Space Engineers 2: Hotfix 2.0.2.47

[h2]Hotfix 2.0.2.47 has been released![/h2]
- ➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-2-planets-survival-foundations
- 🛠️ Support Portal: https://support.keenswh.com/spaceengineers2/pc
- 🛰️ Discord: https://discord.gg/keenswh

Features
- Opening the Debug Menu now shows a warning and marks your save as modified, with tagged saves showing a warning before loading.
- Fixed a crash that could happen when flying close to the ground in the Survival scenario on AMD graphics cards.
- Fixed an issue with GPU crashes caused by the SLUG shader by updating it to the latest version.
- Fixed a memory issue related to voxels to improve game stability and prevent crashes.
- Fixed an issue where the game would crash when Connector blocks tried to align or connect, especially after destruction or removal of grids.
- Fixed an issue where AMD graphics drivers were not detected correctly, improving compatibility for players using AMD GPUs.
- Fixed an issue where in-game menus could become slow to open after playing for a long time.

Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.
- Starting with this release, we will always keep previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab.
- We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
- Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
- Customizable Controls are coming in VS2.2!
- In rare cases, Procedural Voxel Generation may cause a Contract grid to spawn inside a voxel area. If this happens, you will need to start a new map.
- Tutorial Contracts can be broken by not following the task sequence; this will be reworked and mitigated in the future updates.
Image Credits: Sunset by (_KsR_)

🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/

https://steamcommunity.com/games/1133870/announcements/detail/490459397404754361 https://steamcommunity.com/games/1133870/announcements/detail/526487474953782821 https://steamcommunity.com/games/1133870/announcements/detail/526487474953782814