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Wild Terra 2: New Lands News

A critical vulnerability has been found. Possible slight rollback

Friends! Unfortunately, yesterday a critical vulnerability was discovered that allows breaking the economy in the game. To prevent this from happening, we are forced to rollback the progress to the last save of the base (September 5th) and implement additional protection, but this will not protect against a repetition of the situation by 100%. We continue to study the problem and prepare additional solutions. Hope for your understanding. We will also prepare compensation for the time spent, stay tuned.

Hotfixes 2.1.313

- Added a door for Merchant's villa. In order for the door to appear in the list of buildings, you must re-enter the reward key.
- Fixed a bug due to which the dining table and the dark wood table could not be built inside houses.
- Fixed a bug due to which some walls and towers could be placed inside houses.
- Fixed a bug due to which foundations and ceilings sometimes could not be demolished and moved.
- Fixed bugs related to the construction of pillars.
- Fixed a bug due to which some items could not be placed on the table.
- Disabled check for installed items at the table of dark wood due to a change in the location of items on it.
- Disabled checking for located objects near the half-timbered foundation.
- Fixed a bug that occurred when receiving a daily quest to kill foxes from the groom Henry.
- Fixed spawns in inaccessible places.
- Fixed a bug due to which the trees of the southern region did not become transparent.
- Crafting window search filter now requires a minimum of 3 characters (for optimization purposes).In asian languages, 1 character is still allowed.

Major Update 2.1.312. Villa with wine cellar, new quests and abilities!



Added a prosperous merchant's villa with a wine cellar stuffed with all sorts of goodies. Lots of quest changes: new quests of increased difficulty, new daily quests and main quest chains have been added, and the rewards of the old daily quests have also been improved. Slightly buffed leader pets. Added new abilities to Axes and Healers, balanced some others. And that is not all!

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Purchase the Merchant's pack and others[/h2]

[h3]Update 2.1.312. Changelog[/h3]

Villa with a wine cellar from the Merchant's pack: Don't forget to re-enter your reward key in the main menu of the game!
- A Villa with a wine cellar has been added to the Merchant's set. Descent to the cellar can be built inside the villa. If you have already built a villa, it is better to move it, sizes have changed.
- Added Wine cellar. Inside it, you can place unique buildings, as well as several barrels for fermentation and a workbench.
- Added unique merchant chest.
- Added 6 unique buildings inside the cellar, they can be built in special places. Buildings give new types of drinks and food daily.
- Added 2 unique drinks, 4 exotic fruits, 7 types of food. All of them can be obtained from the wine cellar.

New quests:
- At the northern gate of Hartfurt you can meet a guard with new difficult quests.
- Added new daily quests related to animal husbandry and killing mobs.
- Added new quest chains for main quests, which can be obtained from Ragnara, animal breeder and mason.
- Improved rewards in several daily quests.

Pet improvements:
- Increased the speed of leader mounts.
- Strengthened the effect of weakness on leader pets.
- Increased the health regeneration of leader pets.
- Pet skill Taunt now grants a temporary effect that reduces damage taken.
- Pet Silver Fox can now be saddled.

Combat system: Technically, it is not yet possible to make instant jumps, rolls, etc. We are temporarily solving the problem with the immobility of tanks by sprint.
- Heavy shields. "Behind the Shield" Instead of slowing movement speed, it now grants a short burst of movement speed.
Decided to give Axes some control against ranged targets. The penalty has been added so that in melee and multi-target combat this ability must be used with caution.
- Axes. New ability "Raging Throw". Throw an ax that stuns the target on impact and causes bleeding. After the throw, your defense is halved for a few seconds.
- Anathema axe. Increased the duration of the Bleed effect at levels 3 and 4.
We add for the Healer the ability to save from death. However, we want to make it more interesting than the usual resurrection of the dead.
- Hilling. New ability "Blessing". Gives the target a 5 second effect, if the target should die during this time, then instead of dying, they will lose consciousness.
- Knives. Cunning trick. Weapon Damage 100% -> 70%.
- Knives. The Mortal Strike ability now displays the chances and amount of damage.
- The effect of poison arrows. Reduced duration 20s -> 16s.

Other changes:
- In the forest dungeon, the reward has been slightly improved.
- Now you need to move far enough away from the dominium to be able to fish.
- Now clicking on an NPC will bring up a dialog box with him.
- Now clicking on a dominium stone opens its window.
- The cook's cow died and he no longer sells milk.
- In quests to kill mobs, leaders are now also taken into account.

Fixes:
- The logic of demolition checks and building transfers has been improved, which will eliminate a number of errors with hanging buildings, placing one building into another, incorrect demolition, errors with hidden floors, and others.
- Fixed a bug due to which it became impossible to rotate warehouses on the spot, and put wardrobes close to each other.
- Fixed a bug due to which the Luxury Wardrobe and Luxury Dresser could be placed inside other buildings.
- Fixed a bug due to which production buildings were disabled if the character left the server and there were no other players near the building.
- Fixed a bug due to which it was possible to get stuck in the garden bed.
- Fixed a bug with displaying the quality of the offspring of animals in the auction (old animals will still be displayed).
- Fixed a bug due to which the offspring bought from the auction had the wrong quality.
- Fixed a bug with sorting pets in the inventory and warehouse. Now they are sorted along with resources.
- Fixed a bug where a black pet was summoned instead of a regular scorpion pet.
- Fixed a bug due to which targets were not highlighted in quests using skills.
- Fixed a bug due to which sometimes completing a quest would reset the open task book to the first position and change the description for the first quest.
- Optimized the display of graphics for popular buildings.

Hotfixes 2.1.311

- Fixed a bug due to which grown animals could become cubs after a server restart.
- Improved control when using interrupted abilities to reduce accidental cancels.
- Removed buggy trees and doorways, information about which was sent through feedback in the game.

Update 2.1.311. Placing crates on top of each other, combat balance and more



[h3]Update 2.1.311. Changelog[/h3]

- The White Horse in armor has been added to the King Pack. Speed 90. You must re-enter the reward key to receive.

Combat system:
Light armor:
- Added a new passive ability Plasticity. While stunned, you have a chance to dodge an attack equal to half of your normal dodge.

Healing:
- Now the healer's tools, when attacking, replenish the owner's Stamina.
- Increased healing speed bonus per level 1.5% -> 2%.
- Slightly increased the healing bonus of high-level healer tools.
- Sacrifice Prayer ability. Increased the amount of health restored. Reduced the cost of stamina 30 -> 25.
- Purification ability. Reduced the cost of stamina 30 -> 25.
- Ability Knowledge of animal anatomy. Reduced cooldown 150s -> 40s.

- Light shields no longer have an attack speed penalty.
- Improved the balance of the Vampire Bat pet effect.
- Increased the stats of the Composite Bow and the Dark Night Bow.
- Mace Poison strike. Increased characteristics.
- Ability Headshot. Stun chance increased 80% -> 100%. Cast speeded up a bit.
- Ability In Twain. Slightly increased cooldown.
- Fixed a bug due to which some of the player's interruptible abilities became uninterruptible.
- Fixed a bug due to which the progress bar of interrupted abilities was not displayed. We remind you that the ability will be interrupted if you start moving.

Other changes:
- Boxes can now be stacked on top of each other.
- Adjusted prices for repairing plague items.
- Fixed a bug due to which it was impossible to place ships in the port.
- Leather Strips no longer requires fat.
- Added 2 new Oiled Leather Strips recipes.
- Some crafting recipes have their regular Leather strips replaced with the new "Oiled Leather Strips".
- Incubator cycle time reduced 16 -> 12 hours.
- Accelerated growth of eggs in the incubator 20 -> 40 growth (per cycle).
- Crafting pet food no longer gives experience in Animal Husbandry.
- Added a description to the Distilled Water item to make it clear how to get it.
- Removed the requirement for Distilled Water from the Sulfur recipe in crafting.
- Reduced level requirements for Iron and Steel Maces.
- Using actions while holding down the movement key has become more convenient. The interrupted action will be canceled only when the movement key is pressed again or at mouse click.
- Fixed a bug due to which even high-level animals could be caught without using snares, now it will only be possible with low-level animals. The chance to catch them without snares is greatly increased, but decreases with the level of the animal.
- Steel snare now works correctly on all leader animals.
- Fixed a bug with the display of the starter ship on Elion.
- Increased the spawn time of large bears in the thicket.
- Fixed the light on the Mining Backpack.