Frozenheim Hotfix 0.1.2
[h2]Northernfolk![/h2]
Thank you all for being with us, and Frozenheim! Not all who wander are lost, but when troops randomly wander off and DO get lost it pisses off every RTS player. As one smart man playing Frozenheim once said: "I've lost more troops to the terrain, than to the enemy!". Admittedly, the troops in our game are very young and not very well trained - yet! But this week in the Viking School they we're taking some walking 101 classes, and we taught them a thing or two about pathfinding.

The new patch, among other things, updates the pathfinding mechanics. It's not perfect yet, but controling the units should be considerably less troublesome. We've also addressed some other issues based on continued playtests and - for the most part - the feedback coming from you. Here's the changelog for the Hotfix 0.1.2.
[h2]Hotfix 0.1.2 changelog:[/h2]
Feature
[F] Add control groups to ships
[F] Add shared fog for team members
[F] Add control group number 4-9
[F] Add bindings for camera rotation
[F] Add ingame chat for multiplayer games
[F] Enable autosave in second campaign mission
[F] Increase brightness of visited areas
[F] Add indicator for ship disembarkation
[F] Add Empty slot indicators to ships
[F] Remove foliage from cliffs for better map awareness
[F] Add indicators for resource type when placing collector’s guild
[F] Fixfor saving of empty boats
[F] Palisade knot can be anchored to gate
[F] Add “Hold Fire” stance to archers
[AI] Enemy AI can now disembark units on different location further from player settlement
Balance
[Blc] Remove prerequisites for Tanner
[Blc] Lower unit experience gain
[Blc] Increase ranges for druid and Elder’s hall
Bugfix
Set Directx 11 as default API
Hide servers that are currently in game(fix permanent loading screens)
Add exit prompt to escape panel menu button
Pathfinding improvements
Fix Bragi’s blessing crash
Fix Ragnarok effect triggering multiple times
Add missing mobilization upgrade to townhall
Fix movement block when clicked on not available area
Fix duplicated bindings in escape menu
Add multiplayer info display in interface
Create additional constraints for disembarkment on slopes
Fix for loading town hall upgrade(expansion) from save
Fix for bindings not updating properly
Fix performance issues with higher unit count
Fix Sound overload issues
Fix Watchtower attacking allied player
Fix Waterbearer blocking when building gets destroyed
Fix possibility of attacking allied units
Fix ships flying in air when paused during destruction
Fix minimap offset issues
Fix multiple issues in multiplayer games
Fix minimap offset issues
Keep your thoughts coming, Northernfolk! We appreciate all the help you're providing us in polishing and expanding the game. It's a great joy for us to see so many of you so invested in Frozenheim!
[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange