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Update Patch V0.64 - Play experience improvement

Hello Dark Hunters,

It is almost half way through 2021, hope you are doing well.
To keep you all updated, we are still working hard on developing more content for our game at the same time refining and shaping Dark Light according to your feedbacks.
We are still aiming to release the full game by the end of 2021. Before that, we are able to make this in between update to present you with a more polished game, wishing you have a better experience with Dark Light.
Here is the list of what we have included in this update:

- You can now reclaim high % of lost shards from Dark Hunter’s previous dead body at the same spot where he died. Less farming needed for shards.





- We have set up respawn points in ‘Sewer’, so you don’t have to always go back to portals in ‘Underground’



- ‘Low energy’ warning is added, so you’ll know when you should stop using your energy.



- Character run, crouch, run inertia animations have been refined.
- Added camera shake on enemy death, improved impact on attacking enemies.
- Character fall gravity has been refined.
- Redesigned ‘Option’ page interface, enlarged text size.
- Drone will remind you when your inventory is full.
- Fixed music bug in underground city.
- Added sound effect to water splash.
- Fixed bug on upward attack when it can go through ceilings.
- Reinforced elite enemies (gem droppers), increased attack and movement speed. Added skull sign on them so you can recognize them immediately.
- Other small bugs fixed.

To keep you all updated, we are still striving to create new contents also developing player build options to add more layers of playability.
This is what we are currently working on... (yet to be released)