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Patch V1.0.4

Hi All,

During the past two weeks, we have been monitoring the community and collecting information to refine our game. Here is the update we have included in this patch:

V1.0.4 patch

- Improved game performance, and reduced spike lags.
- Adjusted character's inertia of run to stop so it's more controllable.
- Reinforced saving system, so you will not lose your customized key binding.
- Added indication on interactable doors.
- Fixed passable floor displacement glitch.
- UUW 32:9 screen is now playable.
- Reduced light trap damage in the ‘Passage Way’ map.
- Final boss balance
- Fixed ‘Zane is not charging for droid hiring’ issue.
- Added option for players to be able to drop all items at once from an inventory slot to the vault.
- Added sell stackable items in one go at vendors

To check you if you have the latest update can see the game version in the main menu top right corner V1.0.4



About the 'Utility' Key Binding:
Reload / general interaction and healing (hold) are bound to one key at the moment due to the lack of buttons on controllers. You can rebind the utility key but all 3 functions will assign to the same key you choose.

We understand keyboard/mouse player would want to have the freedom to bind those keys separately. We have worked on it. However, we are still looking for solutions to avoid resetting all players' customized controls.
We'll try to find an optimal solution in the future update.

Please leave a review to help the game grow if you have enjoyed it. Thanks for your patience, we'll keep monitoring and refining the game.

Mirari