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Update 0.4.0. - Drengir

[h2]Northernfolk![/h2]

They are here. The heroes of legend, the Drengir, heralded by prophecy. Ready to change the course of battle with one of their special abilities, utilized at just the right time. And their arrival couldn't have been more timely, as the first of the Frozenheim's story campaigns draws to a conclusion.

See for yourself!

[previewyoutube][/previewyoutube]

If you're wondering about the details of this update, please refer to the full patch notes below.

[h2]Update 0.4.0 changelog:[/h2]

[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

[F] Add 3 new Hero Units
[F] Add hero ability and weapon system
[F] Add Victory Hall building
[F] Added effect duration indicators to banners
[F] Add Campaign mission 4
[F] Add ship repairing to shipyard
[F] Add “Continue” option to campaign win screen

Fix enemy teams not invading when landed on distant area
Improve buildings selection bounds
Fix for abilities panel overlapping unit panels
Fix for binding of follow button (G)
Fix multiple issues with quest save
Fix missing ship indicator for captured ships
Fix replication of team battle stances
Fix for archers not not attacking orderer target [Multiplayer]
Fix for skill casting and refreshing during active pause
Add missing recruit unit visuals to training hall
Fix for unit movement decals
Improvement for team embarking order

[Blc] Increase builders walk speed by 30%
[Blc] Decrease food consumption of warriors 1.7 -> 1.2
[Blc] Decrease Fishermans hut food production rate

[h2]Up Next[/h2]

Please expect another balancing and improvement patch within a few weeks, before the next content update. Up until then, Odin protect you!

[h3]Paranoid Interactive & Hyperstrange[/h3]