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Wild Terra 2: New Lands News

Major Update 2.2.362. Abandoned Battlefield. New Island, pets, jewelry and more


The old fisherman Elmar discovered a new island where a great battle occurred. With the arrival of obsessed cultists, the dead warriors awakened, and evil engulfed the island. The old man needs volunteers willing to do hard work and help complete his chronicle, the Battle Chronicles. Additionally, he plans to share information about the cultists' methods and the possibility of controlling the undead.

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/#packs-63be750abd3b08727629d9c4

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.362. Changelog[/h2]

[h3]What's new:[/h3]
- Added a new island - Abandoned battlefield, accessible by hiring a ship captain in the port or building your ship.
- Added 4 new pets. Now you can craft battle pets - Skeletons in a witch's cauldron from fragments of slain soldiers on the new island.
- Added new tiers for jewelry with additional special properties.
- Added a new exotic lightweight shield with a special effect, allowing guaranteed reflection of an attack, after which the passive ability cooldown time will activate.
- Added a new summonable boss in the tavern cellar.
- Added a new land crop - Corn.
- Added a new Fishing bait, two new types of fish, and a Black giant crab.
- Added new Cookery recipes.
- Added a new table upgrade - Battle Chronicles, with a bonus that increases the duration of books.
- Added new enhancement tiers for the Lucky fishing pole
- Added new enhancement tiers for the Anglerfish belt.
- Added a new exotic item an Enchanted butcher axe.
- Stableman Henry can now transport players to the port for a small fee.
- Added the ability to purchase a specified quantity of items from NPCs via Ctrl + click.
- Lawless zones added, where players do not receive criminal status.
- Added temporary prohibition on using guide services after death in lawless zones.
- Added recipes with a limited maximum chance of successful crafting.
- Revised herbs and vegetation on the grounds.
- Added the ability to disable grass in the game settings.
- Expanded the naturalist's journal.

[h3]Fixes:[/h3]
- Revised the protection against gradual damage effects for monsters; skeletons can now be ignited, and golems can be cooled down; errors in damage effects on plague monsters have been fixed.
- Fixed projectile errors for the pet Dragonling.
- Added the ability to extract organs from your pets.
- Removed the save point in the basement of the plague city Basement survivors.
- Removed access to the southern exit from the plague city through the guide.
- Added the ability to return to the Doomed village through the guide in the basement of the survivors.
- Changed the base bonus of the tool for the Lucky fishing pole.
- Changed the location for NPC Jake in the port.
- The initial culinary recipes have been changed; now, mountain sage will be required instead of black pepper.
- The tooltip rounding error for displayed bonuses has been fixed.
- Corrected the description of bonuses for witchcraft organ harvesting and clarified the base chance.

Coming soon to Wild Terra 2 - new island, corn and improvements



We took into account the players' experience in battles with the Plague Dragon, and decided to make some improvements. Now, in PvP locations of Plague Island there will be a lawless zone with a small temporary penalty prohibiting the use of a guide for fast travel. There will be a similar lawless zone in the location with the world boss on the new island - the battlefields.

In addition to the new locations, monsters and related activities that we mentioned in the last news, in the upcoming update we will introduce a new crop for farming - corn. It will be possible to prepare new dishes with various bonuses. Also, we will add the ability to conveniently buy the required number of items from sellers using the slider.

What we're working on: Battlefields island



We would like to share information with you about what we are currently working on.

Thanks to your votes in the survey, we have prioritized the creation of a small island that can be visited by your personal ship or by paying an NPC at the port.

The "Battlefields" will be a location populated with the skeletons of fallen knights, serving as elite warriors for players of intermediate levels. You will need to explore burial sites to compile a chronicle of the battle (building for the table). We are also working on new strong pets related to this island, with a random set of bonuses, including new features not yet seen in the game. To return, you will be able to use the services of a fisherman, for whom there will be his own quest chain and daily tasks.

We plan to expand content in certain professions, add new exotic items, and for the most experienced and cohesive players, a new boss - the Reaper, accompanying the local undead - will await at the center of the location.

Update 2.2.361. End of the Christmas event



In this update we are wrapping up the Christmas event and simplifying the grass graphics.

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/#packs-63be750abd3b08727629d9c4

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update.

[h3]Update 2.2.361. Changelog[/h3]

Disabling Christmas Events:
- The dragon incubator recipe is now hidden and does not require additional resources.
- The Dragon Eye organ is now hidden in the naturalist's journal.
- Removed the spawn of the demented elf, winter creatures, and dragon keepers.
- Removed the NPC Santa's helper in the city.
- Removed Christmas craft recipes.
- Removed the effect for the Festive dish that was applied at the Festive table.
- Removed Christmas event quests and dailies.
- Removed Christmas drops in containers and findings.
- Christmas decorations on the map and snow have been removed, simplified grass graphics on Iteria and Aelion for additional optimization.

Answers to community questions #2



[h3]Q: Do you plan on releasing a new island think it would go over real well at expanding the game and content[/h3]

A: We would like to create a new island, but this is not possible in the near future because we would have to leave the game without any updates for several months. If we do this, we will be faced with a large outflow of audience and funding, which will be disastrous for the project. A new island means not only new territories, but also new mechanics, resources, rewards, equipment, buildings, monsters, production chains and recipes, and many other related things, the creation of which takes a lot of time. Right now we're more focused on polishing the main part of the game, but we hope that later we'll be able to return to creating large chunks of content, or releasing them in several parts.

[h3]Q: Do we get to see bug fixed and optimized gameplay response at some time ?[/h3]

A: With each update we fix many bugs and add new improvements. Over the past year, 14 updates have been released, 4 of which were major.

[h3]Q: Castle will come when?[/h3]

A: If you have an interesting idea for the mechanics of Castles, you can leave a suggestion on our discord channel.

[h3]Q: I’m also interested in whether there are plans for a port on the Nintendo Switch?[/h3]

A: No, unfortunately there will be no version for Nintendo Switch.

[h3]Q: Dear developers, I have a question about the essentially legalized use of third-party software in the game (clickers, bots) with the help of which players gain experience, for example, in healing and fishing. Don't you think that this disrupts the gameplay and gives an unreasonable advantage to these players, comparable to buying experience for these professions in the game store (p2w)? Are you going to fight the use of third-party software in the game?[/h3]

A: We point out that using this is against the rules and block players who violate these rules, as well as players who trade for real money. But while tracking bots is sometimes possible, tracking clickers is almost impossible. We are trying to combat this problem by improving mechanics, such as random spawning of monsters while fishing. We are also considering alternative options, such as introducing automatic idle fishing for everyone.

[h3]Q: When is the tavern opening?[/h3]

A: We have added this to the upcoming roadmap, now your participation in voting can affect the order in which certain things are released.

You can ask your question or suggest ideas on our Discord: https://discord.gg/62mqCkG94x

Write your new questions for the next episode!