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Wild Terra 2: New Lands News

Hotfixes 2.1.305

We kindly ask you to accompany your reports with comments, please. Very often, it is difficult to understand from the screenshot what exactly we need to pay attention to. Also, we have enough information about invisible walls bug, so please, don’t sent this reports.

- Fixed transitions of rivers to the banks, the height of the river.
- Fixed a bug due to which, when a player approaches an NPC, the light could blink.
- Improved memory usage optimization.
- Slightly reduced overall GPU and CPU load.

Update 2.1.304. New engine version, sending feedback directly from the game



Wild Terra 2 switched to a new version of the engine. This allowed us to fix a problem with “invisible walls”, and now new technical solutions are available for us to optimize the server and graphics, a better visual. Now you can send feedback or bug report directly from the game, by pressing F10 (the system will automatically take a screenshot).

Outwardly, nothing has changed, but on the technical side there have been major changes in almost all parts of the game, and we probably missed a few non-obvious bugs. We will follow your feedback and fix bugs on the next patch.

Thanks a lot for your support. Thanks to you, the game gets better with every update!

[h3]Update 2.1.304. Changelog[/h3]
- Updated Unity engine version from 2018.4 to 2021.2.
- Fixed bug with invisible walls.
- Now you can send a bug report directly from the game by pressing F10.
- Changed the names of continents, islands and cities to be more artistic.
- Partially distributed the constant load from the video card to the processor.
- Fixed a bug due to which the position of the cloak of the male character was taken from the female version.

Also, we recently added soundtrack from the game:

https://store.steampowered.com/app/1783440/Wild_Terra_2_New_Lands__Original_Soundtrack/

Update 2.1.303. Bug fixes



In this update, we fixed bugs with screen resolution changes, key binding and FPS capping, added effects for shield abilities and sounds. We have begun the transition to a new version of the Unity game engine, which fixed a bug that caused invisible walls to appear in the game, as well as many other improvements. The transition will require a lot of related systems and components to be reconfigured, so don't expect new content in the next patch. We will also look to add rewards from the current Supporter Packs for the next update.

Thanks a lot for your support. Thanks to you, the game gets better with every update!

[h3]Update 2.1.303. Changelog[/h3]

Improvements and bug fixes:
- Added screen resolution setting to the options menu.
- Added effects to active abilities of shields, improved already added effects.
- Added sounds to all abilities with visual effects.
- Additional keys for belt slots can now be rebinded.
- Fixed a bug due to which the pet summon key setting was not saved.
- Fixed a bug due to which the list of quests sometimes did not update.
- Fixed an issue where the frame limit in settings might not be applied due to the Vsync setting being enabled.
- Fixed Vsync actual display bug.
- Fixed the graphics of the beaches of the starting island.

Update 2.1.302. Keybinding menu and updated animations



[h3]Keybinding and other improvements[/h3]
- Added a menu for binding control keys in the game settings. The old window before starting the game is removed, and if you changed controls, you will need to remap it.
- Increased the reward in the final chest of the Hidden Thicket on Plague Island.
- Updated some of the animations of basic actions and abilities.
- Light and Heavy armor abilities now have visual effects.
- Updated icons for buttons in daily quests and the guild window.
- Cranberries have been added to spawns on the main continent.
- Information about the need to complete quests through the journal window is now clearer.
- Reduced the number of trees in the southern region.
- Removed Christmas recipes from the crafting book.

[h3]Bug fixes[/h3]
- Fixed a bug due to which the pet's health bar after being summoned was not full.
- Fixed a bug with the grape stage timer.
- Fixed a bug due to which disconnecting from the server in the Hidden Thicket resulted in the player appearing on the continent instead of the plague island.
- Fixed a bug due to which the surfaces in the southern region did not get wet during rain.
- Fixed a bug due to which part of the ocean was visible in a canyon.

Hotfix 2.1.301

- Fixed a critical bug with increased critical damage.
We considered the option of rolling back progress by 2 days (technically the shortest possible time). After examining the data in detail, we decided not to do this, since the consequences of the rollback will affect the work of several hundred players, while the damage from the exploit affects only two servers and several dungeon runs, which is not critical for the economy in general. We remind you that the game is in development and such cases can sometimes occur.

- Now, when leaving a hideout in a Plague city, the player receives an Appearance effect that protects against attacks.
- Fixed a bug with the number of skeletons in the daily quest.
- Reduced the reward for killing the bloody bear in the daily quest.