
And we will also hold a Free Weekend from April 15 to 18! Follow the news.
In this update, we have added throwing grenades to the game (7 types with different effects), in buildings you can now see the recipes and fuel available for this, also added new ingredients, recipes and buildings. Improved camera behavior, optimization and many other changes!
Thank you very much for your support. Thanks to you, the game gets better with every update!
[h2]Update 2.1.306. Changelog[/h2]
[h3]What's new:[/h3]
- We have added different types of grenades to the game (7 in total), which can be crafted or found in drops.
- Now in production buildings you can see the available types of fuel and recipes.
- Packing a dominium on the main continent now costs in-game money. The cost depends on the size (type) of the dominium. Added confirmation window before transfering.
- Added new ingredients: Distilled Water, Lime Saltpeter, Saltpeter, Black Powder, and related recipes.
- Added new building Saltpeter Pit.
- Added Sulfur ore and the ability to process it into Sulfur.
- Added Sulfur ore deposits to the Mine.
- In the Alchemy Still, you can more profitably process Sulfur Ore into Sulfur.
- Added a new bonus "Chance to collect rare resources twice".
- A new effect "Braised Dead Flesh" has been added to the dish "Braised Dead Flesh with Celandine".
- When skinning Invaders from the Ancient Swarm, you can get "Poison Claw".
- Steel mace added to crafting.
[h3]Improvements and optimization:[/h3]
- Increased the chance of obtaining Sulfur from Coal deposits from 5% to 10%.
- Increased the chance of mining Sulfur from large Coal deposits from 10% to 15%.
- Some alchemy recipes have updated ingredient requirements.
- Now smelting a Morbium Bar requires 2 x Morbium Smelting Blend instead of 3.
- Some characteristics of the Iron Mace have been changed.
- Added a chance to Stun for 3 seconds to Steel and Iron Maces.
- Now each zone has its own color and inscription, explaining its danger and features.
- Added completely safe zones on Elion and Iteria.
- The camera now does not fall into the ground, and later we will also make it so that it does not fall into objects.
- Fixed a bug that caused FPS to drop when first gaining a skill level, opening a skill book, hovering over an NPC.
- Fixed a bug due to which the block of bonuses of the equipment window was recalculated even when the window was closed.
- Optimized memory usage for textures and models.
- Brewer Kiemas, changed the recipe of his special beer.
[h3]Fixes:[/h3]
- Fixed a critical bug due to which trees could be placed outside the border of the dominium.
- Fixed a critical bug due to which doorways remained when transferring a dominium.
- Fixed a bug due to which the Christmas tree could not be deleted and unpacked.
- Stone Town Hall no longer causes invisible wall errors.
- Fixed an issue where the screen resolution selection interface would not display the current resolution.
- Fixed a bug due to which shots from a sling after firing fire arrows from a bow looked wrong.
- Fixed a bug due to which the volume settings were not applied to some fireworks sounds.
- Fixed a bug with increased production of Leper Blood from some monsters of the Plague Island.
- Fixed an issue where the Vsync setting might not be saved, and fixed an issue where it was not clear that the Vsync settings and FPS limit were mutually exclusive.
- Fixed water in the cave.