Hotfix 2.1.291
Hotfix 2.1.291
- Significantly increased the respawn speed of all monsters and resources on the Plague Isle.
- Increased the amount of experience gained for crafting items from Plague Isle materials.
- Fixed the priority of the attacks of the Barghest pet. A ferocious bite that knocks players off a mount is now the first attack.
- When chopping trees and picking apples on the Starting Island, angry guardian animals no longer appear.
- Fixed alchemical buildings.
- Fixed a bug with an impassable place on the pier.
- Improved areas for placing ships in the port.
- Fixed a bug due to which the music of the Plague Isle could switch to the music of the continent.
- Fixed a bug due to which the player's indicator on the minimap swayed when riding some types of mounts.
- Fixed a bug with choosing a hairstyle.
We wanted to make Plague Isle dangerous and confrontational, but so that the difficulty gradually increases. Therefore, the locations are configured as follows (this is not an error):
- Dark Forest. Death without losing any loot.
- Swamp Marsh. Death with loss of inventory.
- Plague City. You can loot the inventory of other players.
- Next location. You can loot the inventory of other players.
- Significantly increased the respawn speed of all monsters and resources on the Plague Isle.
- Increased the amount of experience gained for crafting items from Plague Isle materials.
- Fixed the priority of the attacks of the Barghest pet. A ferocious bite that knocks players off a mount is now the first attack.
- When chopping trees and picking apples on the Starting Island, angry guardian animals no longer appear.
- Fixed alchemical buildings.
- Fixed a bug with an impassable place on the pier.
- Improved areas for placing ships in the port.
- Fixed a bug due to which the music of the Plague Isle could switch to the music of the continent.
- Fixed a bug due to which the player's indicator on the minimap swayed when riding some types of mounts.
- Fixed a bug with choosing a hairstyle.
We wanted to make Plague Isle dangerous and confrontational, but so that the difficulty gradually increases. Therefore, the locations are configured as follows (this is not an error):
- Dark Forest. Death without losing any loot.
- Swamp Marsh. Death with loss of inventory.
- Plague City. You can loot the inventory of other players.
- Next location. You can loot the inventory of other players.