1. Wild Terra 2: New Lands
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Wild Terra 2: New Lands News

Hotfixes 2.1.307

- Fixed a critical bug due to which it was impossible to attack criminals in the safe zone.
- Fixed a critical bug due to which pets did not deal damage to monsters and animals in the safe zone.
- Improved information displayed when changing zones.
- Fixed a bug with displaying prices in the auction.

Major Update 2.1.306. Grenades, new recipes and many improvements



And we will also hold a Free Weekend from April 15 to 18! Follow the news.

In this update, we have added throwing grenades to the game (7 types with different effects), in buildings you can now see the recipes and fuel available for this, also added new ingredients, recipes and buildings. Improved camera behavior, optimization and many other changes!

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.1.306. Changelog[/h2]

[h3]What's new:[/h3]
- We have added different types of grenades to the game (7 in total), which can be crafted or found in drops.
- Now in production buildings you can see the available types of fuel and recipes.
- Packing a dominium on the main continent now costs in-game money. The cost depends on the size (type) of the dominium. Added confirmation window before transfering.
- Added new ingredients: Distilled Water, Lime Saltpeter, Saltpeter, Black Powder, and related recipes.
- Added new building Saltpeter Pit.
- Added Sulfur ore and the ability to process it into Sulfur.
- Added Sulfur ore deposits to the Mine.
- In the Alchemy Still, you can more profitably process Sulfur Ore into Sulfur.
- Added a new bonus "Chance to collect rare resources twice".
- A new effect "Braised Dead Flesh" has been added to the dish "Braised Dead Flesh with Celandine".
- When skinning Invaders from the Ancient Swarm, you can get "Poison Claw".
- Steel mace added to crafting.

[h3]Improvements and optimization:[/h3]
- Increased the chance of obtaining Sulfur from Coal deposits from 5% to 10%.
- Increased the chance of mining Sulfur from large Coal deposits from 10% to 15%.
- Some alchemy recipes have updated ingredient requirements.
- Now smelting a Morbium Bar requires 2 x Morbium Smelting Blend instead of 3.
- Some characteristics of the Iron Mace have been changed.
- Added a chance to Stun for 3 seconds to Steel and Iron Maces.
- Now each zone has its own color and inscription, explaining its danger and features.
- Added completely safe zones on Elion and Iteria.
- The camera now does not fall into the ground, and later we will also make it so that it does not fall into objects.
- Fixed a bug that caused FPS to drop when first gaining a skill level, opening a skill book, hovering over an NPC.
- Fixed a bug due to which the block of bonuses of the equipment window was recalculated even when the window was closed.
- Optimized memory usage for textures and models.
- Brewer Kiemas, changed the recipe of his special beer.

[h3]Fixes:[/h3]
- Fixed a critical bug due to which trees could be placed outside the border of the dominium.
- Fixed a critical bug due to which doorways remained when transferring a dominium.
- Fixed a bug due to which the Christmas tree could not be deleted and unpacked.
- Stone Town Hall no longer causes invisible wall errors.
- Fixed an issue where the screen resolution selection interface would not display the current resolution.
- Fixed a bug due to which shots from a sling after firing fire arrows from a bow looked wrong.
- Fixed a bug due to which the volume settings were not applied to some fireworks sounds.
- Fixed a bug with increased production of Leper Blood from some monsters of the Plague Island.
- Fixed an issue where the Vsync setting might not be saved, and fixed an issue where it was not clear that the Vsync settings and FPS limit were mutually exclusive.
- Fixed water in the cave.

On April 1, we decided to remove all chat bans in the game

On April 1, we decided to remove all chat bans in the game. Congratulations to everyone associated with this holiday! Don't forget to follow the rules and be polite to other people.

Have a nice game!

Hotfixes 2.1.305

We kindly ask you to accompany your reports with comments, please. Very often, it is difficult to understand from the screenshot what exactly we need to pay attention to. Also, we have enough information about invisible walls bug, so please, don’t sent this reports.

- Fixed transitions of rivers to the banks, the height of the river.
- Fixed a bug due to which, when a player approaches an NPC, the light could blink.
- Improved memory usage optimization.
- Slightly reduced overall GPU and CPU load.

Update 2.1.304. New engine version, sending feedback directly from the game



Wild Terra 2 switched to a new version of the engine. This allowed us to fix a problem with “invisible walls”, and now new technical solutions are available for us to optimize the server and graphics, a better visual. Now you can send feedback or bug report directly from the game, by pressing F10 (the system will automatically take a screenshot).

Outwardly, nothing has changed, but on the technical side there have been major changes in almost all parts of the game, and we probably missed a few non-obvious bugs. We will follow your feedback and fix bugs on the next patch.

Thanks a lot for your support. Thanks to you, the game gets better with every update!

[h3]Update 2.1.304. Changelog[/h3]
- Updated Unity engine version from 2018.4 to 2021.2.
- Fixed bug with invisible walls.
- Now you can send a bug report directly from the game by pressing F10.
- Changed the names of continents, islands and cities to be more artistic.
- Partially distributed the constant load from the video card to the processor.
- Fixed a bug due to which the position of the cloak of the male character was taken from the female version.

Also, we recently added soundtrack from the game:

https://store.steampowered.com/app/1783440/Wild_Terra_2_New_Lands__Original_Soundtrack/