charge-up could mute the boost sound
VRAGE3 Mod HUB
  • Fixed an issue where the HUB asked twice whether you want to publish a mod if it was already published
  • Fixed an issue where a mod became corrupted without validation errors and could not be published
  • Fixed an issue where no information was shown to the user when changing the Mod Directory
VRAGE3 Mod Editor
  • Fixed a crash when typing into the search box
  • Fixed a crash when adding an element to the MaterialStatePreview Definition
  • Fixed a crash when removing a child Entity from a Prefab
  • Fixed an issue where incorrect definitions were suggested
  • Fixed an issue where "Require Exact Asset Match" was enabled by default
  • Fixed an issue where new non-breakable structural blocks required a recipe
  • Fixed an issue where an asset's name didn’t update in the Inspector until the text field was clicked
  • Fixed an issue where the change indicator shifted to the middle of the text when 'Null' was used in suggestions




Features and improvements we are actively working on:
  • World sometimes fails to load with outdated mods
  • Modding: Scripting and code APIs are not included yet, but they’ll be released later as development progresses.
  • Color picker will be included in undo-redo for paint gun in a future update
  • After entering a cockpit for the first time after starting the game, the character may peek through the cockpit - this will be fixed in an upcoming update.
  • Keyboard and mouse controls are not customizable yet, but they will be!
  • Toolbar block groups and sizes (block selection via R key) are a temporary mechanism and will be redesigned in a near update.
  • We’re aware of incompatibility at launch of Space Engineers 2 on Intel Arc A-Series and Core Ultra Series 1 built-in Arc GPUs. We are working with Intel to enable the game experience and will provide relevant updates as development progresses.
  • We are solving ship movement edge cases (jittering in slow speeds or too many gyros present)
  • Performance
    • Performance optimization is ongoing. For Alpha release, we’re targeting 16x Red Ship grids at 60 FPS on recommended hardware.
    • Autosave may cause brief lags during gameplay.
    • Performance optimizations of ship collisions and destruction are ongoing, so it won’t be lag-free at this moment. We will be continuously improving it in the following updates.
    • PCU values per block may appear higher compared to Space Engineers 1, reflecting SE2's increased detail and more precise performance measurements. While the current total PCU limit is set at 400,000 in VS1, we plan to raise this threshold in future updates as we implement scheduled optimization improvements.
  • Space Engineers 2 Workshop: Displaying Steam Workshop Collections in-game is planned. We are working on better handling when Steam is offline.
  • The current GUI (Graphical User Interface) and HUD (Heads-Up Display) are works in progress. Our team is prioritizing core functionality first. Once we've confirmed all features are working as intended, we'll enhance the visual design and overall aesthetics.
  • Some blocks are decorative-only for now (for example, the Assembler is present but cannot produce components)
  • The inventory system will be implemented in a future update
  • Fracture models will receive additional visual updates in future versions.
  • The paint tool’s limited palette is temporary; future updates will include RGB/HSV color settings and custom palettes.
  • Work on enhanced sound effects is ongoing
  • The Alpha releases in English language, more localizations will follow
  • Tutorials will be added closer to the end of development.

Image Credits:
Thank you for helping us make the game better!




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https://steamcommunity.com/games/1133870/announcements/detail/651444063625545073 https://steamcommunity.com/games/1133870/announcements/detail/651444063625544979 https://steamcommunity.com/games/1133870/announcements/detail/822583385779082842