Frozenheim Hotfix 0.1.3
[h2]Northernfolk![/h2]
Let's come together and enjoy Frozenheim! And by together, we mean groups of up to FOUR players. Yes, 4-person multi-player mode loading bug has been fixed - yet another win against the God of Mischief and Strife, the Trickster Loki! Who knows what other unholy bugs he's been secretly sneaking into our game, but with Odin's help and blessing we are destined to find them all, meet them in combat, and stomp their carcasses to the frozen gorund.

In this week's hotfix we took on exterminating further 20 or so bugs, addressed some of the balance concerns (palisades are now made of pine, not paper-mache!), and added some new quality-of-life features. Here's the full changelog!
[h2]Hotfix 0.1.3 changelog:[/h2]
[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change
0.1.3
Feature
[CR][F] Custom Save name
[F] AI Emergency mode - defend village from invading player army
[F] Clicking on unit portrait selects only that unit
[F] Notification for player leaving MP
Fix for 4 players MP loading
Fix Gate navigation issues when opened
Fix for control group override
Fix invisible boat on game load
Fix clockwise rotation key
Improve enemy boat pathing on map “Heart of Midgard”
Improved hitboxes for widgets in training hall panel
Pathfinding offset tweaks
Fix Windmill not working on client
Fix Woodcutter’s banner reverting position in MP
Fix menu UI scaling for 1.25 and 1.5
Fix available workers count in building UI
Fix for ships not properly spawning in MP games
Fixes for ingame chat
Fix collectors being able to gather through palisade
Fix AI focusing one player in coop games
Fix production building toggle functionality
Fixes for collector’s banner
Fix fisherman quest not working in multiplayer
Improvements for naval battles
Fix for Ragnarok blessing affecting allied players
Balance
[CR][Blc] Lower down archers close range attack damage
[Blc] Decrease raid intensity on Campaign "Revival"
[Blc] Add additional invaders to Campaign "Fall"
[CR][Blc] Increase Palisade durability 4x
Keep the feedback coming, Northernfolk! We couldn't react as swiftly without you, so thank you for your continued support of Frozenheim!
[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange
Let's come together and enjoy Frozenheim! And by together, we mean groups of up to FOUR players. Yes, 4-person multi-player mode loading bug has been fixed - yet another win against the God of Mischief and Strife, the Trickster Loki! Who knows what other unholy bugs he's been secretly sneaking into our game, but with Odin's help and blessing we are destined to find them all, meet them in combat, and stomp their carcasses to the frozen gorund.

In this week's hotfix we took on exterminating further 20 or so bugs, addressed some of the balance concerns (palisades are now made of pine, not paper-mache!), and added some new quality-of-life features. Here's the full changelog!
[h2]Hotfix 0.1.3 changelog:[/h2]
[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change
0.1.3
Feature
[CR][F] Custom Save name
[F] AI Emergency mode - defend village from invading player army
[F] Clicking on unit portrait selects only that unit
[F] Notification for player leaving MP
Fix for 4 players MP loading
Fix Gate navigation issues when opened
Fix for control group override
Fix invisible boat on game load
Fix clockwise rotation key
Improve enemy boat pathing on map “Heart of Midgard”
Improved hitboxes for widgets in training hall panel
Pathfinding offset tweaks
Fix Windmill not working on client
Fix Woodcutter’s banner reverting position in MP
Fix menu UI scaling for 1.25 and 1.5
Fix available workers count in building UI
Fix for ships not properly spawning in MP games
Fixes for ingame chat
Fix collectors being able to gather through palisade
Fix AI focusing one player in coop games
Fix production building toggle functionality
Fixes for collector’s banner
Fix fisherman quest not working in multiplayer
Improvements for naval battles
Fix for Ragnarok blessing affecting allied players
Balance
[CR][Blc] Lower down archers close range attack damage
[Blc] Decrease raid intensity on Campaign "Revival"
[Blc] Add additional invaders to Campaign "Fall"
[CR][Blc] Increase Palisade durability 4x
Keep the feedback coming, Northernfolk! We couldn't react as swiftly without you, so thank you for your continued support of Frozenheim!
[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange