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  3. Space Engineers 2 Dev Diary: March 26, 2026

Space Engineers 2 Dev Diary: March 26, 2026

VS2.2 is now live.

This is a big milestone for us. Mechanical Blocks, weapons, contracts, economy foundations – many of the systems we’ve been building toward are finally in your hands. It feels great to see them come together and start forming a more complete gameplay loop.

[previewyoutube][/previewyoutube]
Hotfixes are already in full swing, and we’re actively working on improvements and fixes based on your feedback.

I want to thank all of the content creators who participated in the preview campaign. The amount and quality of the videos you produced was incredible. Watching your previews, reactions, and experiments with the new systems was both exciting and reassuring for the whole team.

And to all of you playing the update – seeing your first mechanical ships and contraptions already in action has been amazing. The creativity and ingenuity of this community never stops surprising me. Every time we add new tools, you find ways to push them further than we imagined.

This is exactly why we are building Space Engineers 2 the way we are.

We’ve also been reading your reviews – both the positive and the critical ones. Your feedback shapes not just our hotfixes, but also what we prioritize in upcoming updates. If you haven’t tried SE2 in a while, now is a great time to jump back in.

[previewyoutube][/previewyoutube]
And I simply love our new Pioneer Edition Trailer!

[previewyoutube][/previewyoutube]
[h3]VS4: NPCs[/h3]
We’ve started our first experiments with AI pathfinding.

In the last dev diary, I showed you a rather funny pathfinding bug. It was unpredictable – and honestly quite entertaining. But that’s part of the process.

Now I want to show you the real progress. Here you can see several early behaviors in action:

Coming to the player
[previewyoutube][/previewyoutube]
Following the player

[previewyoutube][/previewyoutube]
Basic patrolling

[previewyoutube][/previewyoutube]
And patrolling with obstacle avoidance

[previewyoutube][/previewyoutube]
It’s still early, but this is the foundation we will continue building on as we move toward NPC gameplay in VS4. Looking at this now reminds me of our very first 2D water experiments. It starts simple, a bit rough around the edges – but you can already see where it’s going.

And if you watched the VS2.2 livestream, you may have met Stompie – my AI honey badger who’s been watching every preview video and can’t wait to see what you build next. 🦡

[h3]Art Team Spoilers[/h3]
The art team has prepared new birch-like trees to give planet Verdure more variety. We actually teased these in Zer0’s Legion datapads preview – did you manage to catch the easter egg?

[previewyoutube][/previewyoutube]
And speaking of datapads… how many have you managed to collect so far?

[previewyoutube][/previewyoutube]

And finally, let me share with you a first look at the Space Engineers 2 Merge Block.



Full Dev Diary: https://blog.marekrosa.org/2026/03/mareks-dev-diary-march-26-2026/




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