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Frozenheim News

Frozenheim Hotfix 0.6.1

Northernfolk!

Your continued support of Frozenheim and the feedback that we are receiving are more than appreciated!

We've made some improvements that should boost your general experience with the game. Also, we’ve addressed some of the concerns about our new Clan Support Mechanics, so now managing your village happiness will be more balanced.

Hotfix 0.6.1 changelog:

Fix for workers not gathering resources in some cases
Fix for fire not working properly when building get ignited again
Fix cost of creating ceremonial boat
Fix happiness refreshing in campaign 1 and 2
Fix for placing outpost in city building mode
Fix destruction of bloomery building
Fix for runestones capturing multiple times
Fix for neutral players capturing interactable objects
Fix for incorrect population display in multiplayer
Fix for incorrect discontent icon display after reducing discontent to lowest tier
Fix for visibility of enemy health bar
Fix visibility of buildings in uncovered area
Fix discontent reduction values in inn’s feast description
AI Performance improvements
Fix crashes during skill cast in Multiplayer
Fix overlapping music in server lobby

[Blc] Increase base movement speed of workers by 30%
[Blc] Increase stone gathering rate by 40%
[Blc] Decrease mead gathering rate by 30%
[Blc] Added small passive decrease rate for discontent
[Blc] Discontent rates balance

This is it for today! Fight well, and may Odin protect you!
Paranoid Interactive & Hyperstrange

Update 0.6.0 - City Building

[h2]Northernfolk![/h2]

Winter is coming. As in - it's almost here. Wouldn't it be nice for the entire clan to gather up around the hearth fire in a newly-upgraded town hall, sip some mead, and listen to the Housecarl as they tell the stories of great battles of the past, and fantastic sagas of long-gone heroes, now only remembered by their burial mounds? Well, now your Vikings can do all that, and you should hope this makes them happy. Introducing, the City Building update. See for yourself:

[previewyoutube][/previewyoutube]

The highlight of the update is the new Clan Support Mechanics. Your people will now react to your actions in a more direct way - you'll have to provide food to your people, social buildings near households and proper funeral for the fallen warriors, otherwise, the discontent will rise among your people and you will start to receive punishments for insufficient village management.

Each discontent tier comes with more frequent punishments, adding a new tier to the management gameplay depth. Building the newly included inns and burial mounds that provide entertainment and an outlet for your peoples' spirituality are just one way of making sure you don't lose the clan's support.



Want to know more? Read through the full, meaty update changelog below:

[h2]Changelog - Update 0.6.0:[/h2]
Features:
  • Added upgrades to Jarl’s Homestead
  • Added Inn building and feast mechanics
  • Added burial mound building
  • Added discontent mechanics
  • Added progression/tiers to settlement
  • Added building influence range scaling based on workers count
  • Added quest tracker toggle
  • Added display for carried resources
  • Rework of buildings range influences
  • Added Silo building
  • Added mead game resources and marketplace
  • Improvement for minimap objects visibility
  • Added entrance indicators to buildings
  • Added variety to villager visuals
  • Added rally point to victory hall
  • Added SFX to all hero skills
  • Added Huscarl unit to deer clan
  • Added buttons for quick building upgrades


Bugfixes:
  • Fixed population calculation issues
  • Fixed boat disembarking
  • Fixed White King quest in campaign 3
  • Fixed issues with Runestones in campaign 4
  • Fixed enemies not attacking when attacked at distance
  • Fixed warehouse keepers paths in MP
  • Fixed save synchronization
  • Fixed hitches during navigation rebuild
  • Fixed Banner placement sound in MP
  • Improvements for UI scaling
  • Fixed Vision skill sound on allied players in MP
  • Fixed camera getting out of bound during game speed change
  • Fixed warehouse area not updated when constructed
  • Improved visuals of Archers,Axeman,Spearman and peasants


Balance changes:
  • Changed required resources for buildings
  • Improvements of food consumption calculations
  • Improvements of building upgrades
  • Improvements for unit cost
  • Increased stone deposit size to 200


That's it for today, Northernfolk! May Odin bless you this winter, so you live to see the light of spring!
Yours,

[h2]Paranoid Interactive & Hyperstrange[/h2]

Update 0.5.0. - The Bear Clan / Halloween Special Event

[h2]Northernfolk![/h2]

It is the time when Hel herself turns the blind eye to the dead warriors returning to Midgard and roaming the Frozen North. The spooky season is upon us, and it did not spare the serene lands of Frozenheim! A special in-game event will pit the players against the Draugen, corporal ghosts of fallen Vikings who come back looking to spread terror and need to be put to rest again. You'll be facing them in-game starting today, and through to November 8.

But that's only the saesoning on the main course that is the new content update. See for yourself!

[previewyoutube][/previewyoutube]

Want to know the specifics? Read up below!

[h2]Changelog[/h2]

Update 0.5.0 - The Bear Clan full changelog:

[F] - feature, - bugfix, [Blc] - balance change

[F] Thorstein, new hero character
[F] Added Bear clan to tech tree
[F] Added Trapper unit
[F] Temporary 'Winter Nights' event for Halloween
[F] Limited-time event of Draugen in wave survival mode
[F] Replaced "Spike Pits" tech with "Balanced Diet"

Fix for load of traps
Fix for colors of house upgrades
Improvements for house bounds
Fix for palisade multiplied health after load
Fix for Tech Tree in campaign missions
Improvements for team selection
Fix quest load issues in campaign 4
Improvements for team path scheduling
Fix for hunters randomly stopping gathering food
Fix AI attacking friendly players
Fix for ship banners not during combat [MP]
Fix for ship orders [MP]
Fix for warriors smashing each other with oars during naval fights [MP]

[Blc] Reduced cost of Settlers
[Blc] Reduced income of hunters hut
[Blc] Increased Health of town hall by 50%

That's it for today, Northernfolk, enjoy the spooky season and the new update. May Odin protect you!
Yours,
[h3]Paranoid Interactive & Hyperstrange[/h3]

Frozenheim Hotfix 0.4.1

[h2]Northernfolk![/h2]

Thank you for your continued support of Frozenheim. We're very glad to see that you're enjoying the recent 0.4.0 Content Update and having the Drengir on your side. It's just the right time for another technical patch.



We've made some improvements that should improve your general experience with the game. Please keep the feedback coming - the best to voice your suggestions is to speak up in our Discord Server in the dedicated... Feedbackheim channel.

[h2]Hotfix 0.4.1 changelog:[/h2]

[F] - feature ; - bugfix

[F] Multiplayer save game system
Fix fortifications blocking wave spawn
Improvements for team banner selection
Fix endurance technology unlocked after load
Fix for scout canceling movement after skill
Add “Blinding Dust” skill to Dyrrun
Marketplace now shows accurate exchange values
Multiple fixes for custom and multiplayer game panel
Fix interaction with wolf dens and bear caves in multiplayer
Fix for interactables visibility jittering
Fixes for food consumption calculations
Fix for unit calculation after “Refill”
Improvements for Dyrrun animations
Fix loading of Warehouse banners
Fix health bar blocking player selection
Fix camera limits in photomode

This is it for today! Fight well, and may Odin protect you!
Paranoid Interactive & Hyperstrange

Update 0.4.0. - Drengir

[h2]Northernfolk![/h2]

They are here. The heroes of legend, the Drengir, heralded by prophecy. Ready to change the course of battle with one of their special abilities, utilized at just the right time. And their arrival couldn't have been more timely, as the first of the Frozenheim's story campaigns draws to a conclusion.

See for yourself!

[previewyoutube][/previewyoutube]

If you're wondering about the details of this update, please refer to the full patch notes below.

[h2]Update 0.4.0 changelog:[/h2]

[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

[F] Add 3 new Hero Units
[F] Add hero ability and weapon system
[F] Add Victory Hall building
[F] Added effect duration indicators to banners
[F] Add Campaign mission 4
[F] Add ship repairing to shipyard
[F] Add “Continue” option to campaign win screen

Fix enemy teams not invading when landed on distant area
Improve buildings selection bounds
Fix for abilities panel overlapping unit panels
Fix for binding of follow button (G)
Fix multiple issues with quest save
Fix missing ship indicator for captured ships
Fix replication of team battle stances
Fix for archers not not attacking orderer target [Multiplayer]
Fix for skill casting and refreshing during active pause
Add missing recruit unit visuals to training hall
Fix for unit movement decals
Improvement for team embarking order

[Blc] Increase builders walk speed by 30%
[Blc] Decrease food consumption of warriors 1.7 -> 1.2
[Blc] Decrease Fishermans hut food production rate

[h2]Up Next[/h2]

Please expect another balancing and improvement patch within a few weeks, before the next content update. Up until then, Odin protect you!

[h3]Paranoid Interactive & Hyperstrange[/h3]