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Frozenheim News

Patch 1.4.8.3

[h2]Changelog:[/h2]

[h3]Quality Of Life[/h3]
  • [QOL] Add Gate State indicator to gate widgets
  • [QOL] Improved Queue Display for Ships and Training field
  • [QOL] Added queue display to shipyard
  • [QOL] Add unit type selection on double click

[h3]Features[/h3]
  • [F] Enemy AI Ship now attack shore buildings (if they can't land)
  • [F] Enemy AI Wandering ships now collect floating resources

[h3]Bugfixes[/h3]
  • [Bug] Fix for blessings not properly refreshing after load
  • [Bug] Add save support for unit order queue
  • [Bug] Fix naval unit info tooltip data display
  • [Bug] Fix issues in “Of the reckonings campaign”
  • [Bug] Fix for recruitment queue showing units from other buildings in some cases
  • [Bug] Fixes for quests in campaign “Woodswoman”
  • [Bug] Fix for player building colors in campaign
  • [Bug] Fix for shipyard spawned units overlap each other
  • [Bug] Fix Woodcutters not refreshing area after Freya’s blessing
  • [Bug] Fix for naval unit collision issues after sinking
  • [Bug] Fix for Minimap objects not refreshing properly in some cases
  • [Bug] Fix for player clan icon display after load
  • [Bug] Fix jarls tournament interface
  • [Bug] Fix for granary not refreshing farms properly in winter
  • [Bug] Multiple save game fixes


Yours truly,
Paranoid Interactive

Hotfix v 1.4.7.8


[h2]Changelog:[/h2]

[h3]Quality Of Life[/h3]
  • [QOL] Added display for player clan in team panel

[h3]Bugfixes[/h3]

  • [Bug] Fix for palisades not being placeable on some maps.
  • [Bug] Fix for weather and fog not working in some cases on procedural maps in MP
  • [Bug] Fix for Teams changing stance when attacked by hidden team
  • [Bug] Fix training field recruits not refresh properly
  • [Bug] Fix for buildings not being placeable in some cases
  • [Bug] Fix for weather event display
  • [Bug] Fix for trees not regrowing properly on clients in MP
  • [Bug] Disable Sigrid Herd Instinct skill being herd on clients in MP
  • [Bug] Fixes for Deer obelisk influence area display
  • [Bug] Fixes for production buildings production estimates
  • [Bug] Improve enemy building visibility on minimap
  • [Bug] Fixes for Bragi’s blessing
  • [Bug] Fix for warehouse keepers getting stuck in some cases
  • [Bug] Fix for building panel hiding after team death
  • [Bug] Update naval unit color display when owner changes
  • [Bug] AI can recruit elite units after unlock
  • [Bug] Fix AI behavior when boat leaves the shore
  • [Bug] Improve enemy AI Hero skill usage during combat
  • [Bug] Fix Elite Shield Bearers ship animation
  • [Bug] Fix for Town Hall visuals during Halloween event

[h3]Balance[/h3]


  • [BLC] Improved AI building and resource management
  • [BLC] AI preference to Attack Player increased from 50% to 70%
  • [BLC] AI now properly upgrade Outposts
  • [BLC] Team animals now consume food
  • [BLC] Add limit to enemy AI Militia spawn
  • [BLC] Increase Orchard production by 300%
  • [BLC] Changed technology times:
    Gatherers 5s - 60s
    Trained Militia 5s - 60s
    Feast with the gods 15s - 60s
    Skilled Tanners 15s - 50s
  • [BLC] Reduce Windmill production by 25%
  • [BLC] Reduced Settlers Cost by 50%
  • [BLC] Ship segments stat balance

[h3]Known issues
[/h3]
  • Random crash after mission Of the Reckonings
  • FOW not saving in MP loaded games

Yours truly,
Paranoid Interactive

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Patch 1.4.7.3

[h2]Northernfolks![/h2]

With the new patch we decided to add save file versioning to avoid bugs appearing from older saves and incompatible versions. This should help us get rid of old bugs reappearing in new patches. Campaign progress and achievements will stay unchanged.

Update brings multiple multiplayer improvements that should improve overall experience and smoothness especially in case of building placement and unit responsiveness.

At the same time we’re approaching the AI remastering and gameplay balancing to make the game more challenging especially in the late game.

[h2]Changelog 1.4.7.3[/h2]


Quality of life:
  • [QOL] Add Fame Win display to Quest panel
  • [QOL] Add option to disable edge scrolling
  • [QOL] Add save versioning to disable incompatible saves
  • [QOL] Improvements for building register panel
Bugfixes:
  • [Bug] Fixes for short palisade placement
  • [Bug] Fix for music not working in main menu in some cases
  • [Bug] Fix for siege projectiles not dealing damage in some cases at max range
  • [Bug] Increase player timeout during load on procedural maps in MP
  • [Bug] Fix for player position swap after MP load in some cases
  • [Bug] Add connection check to fix endless loadings in MP
  • [Bug] Fixes for display time of cinematic subtitles
  • [Bug] Improvements for MP connection and loading
  • [Bug] Fixes for collector warning not updating properly in MP
  • [Bug] Improved responsiveness of building in MP games
  • [Bug] Fix for building area not refreshing after building placement in MP
  • [Bug] Fix for Yggdrasil owner not saving in some cases
  • [Bug] Fix for missing or wrong localization
  • [Bug] Fix for enemy AI not sharing runestones
  • [Bug] Fixes for runestone quest display in MP
  • [Bug] Fixes for loading screen player avatar frames
Balance:
  • [BLC] values for fame changes again to: 500 / 750 / 1000 / 2500 / 5000
  • [BLC] Reduce damage of fire arrows perk 10 dmg/s -> 3 dmg/s, duration 10s -> 5s
Known issues
  • Random crash after mission Of the Reckonings
  • Loading issues on largest procgen map in MP
  • FOW not saving in MP loaded games


More updates coming soon!

Yours truly,
Paranoid Interactive