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Wild Terra 2: New Lands News

Major Update 2.2.353. Halloween, the beginning of festive events!



Instead of preparing for the holiday, the scavenger Ragnara has to find adventurers to deal with another problem. In this update, we invite you to take part in celebrating Halloween. Hunt witches, prepare pumpkin dishes with cool bonuses, collect levitation powder from Jack monsters, and craft your flying broom!

Also, a holiday section is available in the game store with new themed products! Hurry up to purchase at a special price!

[h3]Get Wild Terra 2 and rewards packs:
https://wildterra2.com/[/h3]

Wild Terra 2 on Steam:
https://store.steampowered.com/app/1134700/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.353. Changelog[/h2]

[h3]What's new:[/h3]
- We have added mounts, the training broomstick, and the Master's broomstick, which can only be obtained during the event!
- Junk shop Ragnara has a new questline and daily tasks to inform you about the ongoing events.
- Witch's eyes have been added to loot and containers to summon a boss in the tavern's basement.
- Two monsters, Jack-skeleton and Zombie-Jack, have been introduced and can be encountered in PvP zones on the Iteria mainland and in the plague city.
- An ominous sack with thematic and useful rewards can be obtained from key monsters and bosses.
- Pumpkin cultivation has been implemented to create culinary recipes with cool bonuses.
- The Pumpkin lantern, with its inspiring presence, has been added for artisans.
- A unique skin, the Usurper's cloak, has been included in the loot for the turned champion with a certain chance.
- We have added the ability to summon the boss Ancient Ent "Creaky" in the tavern's basement.
- New thematic illustrations have been added to loading screens and the game menu.

[h3]Improvements:[/h3]
- New passive skills and bonuses have been added to the naturalist's journal, expanding the hunting section.
- Now, after death, you can press the respawn button, and an automatic respawn will occur when the timer expires.
- Temporary invulnerability will be granted when re-entering the tavern's basement.
- Upon death in the tavern's basement, you will now appear at the entrance to the dungeon.
- Organic clots have been added from all animals, which can be combined into an organ for use in witchcraft. Additionally, the ability to combine rat tails into an organ has been added.
- Skill bonuses for witchcraft have been added to pet keepers and ruby jewelry.
- The behavior of some tavern basement bosses has been improved.
- In the Orvin quest lines, the quest to build a cauldron can now be skipped, and the cauldron required for the quest can be sold for half its value.
- Changes have been made to the sounds of the transformed champion in the tavern's basement, and the sound of axe throwing has been fixed.

[h3]Fixes:[/h3]
- An error has been fixed where the resource gathering result was 1 less when the tool bonus was taken into account.
- An error has been fixed where intermediate dialogues with NPCs were not displayed during quest progression.
- An error has been fixed where weapon poison was not saved on the weapon if the game was exited after applying it.
- An error has been fixed where the "Show Recipe" button did not appear if the item was only used in crafting.
- The tooltip for the altar in the Tavern cellar has been updated.
- An error has been fixed where the incorrect chance to convert an organ into a toxin was displayed.
- Experience calculation for using witchcraft skill abilities at high levels has been corrected, significantly increasing experience gained from using the Weakness skill.
- An error causing double death sound playback after the timer expires has been fixed.
- The required level for organ gathering no longer appears in the journal if the organ can be found in a container.
- An error in displaying witchcraft swords on the back and fur on all cloaks in the equipment window has been fixed.
- The daily quest requirement for Orvin to gather stomachs has been reduced from 5 to 3.
- Descriptions of organs and their uses have been added.
- The model of the cloak awarded for killing the Cursed dwarf champion in the Tavern cellar has been corrected.
- Animal fat has been added to the recipe for the warming ointment.
- Client-server optimization has been improved for working with gifts and item disassembly.

Major Update 350. Witchcraft, new abilities, organ harvesting, poisons and more



In the central city of Iteria, the Witchcraft Master Orvin has arrived, inviting all those who wish to learn the art of harvesting organs, working with poisons, and mastering the craft of enhancing weapon properties and creating combat potions.

Among the local residents, rumors are spreading about misfortunes that have begun to occur on the Iteria with the arrival of uninvited guests. Under the cover of night, eerie screams echo from the tavern's cellar, and City Guard Sam is seeking brave volunteers ready to confront the ancient evil that is beginning to awaken…

In this update, we have prepared special content for you.

[h3]Get Wild Terra 2 and rewards packs: https://www.wildterra2.com/[/h3]

Wild Terra 2 on Steam:

https://store.steampowered.com/app/1134700/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.350. Changelog[/h2]

[h3]What's new:[/h3]
- Added a new witchcraft profession, allowing the extraction and manipulation of organs.
- Added a new NPC, the witchcraft master Orvin, located in the main continent city, who trades all the necessary items for skill development.
- Added a witchcraft quest chain, immediately available and obtainable from Master Orvin.
- Added combat abilities for witchcraft, requiring the use of potions and specific equipment.
- Added the witchcrafter anklet, granting witchcraft combat abilities at half effectiveness and equipped in the left-hand weapon slot (shields).
- Added recipes for two-handed silver swords, enabling the complete realization of witchcraft skills and bonuses.
- Added the production of weapon poison. By combining different organs, you can obtain special properties and effects to enhance your weaponry.
- Added a new property, life-stealing, to weapon poison, allowing for the absorption of 10% of inflicted damage, capped at the property's value.
- Added a new effect, chilling, with gradual damage and slowing properties, which is incompatible with burning.
- Added a new ointment for chilling removal.
- Added a new dungeon-arena, the tavern basement, with boss summoning.
- Added a new quest for experienced combat players to Guard Sam, offering a unique reward.
- Added a new witchcraft section to the journal, providing information about organ properties and requirements (activity counters and bonuses will be added in next updates).
- Added a new structure, the witchcrafter cauldron, for crafting weapon poison and sacrificial organs for boss summoning.
- Organ gathering in dungeons for the witchcraft profession now begins at normal difficulty.
- Added new thematic illustrations to the main game menu and loading screens.
- Added two new auction categories: Quest Items and Organs.
- Added the sale of a pet wolf cub (previously only available through a quest) and an iron pickaxe to the miner's camp.

[h3]Fixes:[/h3]
- Now, to craft more advanced medicines, a medic's workplace is required.
- A bug has been fixed that prevented settlers from entering the feudal lord's basement. Now, in the town hall settings, it's sufficient to grant access to the doors for the residents.
- A bug has been fixed where the level of summoned monsters in dungeons didn't correspond to the dungeon difficulty.
- The recipe for burn ointment has been simplified.

Game shop and other news



[h3]We have launched a cosmetic in-game shop![/h3]
Once you buy the game, many of you will spend hundreds, thousands, and even tens of thousands of hours in Wild Terra 2. However, monthly server fees are a large expense, and since we have no investors or publishers, the project is entirely funded by players purchasing additional packs and cosmetics. We are launching the shop largely for additional support. Thanks to everyone who supports Wild Terra 2!

To celebrate the store opening -10% OFF on Runes (game currency) until October 22! Runes can also be purchased on our website https://www.wildterra2.com/

[h3]What are we working on?[/h3]
Very soon a new Witchcraft skill will appear in the game. Get ingredients and body parts, brew potions and elixirs, use special silver swords and bracelets, as well as new abilities to skillfully deal with monsters!

Hotfixes 2.2.348

- Errors that could kick players out during fishing in dungeons and due to random events have been fixed.
- Now, pets at the maximum level will not steal your loot during random events to gain experience.
- An issue has been resolved where canceling a quest from the quest window could cancel already completed quests; now, it works correctly only for repeatable quests from items.

Thank you for your activity, reports, and timely identification of issues.

Update 347. Item-based quests, chat events, exotic knife, and more improvements



In this update, we have added loot items with connected quest lines. Some are repeatable, with valuable rewards upon completion, while others allow you to obtain new items. One of these items is the exotic knife Beastmaster, which opens the ability to skin pets and begin feeding them one level earlier. Additionally, your companions have learned to steal treats from your loot, gaining experience and additional temporary effects.

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/


Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.347. Changelog[/h2]

[h3]Improvements:[/h3]
- Added items to loot and corpse containers that allow you to start connected repeatable quests with valuable rewards upon completion.
- Added the ability to skin pets, enabled when you equip the exotic knife "Beastmaster," which you can obtain through item-quest lines. You can still use active effects to reduce item durability consumption to avoid paying for repairs.
- Pets now have the ability to steal treats from your loot, gaining experience in the process and additional temporary effects. Added one to teach this ability to animal trainers.
- Added an option in the game settings for chat opacity.
- Added the ability to apply unstable essence to a non-transferable pet to unlock journal bonuses: feeding bonuses and reaching the maximum level (applies to pets released before the journal update - Anglerman pet now).
- Added river fishing zones near the Forest of Futile Regrets.
- Skeleton warriors and slingers drop bones now.

[h3]Fixes:[/h3]
- We fixed an issue that prevented using quest-related items when the character was fully satiated.
- Fixed auto-completion of quests.
- Fixed an issue with the journal requirement for unlocking the bonus for catching Palomino-spotted horses.
- Fixed a sorting issue with tamed pets and old animals.
- Ent's Living acorn no longer drops upon death.
- Changed the rarity frame for perch to make it appear more common.
- Fixed the icon for pike soup, which needed to be more distinguishable from salmon chowder.
- Corrected the inaccurate display of caught fish weight in rare cases due to incorrect rounding.
- Optimized container handling and item sorting.