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Frozenheim News

Frozenheim Hotfix 0.4.1

[h2]Northernfolk![/h2]

Thank you for your continued support of Frozenheim. We're very glad to see that you're enjoying the recent 0.4.0 Content Update and having the Drengir on your side. It's just the right time for another technical patch.



We've made some improvements that should improve your general experience with the game. Please keep the feedback coming - the best to voice your suggestions is to speak up in our Discord Server in the dedicated... Feedbackheim channel.

[h2]Hotfix 0.4.1 changelog:[/h2]

[F] - feature ; - bugfix

[F] Multiplayer save game system
Fix fortifications blocking wave spawn
Improvements for team banner selection
Fix endurance technology unlocked after load
Fix for scout canceling movement after skill
Add “Blinding Dust” skill to Dyrrun
Marketplace now shows accurate exchange values
Multiple fixes for custom and multiplayer game panel
Fix interaction with wolf dens and bear caves in multiplayer
Fix for interactables visibility jittering
Fixes for food consumption calculations
Fix for unit calculation after “Refill”
Improvements for Dyrrun animations
Fix loading of Warehouse banners
Fix health bar blocking player selection
Fix camera limits in photomode

This is it for today! Fight well, and may Odin protect you!
Paranoid Interactive & Hyperstrange

Update 0.4.0. - Drengir

[h2]Northernfolk![/h2]

They are here. The heroes of legend, the Drengir, heralded by prophecy. Ready to change the course of battle with one of their special abilities, utilized at just the right time. And their arrival couldn't have been more timely, as the first of the Frozenheim's story campaigns draws to a conclusion.

See for yourself!

[previewyoutube][/previewyoutube]

If you're wondering about the details of this update, please refer to the full patch notes below.

[h2]Update 0.4.0 changelog:[/h2]

[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

[F] Add 3 new Hero Units
[F] Add hero ability and weapon system
[F] Add Victory Hall building
[F] Added effect duration indicators to banners
[F] Add Campaign mission 4
[F] Add ship repairing to shipyard
[F] Add “Continue” option to campaign win screen

Fix enemy teams not invading when landed on distant area
Improve buildings selection bounds
Fix for abilities panel overlapping unit panels
Fix for binding of follow button (G)
Fix multiple issues with quest save
Fix missing ship indicator for captured ships
Fix replication of team battle stances
Fix for archers not not attacking orderer target [Multiplayer]
Fix for skill casting and refreshing during active pause
Add missing recruit unit visuals to training hall
Fix for unit movement decals
Improvement for team embarking order

[Blc] Increase builders walk speed by 30%
[Blc] Decrease food consumption of warriors 1.7 -> 1.2
[Blc] Decrease Fishermans hut food production rate

[h2]Up Next[/h2]

Please expect another balancing and improvement patch within a few weeks, before the next content update. Up until then, Odin protect you!

[h3]Paranoid Interactive & Hyperstrange[/h3]

Thank you for an amazing Steam Next Fest 2021, folks! We're keeping all the demos for you to play longer!



As Steam Next Fest draws to a conclusion we want to thank everyone for stopping by and trying out our demos. We've had tens of thousands people playing the featured games, hundreds joining our community Discord to offer feedback, and posting on social media!

Many of you have been asking "will I be able to keep playing the demo after Next Fest ends"? Steam suggests all Next Fest demos should be timed, to create a sense of urgency and make sure the players wishlist the game. But this is simply not the Hyperstrange way. We're old enough (well, some of us) to remember shareware times, when demos came on floppies and lasted forever (well, some of them). Cutting to the chase: the demos stay, at least until their respective games get released. Here's what you can play, in case you missed some of them:

RAYZE

[previewyoutube][/previewyoutube]
RAYZE is a genre-defying hyper-paced music-filled first-person AIM RACER. Hit a target to accelerate. Miss and you slow down. Hit a wall and die. Find the fastest route. Get to the finish line. Simple? Yes. Easy? Hell no. Who said training to be your own aim-bot can't be fun? Welcome to your new casually hardcore obsession!

The DEMO consists of the entire first sector of the game, that's 5 tracks for you to figure out and master, one bite-size FPS speedrun at a time. Achievements to unlock, global leaderboards to compete with friends and strangers... Just two more weeks until full release! Ready? 3... 2... 1... Let's RAYZE!

Blood West

[previewyoutube][/previewyoutube]
BLOOD WEST, an immersive Wild West FPS where a revenant desperado takes on the twisted demons and eldritch horros in a cursed, desolate mining town. Hell is empty and all the devils are here! Plan your steps, be stealthy, gain advantage, manage your resources, and paint the world dark red! Blood West was the second most-played Hyperstrange demo in Steam Fest, and there's already many players telling us they cannot wait for the release, despite the game being brutally hard! If you missed the DEMO, you can still try, and if you like the experience of being the Revenant desperado, please remember to add the game to your wishlist!

Supplice

[previewyoutube][/previewyoutube]
Supplice is a stylish throwback shooter that made a lot of people happy during the Steam Next Fest. inspired by the mid-90s FPS glory days and the legendary Doom modding community. Mixing the retro stylings of 90s era shooters with colorful graphics and frantic gameplay, it creates an experience that's ever so familiar but also exciting and fresh. The team behind the game is a real hot pot of Doom modding and FPS development legends, starting from Brett 'Mechadon' Harrell, the project founder, through Aleksander 'Cage' Kowalczyk, the lead artist also known for his work with Ion Fury, to James 'Jimmy' Paddock, the lead composer, known from his midi soundtracks to Sigil, Prodeus, and many other talents. Please check out the DEMO and follow & add the game to your wishlist if you want to stay up to date with its development.

Skullstone

[previewyoutube][/previewyoutube]
Skullstone is a true to its form dungeon crawler with grid-based movement, real-time tactics combat, and first-person view. Lead a party of adventurers into the under-realm, looking for glory, gold, and a solution to the ancient evil plaguing the town above. A real stand-out in the FPS action-focused Hyperstrange catalog - why not give it some appreciation by playing the DEMO and wishlisting this pure-blooded classic RPG.


POSTAL: Brain Damaged

[previewyoutube][/previewyoutube]
Last, but in no way the least in our Steam Next Fest lineup, POSTAL: Brain Damaged dominated the First-Person Shooter category, reaping the most wishlists and getting over 20 000 demo downloads. If by some strange twist of fate you're here but you don't know what is POSTAL: Brain Damaged... it's a spin-off of the Running With Scissors cult series, firmly rooted in the POSTALVERSE, but taking more gameplay cues from modern shooters such as the latest DOOM, than the fan-acclaimed POSTAL 4, the latest entry in the main series. This time around the story follows POSTAL DUDE on a journey through the dark and bizarre landscape of his own mind, which gives the developer a chance to explore new depths of weirdness, madness, and gore. The gloves are off! See for yourself - play the DEMO and make sure to hit that wishlist button hard! (Please note that as we focus on developing the game, we won't be able to update the demo, so it will reflect the state of development in September 2021, even if you play it in May 2022, when the game is getting released. Expect improvements and changes!)

As we wrap-up the event, we feel immensely grateful to the wonderful Steam player community who show us so much appreciation. Please keep your feedback coming - if you have any to offer, please join our community Discord. We strive to make your live stranger and filled to the brim with good old action, and it's such a rush to see that you enjoy what we bring to your screens. That is it for today, be excellent to each other!

Yours truly,

Hotfix 0.3.1 - the Movement Patch

[h2]Northernfolk![/h2]

You've given us a tremendous amount of feedback and offered a lot of support and kindness in the very first three months of Frozenheim Early Access, in which more than 100 000 Viking conquerors launched their campaigns in the Frozen North. We do our best to keep balance between new content releases, and expanding and polishing the basic functionalities of the game. Today is all about the latter.

What's new? See for yourself!

[previewyoutube][/previewyoutube]

If you're wondering about the details of this update, please refer to the full patch notes below.

[h2]Hotfix 0.3.1 changelog:[/h2]

[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

[F] Indicators for ship anchoring position
[F] Display unit active paths on pause and utility view(ALT)
[F] Add custom minimap icon for runestone
[F] Rework of small village models

Improvements for team navigation
Improvements for team movement on shore area
Fix for palisade placement
Added player color indicator for palisade placement
Fix for gate navigation
Fix for color selection in main menu
Fix for orchard food income calculation
Fix for missing hunger effect icon
Improvements for units stacking over each other
Fix for wrong retrieval count on removed buildings
Fix ship movement paths display in Multiplayer
Improved anchoring of ships
Improved movement for multiple ships
Fix jittering of shore buildings during placement
Fix for palisades loading issues

Fix for enemy teams blocking at shore
Add Save for burning state
Fix for team selection near buildings
Fix gate controls in multiplayer
Fix for ships getting stuck during collision with each other
Improved palisade collision detection
Fix for flying warriors after pause
Improvement for team position sorting
Fix for AI focusing player in FFA
Improvements for AI emergency mode
Fix wrong cursor indicator over allied ships
Fix visibility of bloomery in MP
Fix visibility of empty ships
Improvements for building placement system
Fix for special buildings shortcut buttons
Fix for gates opening multiple times
Fix for fire visible over FogOfWar
Fix for resource indicator of hunter’s hut

[BLC] Increase Woodcutter cost
[BLC] Change archer default stance to aggressive
[BLC] Increase Tree regrow time
[BLC] Palisade constructor has 30% of total health

[h2]Up Next[/h2]

The upcoming content update will introduce a new class of units to Frozenheim. You can learn more of The Drengir in this previosly posted feature. Up until then, Odin protect you!

[h3]Paranoid Interactive & Hyperstrange[/h3]

What’s coming soon & sooner to Frozenheim: Drengir and 0.3.1 fix

The sky was covered with dark, heavy clouds and soon it started raining, not heavy, just an irritating drizzle. Fists clenched on axes shafts, sweat ran on the brow. Yet the one commanding us stood still and calm. He turned back to us, one-eyed old man, and spoke no words, but through his piercing gaze we saw our future, our victory. Hail to the drengir!

[h2]Northernfolk![/h2]

We know you’re waiting for new Frozenheim content. Since the last major update, the work on Frozenheim has not stopped. For some time, our newly-expanded team has been working on the new additions that we want to implement. So today, we thought it would be nice to give you a tease of what’s coming soon, a glimpse to the near future. Northernfolk, gather around and see what the future of Frozenheim will bring.

[h2]The Drengir[/h2]

Soon, a new, powerful unit will join the Frozen North. These special warriors are called drengir, and they're endowed with unique skills which you will be able to develop further, along with special perks that will impact the people around them.



To recruit these units, you will have to find space in your settlement and construct a new building. All the details will be revealed soon, Northenfolk. Please be patient - the drengir will report for duty later this month. But does it mean, you are not to expect a significant update in the first days of September? Absolutely not!

[h2]Upcoming 0.3.1 fix[/h2]

We’re receiving a lot of feedback from you on what still needs a little more work and polishing. After launching the 0.3.0 ‘Nature’ update we’ve received a lot of concerned messages, from players pointing out that expanding on content while some of the core mechanics are still very rudimentary might not be the best idea. With that in mind, we will be releasing hotfixes… no - make that coldfixes! - to address those issues. “Cold” as in “not rushed”, because we want to put some extra attention into polishing those fine details.



The upcoming 0.3.1 coldfix deals with improving troop movement performance. No more stuttering, no more running into each other, better pathfinding, etc. In short, order comes, chaos - hopefully! - goes. We’re also revamping the palisade building system. We want to make it more convenient for the players to use and play with.The way that ships handle landing on shores and disembarkation of the troops has changed completely as well! And - of course - the coldfix deals with another roundup of assorted bugs.

[h2]New policy[/h2]

As you can see - we’re making a slight detour from what the Early Access roadmap suggests. But only to make sure everyone’s needs are taken care of - both the players demanding new content, as well as those, who’d have us prioritize polishing and expanding the game’s core mechanics. To meet all of those expectations, and avoid any missteps we’re taking on a new policy while releasing any new content - be it a hotfix, coldfix, or main update.



A number of volunteer players from our Discord community will be given access to any such content ahead of public release, so we can get their feedback, pick their brains, and put some finishing touches on the update together. For instance - the 0.3.1 coldfix will be arriving within the next few days, but a group of pioneers is already playing it and sharing their thoughts with us. Want to join them? There are still some free slots in the focus group and you can apply on Discord.

[h2]Let's chat![/h2]

Before we go, we want to put the spotlight on you. We have a question - would you be interested in a Q&A session with us, the developers? You can ask us all about the future of Frozenheim, our plans for it, or perhaps you want to know a bit more about us, this will be the time to do it. Let us know in the comment section below what you think of this idea.

Let us know your thoughts and speak to you soon!


[h2]May Odin guide you on your journey,[/h2]

[h3]Paranoid Interactive and Hyperstrange Teams[/h3]