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Wild Terra 2: New Lands News

Hotfix 2.1.291

Hotfix 2.1.291
- Significantly increased the respawn speed of all monsters and resources on the Plague Isle.
- Increased the amount of experience gained for crafting items from Plague Isle materials.
- Fixed the priority of the attacks of the Barghest pet. A ferocious bite that knocks players off a mount is now the first attack.
- When chopping trees and picking apples on the Starting Island, angry guardian animals no longer appear.
- Fixed alchemical buildings.
- Fixed a bug with an impassable place on the pier.
- Improved areas for placing ships in the port.
- Fixed a bug due to which the music of the Plague Isle could switch to the music of the continent.
- Fixed a bug due to which the player's indicator on the minimap swayed when riding some types of mounts.
- Fixed a bug with choosing a hairstyle.

We wanted to make Plague Isle dangerous and confrontational, but so that the difficulty gradually increases. Therefore, the locations are configured as follows (this is not an error):
- Dark Forest. Death without losing any loot.
- Swamp Marsh. Death with loss of inventory.
- Plague City. You can loot the inventory of other players.
- Next location. You can loot the inventory of other players.

Halloween unique rewards pack is now available!



[h2]Hurry up to buy with a 15% discount![/h2]

Buy right now:
https://store.steampowered.com/app/1785760

[h2]Halloween Pack:[/h2]
  • Unique Halloween Cloak
  • Skeletal Horse mount
  • Jack-o'-lantern in a bone hand (Torch skin)
  • Halloween Avatar
  • Coffin (bed skin - a place of resurrection)


After purchase, you need to re-enter the game so that all rewards will be added to your account.

Grand Update 2.1.290. Plague Island. Part Ⅰ



Plague Isle is available for exploration. Build your ship or buy a ticket from the captain in the Port city, go to explore new territories, get valuable resources, fighting a lot of new monsters, but be careful - these lands are saturated with death, danger, and disease!

More details about all changes are below.


[h2]Changelog. Update 2.1.290[/h2]
[h3]Expeditions:[/h3]
- Added a Port City to the northeast of the Continent.
- For an expedition to the Plague Isle, you need to build your ship or use the services of other players and NPC captains. (For owners of the Prosperous Merchant pack, the Merchant Ship is available for building, you must re-enter the rewards key in the game menu).
- Added recipes for building ships of three tiers. Ships differ in cargo and player capacity. The resources needed to create the boat and supplies for the journey are consumed at the first construction. Upon subsequent placement of the ship, only supplies for the expedition will be consumed.
- To load/unload things on the ship, you need to contact the NPC Quartermaster.

[h3]Plague Isle:[/h3]
This is the first part of the Plague Isle update. We plan to make two more parts containing new territories, a dungeon, a quest chain, more monsters and rewards, pets and mounts, different decor, and other content. Much of the above is almost ready, so the second part of the update will be available in 1-2 weeks.

- Explore a new territory - Plague Isle. Doomed Village, Dark Forest, Viscous marshlands, and Plague City await you.
- Across the island, the effect of Acrid Air is active: you cannot use mounts from other continents, and the corpses of players and thrown objects quickly decompose. In some territories, there are other effects, we recommend paying attention to it, the island is very dangerous.
- Added disease and infection mechanics.
- Added a new type of damage and protection from it.
- More than 15 new monsters.
- Production chains, new materials obtained by mining and crafting for most professions.
- New sets of armor from Morbium metal and Leprous skin, as well as weapons of all types.
- Improved versions of warehouses and other buildings you can build from the materials of the Plague Isle.

Plague Island. Release date and details of the great update



We continue our series of articles about seasonal continents. This time we will focus on the most important thing: what to expect from the new continent and when?

Link to the previous article in the series.

Remember that this is currently only a concept that may change in the future.

[h3]Plague Island[/h3]
Adventure awaits you on a gloomy island that has long been consumed by plague. Endless diseases and epidemics have left a serious imprint on the flora and fauna and the lifestyle of local residents. Staying in most areas is dangerous not only because of the starving critters and the risk of infection, but also other travelers trying to survive and get their hands on Morbium.

[h3]Morbium and other Plague Island rewards[/h3]
Morbium (Ore of the Dead) - a valuable resource with which you can endow your blade or armor plates with special properties. Equipped with morbium, you can defeat even the most powerful critters on Plague Island. You will also need this equipment on the main continent to become stronger in PvE and PvP battles.
But Plague Island is rich not only in the Ore of the Dead, but you can also get leprous hides and organs, grim wood, spores, arsenic, and many other materials, minerals, and herbs useful for almost all professions. Use new materials to construct improved production buildings, storages, and gloomy decorations for your territory. Craft new ingredients, medicines, and equipment. Get unique pets and mounts!

[h3]Plague Island world[/h3]
Explore the Dark Forest and the dangerous Marshlands, the Plague City, with its maze of streets and large abandoned houses, many decayed corpses, and dangerous inhabitants. Get to the most distant places - Infected Bog and a new dungeon.

[h3]Plague Island release date[/h3]
This great update will be out on October 14th! There will be no additional charges for content and rewards in this update.

In the next article we will tell you more about the inhabitants of the Plagued Continent, diseases, and zone rules (PvP, loot rules, etc.).

Update 2.0.289. More than 25 new abilities for peaceful skills!



Added 25+ passive and active abilities for peaceful skills. Get the chance to create two things at a time, save tons of resources, and learn the secrets of Russian fishing! Also, there are optimization improvements. In parallel, we continue to work on a new continent and in the coming days, we will share the details and release date of the largest update for Wild Terra 2.

Thanks a lot for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.0.289. Changelog[/h2]

[h3]New passive and active abilities[/h3]
- Added over 25 passive and active abilities for peaceful skills.
- Some new abilities require consumables to use.

[h3]Other changes and bug fixes[/h3]
- Added a new dish "Strawberry Dessert" to restore fruit satiety.
- The chef now sells milk.
- Next to the groom, the horses that he sells are now displayed.
- Now you can buy 10 seeds from the farmer at once.
- Fixed a bug due to which snow could appear in dungeons.

- Optimized memory handling for textures and sounds.
- Optimized the graphics of some frequent buildings.
- Improved fort optimization.
- Improved optimization of some locations on the main continent.