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  3. Space Engineers 2 Dev Diary: April 9, 2026

Space Engineers 2 Dev Diary: April 9, 2026


In the last few days, we released two very quick community feedback updates. We added a world option to disable Super Dampeners, as well as a cockpit option to disable target-based gyro and return to legacy ship steering. We also tweaked the speed particles to make them less obtrusive. These are relatively small changes, but they come directly from your feedback, and I think this kind of fast iteration is very important.


At the same time, we are also asking for your feedback on our latest experiments around the early game and starting experiences. We prepared a set of rapid iterations and released them first as mods and test worlds, because this gives us a better opportunity to explore ideas, learn from your reactions before implementing a classic start directly in the game. This is not a final solution, but rather a playground for ideas where we can keep learning and improving together.

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[h3]Remote Control, LCDs, Coastal Flora[/h3]
Allow me to give you another peek into the block creation process – this time focusing on the new Remote Control Block.


As you can see here, we explore multiple shapes, layouts, and functional details before landing on the final design – balancing readability, orientation, and that distinct industrial feel that fits naturally into your grids. This is how we iterate – from rough concepts to refined visuals

And I have to spoil our new design for LCD blocks. Would you like to go wide-screen? πŸ™‚


And our Art Team is working on adding more variety and higher flora density to coastal biomes, bringing these areas much closer to what you would expect from lush, living environments. You can see richer clusters of palms, more natural spacing, and a better mix of vegetation

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Full Dev Diary: https://blog.marekrosa.org/2026/04/mareks-dev-diary-april-9-2026/




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