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Wild Terra 2: New Lands News

Hotfixes 2.3.390

[h3]Hotfixes 2.3.390[/h3][p]- Fixed the description for the skin Carnivorous swarm larva, which can now be obtained on any difficulty level of the dungeon.[/p][p]- Fixed the display of new skins for riding animals in the character viewing window.[/p][p]- Adjusted the aggro levels of monsters and animals.[/p][p]- Increased storage space in the 'Fermentation Barrel' to 10 slots.[/p][p]- In the merchant's cellar, you can now place 2 additional 'Fermentation Barrels'.[/p][p]- Increased the drop amount of wings when skinning 'Swarm Scout', allowing you to get more than 1 piece.[/p]

Major Update 2.3.389: The Ancient Swarm, New Bonuses, and Skills

[p][/p][p]This update introduces an increase in maximum health, new skill bonuses, and improvements to the Brongart dungeon - including valuable unique rewards, a merchant, balance enhancements, and much more.[/p][p][/p][p]Get Wild Terra 2 and packs:[/p][p]https://wildterra2.com/[/p][p] [/p][p]Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
[/p][h2]Changelog for Update 2.3.389:
[/h2][h3]The Ancient Swarm and Brongart:[/h3][p]- A new NPC "Envoy of the Ancient Swarm" has been added to the Brongart dungeon, where you can purchase rare items.[/p][p]- A new exotic item, "Belt of the Ancient Swarm," has been added, featuring 3 levels of upgrades.[/p][p]- A new shrine of the Ancient Swarm has been introduced, with 2 levels of upgrades; pilgrimage to this shrine will temporarily increase your health.[/p][p]- A decorative fence set made from Ancient Swarm materials has been added.[/p][p]- Four new skins for riding animals in the style of the "Ancient Swarm" bugs have been introduced. One unique skin can be obtained by defeating the overseer of the miners, "The Chopper," on Nightmare difficulty, while the others can be purchased from the Ancient Swarm merchant.[/p][p]- A unique skin "Swarm Coordinator" for a riding animal has been added, with a chance to obtain it by defeating the Swarm Coordinator "The Hollow One" on Nightmare difficulty.[/p][p]- A new pet "Larva of the Ancient Swarm" has been added, which can be raised from an Ancient Swarm Egg.[/p][p]- A new resource type called "Biomass of Ancient Swarm Invaders" has been introduced, which is used in crafting and building.[/p][p]- Balance adjustments and changes to the number of monsters in the Brongart dungeon have been made.[/p][p]- The number of rare ore deposits in the Brongart dungeon has been increased.[/p][p]- Pathing issues in some areas of the Brongart dungeon have been fixed.[/p][p]- The rewards in the final chest of Fort Brongart have been improved (Sulfur has been added).[/p][p]- A chance to find Sulfur has been added to the loot of Fort Brongart.[/p][p]- The stack size for all body parts of the Ancient Swarm has been increased.[/p][p]- A bug causing torches to float in the air in Fort Brongart has been fixed.
[/p][h3]New Bonuses and Skills:[/h3][p]- A new bonus "Health" has been added, increasing the player's maximum health.[/p][p]- In the heavy armor set of Sangium, the "Player Protection" bonus has been replaced with the "Health" bonus.[/p][p]- Three new passive skills for Blacksmithing have been added at skill levels 40-60-65.[/p][p]- Two new passive skills and one active skill for Leatherworking have been added at skill levels 40-50-60.[/p][p]- One new active skill for Jewelcrafting has been added at skill level 50.[/p][p]- One new passive skill for Healing has been added at skill level 50.
[/p][h3]Buildings:[/h3][p]- The festive table now restores 100 of each type of satiety instead of 50.[/p][p]- The size of the Jewel Table has been fixed; it now fits exactly in 2 cells and can be placed against walls and stairs.[/p][p]- It is now possible to place iron and steel anvils on the foundation and inside rooms of the house.[/p][p]- You can now build a second floor above the Chicken Coop and Rabbit Hutch.[/p][p]- A bug that allowed placing a bed in certain areas of the PvP zone in the Valley of Ancestors has been fixed.[/p][p]- The size of the Dining Table has been adjusted, allowing it to be built near walls and foundations.[/p][p]- The planting area size of 2x2 has been fixed, so it can now be placed next to trees.[/p][p]- You can now use sturdy wood materials as fuel in the campfire.[/p][p][/p][h3]Other Changes and Fixes:[/h3][p]- The recipes for "Craft Beer 'Cherry Jubilee'" and "Dark Craft Beer 'Blue Porter'" have been modified. Tips for the new recipes can now be found in the Traveler's notes.[/p][p]- Several new notes from the Traveler's Diary have been added.[/p][p]- A bug with teleportation in the city to the "Long Ascent" has been fixed.[/p][p]- A bug in the recipe for creating the skin for the Riding Deer has been fixed.[/p][p]- The recipe for creating the skin for the Riding Bear has been changed, and a bug that affected experience gain when crafting the skin has been fixed.[/p][p]- The campfire location in Ragnara's camp has been adjusted to prevent players from getting stuck when passing between it and Ragnar.[/p][p]- A bug in the Abandoned Iron Mine has been fixed, where the exit from the mine was unavailable in some cases during room generation.[/p][p]- A bug with the spawning of objects in an inaccessible location under the tavern door has been fixed.[/p][p]- The ransom price for "Cultist Blood" from the NPC has been reduced by half.[/p]

Update 2.3.388. Training arena, mount skins, more routes for Transporters



A training arena for practice fights or amateur tournaments has been added to the city, along with 15 new mount skins, new routes for Transporters, and other improvements

Get Wild Terra 2 and packs: https://wildterra2.com/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Changelog for Update 2.3.388[/h2]

[h3]Training Arena:[/h3]
- A new effect "Battle Arena" has been added.
- A new area with a closed arena has been added to the city, where practice fights or amateur tournaments can take place. Near the training arena, an Arena Master has been added, allowing players to save, like at a bed.

[h3]Other changes and fixes:[/h3]
- 15 mount skins from all packs (including Zebra) have been added.
- The price for services with Transporters has been halved. Five new transport locations have been added: Long Ascent, Lumberjack Camp, Miner’s Camp, Abandoned Church, Brongart. Transport is available only in one direction and not with all Transporters.
- Five new potions for object finding have been added (Blueberry, Lingonberry, Wild Strawberry, Ramsons, Mountain Sage). The application time for all object-finding potions has been reduced to 3 seconds.
- Fixed an issue with skill book labels in containers, in the NPC purchase window, and in the exchange window between players.
- A visual display of the active state has been added for the Alchemical Cube.
- Fixed a bug with the space occupied by the Witcher's Cauldron; it now fits in 1 cell and does not block adjacent cells.
- The spawn rate of seagulls on the beach of the main continent has doubled.
- Descriptions for items that can be converted into mount skins have been updated. Additionally, the button name within the item has been updated.
- Fixed a rare bug when generating rooms in the Abandoned Iron Mine, where several iron ore deposits were inaccessible for mining.
- Fixed a bug in room generation in the Dark Forest dungeon, where some monsters appeared in inaccessible locations.
- Fixed a bug that sometimes prevented object highlighting through potions.

Support the servers!


Wild Terra 2 has been around for 5 years thanks to you! Thank you for your support and help in the development of the project.
All content in the game is available without restrictions after a one-time purchase, and recently also in demo mode.

Maintaining and servicing the servers is a significant part of our monthly expenses, which includes server rentals, various additional software, and services. Currently, we spend $1800 monthly on these needs.

We have launched an additional fundraising campaign so that those who want to and can support us can do so in a special section on the website: https://www.wildterra2.com/#pre-servers-support

Thank you!

Easter Event and Update 2.3.386: Mr. Bunny's Quests



The Easter event has begun in the world of Wild Terra 2. Complete festive tasks from Mr. Bunny, search for Easter eggs and lost baskets, try new dishes, and treat your friends! Unique rewards await you. The event will last for 2-3 weeks, and the exact end date will be announced later.

[h3]Get Wild Terra 2 and packs[/h3]

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Changelog for Update 2.3.386[/h2]
[h3]Easter Event:[/h3]
- Mr. Bunny has appeared in the town, where you can take quests and purchase items.
- 5 Easter dishes have been added for restoring fullness.
- 2 Easter dishes with unique effects have been added (these dishes can be obtained as rewards for quests).
- 2 types of unique Easter eggs have been added for restoring inspiration and boosting pet experience (they can be found in Easter eggs and Easter baskets in the world).
- 6 Easter resources have been added for crafting new items and dishes.
- A separate "Easter" branch with new recipes has been added to the crafting window.
- 2 new objects, "Easter Eggs" and "Lost Easter Basket," have been added to the world, which can be found across the main continent, including its desert part.
- You can also find "Easter Eggs" near the executioner's grave in the town cemetery.
- A chain of 10 Easter quests has been added, which can be started in the town with Mr. Bunny.
- 20 daily Easter quests have been added, which can be completed after finishing the main quest chain. You will receive 2 quests per day!
- A unique mount skin, "Riding White Rabbit," has been added (available for purchase from Mr. Bunny).
- A unique backpack skin, "Easter Backpack," has been added (available for purchase from Mr. Bunny).

[h3]Mounts and Witchcraft:[/h3]
- Mounts available in the in-game shop can now be transformed into skins instead of keeping the mount. The mount itself will be lost!
- The option to create a mount skin for the Barghest in the witch's cauldron has been added.
- The drop chance for the Barghest skin from the demon in the basement has been increased from 1% to 5%.
- 5 recipes for creating basic mount skins (Goat, Boar, Deer, Wolf, Bear) have been added to the exotic item crafting system via the leatherworking skill.
- 8 new potions have been added in Witchcraft to highlight objects in the game world.
- 2 new ingredients for Witchcraft (Transmorpha Potions) can be purchased from the witch in the town.
- 5 new mount skins can be brewed in the witch's cauldron.

[h3]Other Improvements and Fixes:[/h3]
- The default quantity of items sold by all merchants is now set to 1 (as the exact amount can be specified during purchase).
- A recipe for "Glass Melting Mixture" has been added to the Pottery Machine.
- "Chitin" has been added to the armor crafting recipe for "Reinforced Leather."
- Skill books now include descriptions in inventories.
- The cooldown time for the "Absolute Protection" bonus in the "Guardian's Shield" has been increased from 40 to 50 seconds.
- A bug that prevented clay excavation from being counted in the "Buried Treasure" quest has been fixed.
- A bug causing the tutorial arrow to point to the ranged weapon button instead of the melee button has been fixed.
- The volume of heavy and very heavy footsteps from large mounts and monsters, as well as the sound of dragon wings flapping, has been reduced.