Mission Joker Ticket rewards
Hi all,
Since we took over, I've been pretty vocal about the F2P implementation of APB. Aside from reducing ARMAS prices and balancing the value of G1C, I have always felt that we also needed to finish what Reloaded started.
The changes to the Joker Store were a step in the right direction, but effective Wednesday, September 18th, we will start giving out Joker Tickets as rewards for opposed missions.
For the longest time, players have only been able to earn JTs from events, Daily Activities and Fight Club. Now regular Free-to-play players will have a repeatable method for earning permanent items within the primary method of gameplay.
As you can imagine, we're approaching this fairly conservatively, so please know that all of these values are subject to change as we collect more data.
Here is how this system will work:
1) Regular Mission Districts
Opposed missions in Financial and Waterfront will offer a random chance to win from 0-10 Joker Tickets. You need to participate and complete the mission to be eligible, but you do not have to win. There is a Daily Cap to how many Regular Mission JTs you can earn, which is based on your highest threat level reached that day.
The Regular Mission District Daily Caps are:
Training - 0
Green - 100
Bronze - 100
Silver - 150
Gold - 200
This means that you can cap out at Silver, but if you reach Gold then you can earn 50 more that day.
2) Weapon Prototype Districts
In addition to the Regular Missions, players can also receive 1-10 Joker Tickets from doing opposed missions in our Weapon Prototype Districts. This doesn't sound like a big difference from Regular Mission Districts, but during our internal development, we were able to rack up tickets a lot faster.
Weapon Prototype Districts have their own Daily Cap and track the JTs earned separately from the JTs earned in Regular Mission Districts. The Daily Cap for these districts is a flat 200 for everyone.
Just to make things interesting, we have two extra rewards that can sometimes pop up if you haven't reached your Daily Cap in the Weapon Prototype Districts:
Weapon Prototype Boxes. Players can open these to reveal a temporary random Legendary for them to try with limited ammo.
A very rare 250 one-time JT reward. This wont count against your Daily Cap.
Once you have reached your Daily Cap, you can still earn Weapon Prototype Boxes.
3) Future Premium Bonus
We're going to watch the numbers, but sometime in the future we would like to add a bonus for players with Premium. This will be a guaranteed amount of JTs per mission that is added to the random reward.
There are still more changes coming. We have a new design to address the gambling issues with Joker Mystery Boxes, and a potential new way for Legendaries to be collected. But rest assured that we will continue adding more permanent character items to the Joker Store and more cosmetic account level items in ARMAS.
In fact, you'll see some new ARMAS items in this week's patch as well.
Thanks,
Matt
Since we took over, I've been pretty vocal about the F2P implementation of APB. Aside from reducing ARMAS prices and balancing the value of G1C, I have always felt that we also needed to finish what Reloaded started.
The changes to the Joker Store were a step in the right direction, but effective Wednesday, September 18th, we will start giving out Joker Tickets as rewards for opposed missions.
For the longest time, players have only been able to earn JTs from events, Daily Activities and Fight Club. Now regular Free-to-play players will have a repeatable method for earning permanent items within the primary method of gameplay.
As you can imagine, we're approaching this fairly conservatively, so please know that all of these values are subject to change as we collect more data.
Here is how this system will work:
1) Regular Mission Districts
Opposed missions in Financial and Waterfront will offer a random chance to win from 0-10 Joker Tickets. You need to participate and complete the mission to be eligible, but you do not have to win. There is a Daily Cap to how many Regular Mission JTs you can earn, which is based on your highest threat level reached that day.
The Regular Mission District Daily Caps are:
Training - 0
Green - 100
Bronze - 100
Silver - 150
Gold - 200
This means that you can cap out at Silver, but if you reach Gold then you can earn 50 more that day.
2) Weapon Prototype Districts
In addition to the Regular Missions, players can also receive 1-10 Joker Tickets from doing opposed missions in our Weapon Prototype Districts. This doesn't sound like a big difference from Regular Mission Districts, but during our internal development, we were able to rack up tickets a lot faster.
Weapon Prototype Districts have their own Daily Cap and track the JTs earned separately from the JTs earned in Regular Mission Districts. The Daily Cap for these districts is a flat 200 for everyone.
Just to make things interesting, we have two extra rewards that can sometimes pop up if you haven't reached your Daily Cap in the Weapon Prototype Districts:
Weapon Prototype Boxes. Players can open these to reveal a temporary random Legendary for them to try with limited ammo.
A very rare 250 one-time JT reward. This wont count against your Daily Cap.
Once you have reached your Daily Cap, you can still earn Weapon Prototype Boxes.
3) Future Premium Bonus
We're going to watch the numbers, but sometime in the future we would like to add a bonus for players with Premium. This will be a guaranteed amount of JTs per mission that is added to the random reward.
There are still more changes coming. We have a new design to address the gambling issues with Joker Mystery Boxes, and a potential new way for Legendaries to be collected. But rest assured that we will continue adding more permanent character items to the Joker Store and more cosmetic account level items in ARMAS.
In fact, you'll see some new ARMAS items in this week's patch as well.
Thanks,
Matt