Frozenheim Early Access Update 2 - ver. 0.3.0: "Narrative"
[h2]Northernfolk![/h2]
The second regular monthly content update to Frozenheim is here, with the new playable content you've been longing for in those long, cold nights among the fjords!

We've promised you the second content update will be more "meaty" than the first one, mainly focused on stability improvements and fine polishing the initial release. Now, the second update is here and you will see that Freyr has blessed it with abundance of meaty meat! A whole new campaign mission is here, continuing the story. A new freeplay map - The Fenrir's Den - has been added, and you might want to take it for a spin in the new Survival play mode! You can read about all the new features, fixes, and improvements in the changelog below. Now let's take a moment to tell you about...
[h2]SPECIAL PROMO and upcoming price increase[/h2]
We're happy that so many of you has decided to join us in this early stage of development! For an entire week you'll be able to grab Frozenheim for the lowest price - just as in the Early Access release week. That's 10% off the initial EA release price. This is your last chance to get the game for so little! After the promo ends, there will be a very slight increase in the regular price (by up to ~$2) to reflect the increasing level of polish and content.

[h2]Frozenheim ver. 0.3.0 changelog:[/h2]
[F] - feature ; - bugfix; [CR] - community request; [BLC] - balance change
[F] Added Settlers unit to town hall
[F] Added UI display panel for player perks and upgrade bonuses
[CR][F] Added Outpost model and mechanics
[F] Added upgrade system for houses
[F] Added new map "Fenrir’s den"
[F] Added Campaign mission “Of the sacred sprout”
[F] New Well Model
[F] Added Survival game mode
[F] Caravan escort village quest
[F] Wave defend village quest
[F] 3 new Shrine models
[F] Added multiple upgrade levels for Weaponsmith

Fixed windmill placement area issues
Fixed issues with unit attribute values
Fixed issues with range of spherical buildings
Fixed for invisible enemy buildings
Fixed for experience gain system
Fixed for shrine giving water points instead of faith
Removed Quick Game from menu
Fixed for Reinforced sails perk
[BLC] Changed damage of watchtowers
Fixed issues with bandit quest in multiplayer
[h2]Up next...[/h2]
That's it for today's content update. We continue along the path laid out by the previously published Early Access Roadmap.
We'd also like to take this opportunity to thank you for your continuous and enthusiastic support in making Frozenheim into your's and our's dream game. Please keep your feedback coming!
[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange

The second regular monthly content update to Frozenheim is here, with the new playable content you've been longing for in those long, cold nights among the fjords!

We've promised you the second content update will be more "meaty" than the first one, mainly focused on stability improvements and fine polishing the initial release. Now, the second update is here and you will see that Freyr has blessed it with abundance of meaty meat! A whole new campaign mission is here, continuing the story. A new freeplay map - The Fenrir's Den - has been added, and you might want to take it for a spin in the new Survival play mode! You can read about all the new features, fixes, and improvements in the changelog below. Now let's take a moment to tell you about...
[h2]SPECIAL PROMO and upcoming price increase[/h2]
We're happy that so many of you has decided to join us in this early stage of development! For an entire week you'll be able to grab Frozenheim for the lowest price - just as in the Early Access release week. That's 10% off the initial EA release price. This is your last chance to get the game for so little! After the promo ends, there will be a very slight increase in the regular price (by up to ~$2) to reflect the increasing level of polish and content.

[h2]Frozenheim ver. 0.3.0 changelog:[/h2]
[F] - feature ; - bugfix; [CR] - community request; [BLC] - balance change
[F] Added Settlers unit to town hall
[F] Added UI display panel for player perks and upgrade bonuses
[CR][F] Added Outpost model and mechanics
[F] Added upgrade system for houses
[F] Added new map "Fenrir’s den"
[F] Added Campaign mission “Of the sacred sprout”
[F] New Well Model
[F] Added Survival game mode
[F] Caravan escort village quest
[F] Wave defend village quest
[F] 3 new Shrine models
[F] Added multiple upgrade levels for Weaponsmith

Fixed windmill placement area issues
Fixed issues with unit attribute values
Fixed issues with range of spherical buildings
Fixed for invisible enemy buildings
Fixed for experience gain system
Fixed for shrine giving water points instead of faith
Removed Quick Game from menu
Fixed for Reinforced sails perk
[BLC] Changed damage of watchtowers
Fixed issues with bandit quest in multiplayer
[h2]Up next...[/h2]
That's it for today's content update. We continue along the path laid out by the previously published Early Access Roadmap.
We'd also like to take this opportunity to thank you for your continuous and enthusiastic support in making Frozenheim into your's and our's dream game. Please keep your feedback coming!
[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange
