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Update Patch V0.65

Hi All,

Just a small follow up patch update after our major ‘Skill Boost’ update.
Here is the detail:

1. Refined player interface, adjusted the size of the health and energy bar, also made the interface scalable in ‘Option menu’
2. Refined player animation, removed unexpected movement during melee attack.
3. Fixed bug in player upgrade vendor.
4. Updated the name and description of the default drone.
5. Refined ‘Death Thunder’s Edge’ sword control, player can now change direction even during special attack charge.

Skill Boost Update

Hello Dark Hunters,

As we mentioned in our last update in May, we are now focusing on developing new contents, adding more featured systems and refining the detail according to the feedbacks from our community. While we are aiming to release the full game by the end of 2021, we are pleased to deliver this major update to you, so our Dark Hunters can have a taste of exciting new player skills earlier.

Player skill update
Players can now seek Power-tower through the world to acquire temporary skills.



In this update, we have included:

Eight powerful lightening skills:
Chain Lighting - Grant player a transformable arm, casting lightning chain to cause damage to nearby enemies.

Lightning storm - Lightning storm around you cause massive damage and knock back enemies.



Lighting omen - Cast a lightning aura, summons a lightning strike that periodically blasts a nearby enemy.

Lightning Nova - Creates a wave of electrical energy radiating from player
cause lightning damage to enemies.

Tempest Rage - Grant player a transformable arm, fires a long Lightning bolt seek nearby enemies.



Sonic shield - A throwable grenade, casts a lighting wall to damage incoming enemies.

Thunder Strike - grant player a transformable arm, throwable explodes to create a lighting cloud turns enemies within into emitters pass damage to nearby enemies.

Lightning Attack - Enable your normal melee attack to cause lightning damage to the initial target and release a "Lightning bolt" from the hit enemy, which jumps to nearby enemies.

Seven Angelic skills:

Miners Luck - Drops random upgrading stones for you to collect.
Angel’s touch - Temporarily increase the maximum capacity of player health to the next level.
First Aid - Drops x3 health orbs for you to collect.
Power Supply - Drops 3 random throwable weapons.
Drone Energy Refuel - Temporarily increase the maximum capacity of drone energy to the next level.
Energy boost - Temporarily increase the maximum capacity of player energy to the next level.
Banker: Allows to convert shards to currency in game.



Three special skills:
Kamikaze drones: Active homing drones, seek and explode at your command,
give enemies fire damage.



Drone Energy Leech - Increase drone energy leech by killing enemies.
Toxic Mine - Stun enemy and release poison cloud when enemy steps on the toxic mine.

You will also come across Dark-towers, which you will find out the secret about it.

Players can accumulate the skills and fast switch these skills in the game but until the next life.
For each life, you will come across different Power-towers, at different places, which provides you different kinds of skills by chance for you to choose.
In the future, some of these skills will be used in permanent player build, so you will be able to customize the character skill the way you like. Skills will be linked to different drones.

Besides player temporary skill update, we have also refined the game, fixed several bugs

- Player has better jump reaction.
- Drone energy consumption has been separated from player energy.
- Player temporary skill is sharing drone energy.
- We have re-designed player interface, which allows you to utilize new player skills.
- Weapon upgrade bug has been fixed.
- Increased the chance for stone carriers to drop small weapon stones, for general weapon upgrade.
- Adjusted enemy spawn positions at transitions doors and spawn points, so player is less likely to be cornered by enemies.
- Weapon upgrade freeze bug fixed.

Hope these with keep you stay with us for a while and stay tuned for our full release!


Update Patch V0.64 - Play experience improvement

Hello Dark Hunters,

It is almost half way through 2021, hope you are doing well.
To keep you all updated, we are still working hard on developing more content for our game at the same time refining and shaping Dark Light according to your feedbacks.
We are still aiming to release the full game by the end of 2021. Before that, we are able to make this in between update to present you with a more polished game, wishing you have a better experience with Dark Light.
Here is the list of what we have included in this update:

- You can now reclaim high % of lost shards from Dark Hunter’s previous dead body at the same spot where he died. Less farming needed for shards.





- We have set up respawn points in ‘Sewer’, so you don’t have to always go back to portals in ‘Underground’



- ‘Low energy’ warning is added, so you’ll know when you should stop using your energy.



- Character run, crouch, run inertia animations have been refined.
- Added camera shake on enemy death, improved impact on attacking enemies.
- Character fall gravity has been refined.
- Redesigned ‘Option’ page interface, enlarged text size.
- Drone will remind you when your inventory is full.
- Fixed music bug in underground city.
- Added sound effect to water splash.
- Fixed bug on upward attack when it can go through ceilings.
- Reinforced elite enemies (gem droppers), increased attack and movement speed. Added skull sign on them so you can recognize them immediately.
- Other small bugs fixed.

To keep you all updated, we are still striving to create new contents also developing player build options to add more layers of playability.
This is what we are currently working on... (yet to be released)

Update Patch V0.63

Hi All,

Just another small patch update and here is what’s included in this one:

1. Added collectable health potion – Rejuvenate Orb. It can be found in random enemies and stackable up to 20 units.
Use D-pad up / P key to swap with Rejuvenate Core.
Hold ‘Utility Key’ (RB/E) to consume it.



2. Increased shards despawn time from 30 sec to 60sec so players have more time to pick them up.
3. Zombie stomp collider size increased so it’s easier to stomp the zombies.
4. Small bugs fixed.

Update Patch V0.62

Small bugs fixed:
- enemy attack damage bug
- Melee weapon gem effect bug
- Added banker sign on existing navigation map