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  3. Hotfix v 1.4.7.8

Hotfix v 1.4.7.8


[h2]Changelog:[/h2]

[h3]Quality Of Life[/h3]
  • [QOL] Added display for player clan in team panel

[h3]Bugfixes[/h3]

  • [Bug] Fix for palisades not being placeable on some maps.
  • [Bug] Fix for weather and fog not working in some cases on procedural maps in MP
  • [Bug] Fix for Teams changing stance when attacked by hidden team
  • [Bug] Fix training field recruits not refresh properly
  • [Bug] Fix for buildings not being placeable in some cases
  • [Bug] Fix for weather event display
  • [Bug] Fix for trees not regrowing properly on clients in MP
  • [Bug] Disable Sigrid Herd Instinct skill being herd on clients in MP
  • [Bug] Fixes for Deer obelisk influence area display
  • [Bug] Fixes for production buildings production estimates
  • [Bug] Improve enemy building visibility on minimap
  • [Bug] Fixes for Bragi’s blessing
  • [Bug] Fix for warehouse keepers getting stuck in some cases
  • [Bug] Fix for building panel hiding after team death
  • [Bug] Update naval unit color display when owner changes
  • [Bug] AI can recruit elite units after unlock
  • [Bug] Fix AI behavior when boat leaves the shore
  • [Bug] Improve enemy AI Hero skill usage during combat
  • [Bug] Fix Elite Shield Bearers ship animation
  • [Bug] Fix for Town Hall visuals during Halloween event

[h3]Balance[/h3]


  • [BLC] Improved AI building and resource management
  • [BLC] AI preference to Attack Player increased from 50% to 70%
  • [BLC] AI now properly upgrade Outposts
  • [BLC] Team animals now consume food
  • [BLC] Add limit to enemy AI Militia spawn
  • [BLC] Increase Orchard production by 300%
  • [BLC] Changed technology times:
    Gatherers 5s - 60s
    Trained Militia 5s - 60s
    Feast with the gods 15s - 60s
    Skilled Tanners 15s - 50s
  • [BLC] Reduce Windmill production by 25%
  • [BLC] Reduced Settlers Cost by 50%
  • [BLC] Ship segments stat balance

[h3]Known issues
[/h3]
  • Random crash after mission Of the Reckonings
  • FOW not saving in MP loaded games

Yours truly,
Paranoid Interactive