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Wild Terra 2: New Lands News

Reports from the devfield. What we are working on?



The next major update will be out on July 29th! We'll be adding a new support role, buff the daggers, adding a few pets and horses, balancing stamina costs, and many other changes and fixes.

[h3]What's in the next update:[/h3]
- Healing skill. You can apply bandages, ointments, and medicines to pets and other players (from a short distance), remove negative effects and sacrifice your health to save others. 6 abilities and new skill bonuses await you.
- New pets and Horses. When gathering some materials and fishing, there is a chance of spawning a small angry animal (the type depends on material), which can be tamed. Also, we have added horses - you can hunt for rare horse colors and new bonuses.
- Daggers and light armor. The knives will have 3 new abilities at once, which will better reveal the role of these deadly assassins. And light armor will have a passive ability to reduce stamina costs.
- Stamina cost balance. All abilities, some simple hits, and defensive mechanics cost almost nothing (stamina). We want to increase the cost to make the choice of using abilities and replenishing stamina more important.
- Bolases. Will be used to slow down the target and also help knock the player off the mount.
- A bit about other improvements. Auto run function, the ability to equip a pet in a mount slot, a winemaker's villa, and other changes.

We are also continuing to work on a new continent and more related content, but these changes will appear in the game at a later date.

Reports from the devfield. What we are working on?



Right now we are actively working in several areas at once:
- New continent. The general concept of gameplay, locations, and new mechanics has already been worked out. Work is underway on the design of the territories. I can't wait to tell you about it, but more on that later, when there are more details and screenshots!
- Support role. We are working to develop Healing into a profession used in battle, with a unique tool of this profession. You can apply bandages, ointments, and medicines to pets and other players, free allies from negative effects and sacrifice your health to save others. This will not feel like a classic caster-healer, but more like a more realistic doctor from the battlefield.
- New tameable animals. We made sure that during the extraction of resources and fishing there was a rare chance of the appearance of a small formidable animal (be careful with it!), which can be tamed.
- Horses. We have added horses - they become mounts immediately after taming and are equipped in the mount slot.

Update 2.0.284. Battle axes and daggers, auction fixes, more time for dominiums



In this update, we have improved the auction, added battle axes and daggers, a special pack of rewards for streamers, extended the duration of dominiums, and other changes!

[h3]Changelog. Update 2.0.284[/h3]

A special pack of rewards for streamers has been added!

Auction:
- Added section for belts.
- Now at the auction, tamed pets will have their level displayed in the name.
- Fixed a bug due to which some items were in the wrong categories of the auction. The fix will only affect new lots, and old products may fall into the wrong category. We recommend that you cancel the current lots in order to be placed in the correct category.
- Improved lot statuses for better seller convenience.
- Now for items that cannot be sold, a message is displayed when you try to put them up for auction or put them in a merchant's window.
- Fixed a bug due to which the auction buttons did not work after restarting the game server.
- Fixed a bug due to which it was possible to get to non-existent auction pages.
- Fixed a bug due to which the font in the money input fields could disappear at some resolutions and interface scaling settings.
- Fixed a bug due to which the cost of an instant purchase was not displayed in the tab of your lots if a bid was made on the item.

Axes and daggers:
- Added iron and steel battle axes and daggers.
- Lumberjack's iron and steel hatchets, as well as hunting knives now have lower damage indicators.
- Battle axes (including Anathema) and daggers can now be used for loot, but have worse bonuses for this.
- Executioner axe, Sangium and Zuperium axes are slightly strengthened.
- Replaced some weapon models.
These are not final changes for the Knives. In the future, we plan to revise their balance and add more active and passive abilities.

For beginners:
- The character now eats simple raw food faster.
- Increased the combat characteristics of the Stone Knife, Skeleton Sword.
- Instead of rags, new base rings and amulets can now be found in loot and godsends.
- Reduced skill requirement for crafting a Wooden Shield. The quest now requires blocking 50 damage instead of 100.

Other changes:
- The time before packing dominiums in the absence of the owner is increased to 5-10-15 days.
- Now you can buy the Postponement Deed from the librarian, which gives you the opportunity to be out of the game for up to 30 days and not be afraid that your dominium will be automatically packed due to your absence.
- Now if the animal is locked in the dominium, it will start to panic and die, unable to withstand life in captivity. There will be no loot in the carcass of such an animal.
- The combat characteristics of the Wonderful Tool have been slightly reduced.
- In the crafting book, the categories of some weapons have been changed for more convenient navigation.
- Updated sword icons.
- Increased bonuses from food on the speed of creation, collection, and the number of materials received.
- By double-clicking on an untamed pet in the inventory, an attempt is now made to feed it.
- Slightly reduced chance of finding beetles. Increased chance of catching small shellfish.
- Improved the logic of separating items with held-down Ctrl when moving them into a container and on top of each other.

Fixed bugs:
- Fixed a critical bug that caused weapons with no quality stats to always do the lower damage limit.
- Fixed the sound of the mill.
- Now the missing items from the inventory that is out of the number of slots or overlapped in case of errors will appear in free slots.
- Now all items that cannot be sold, transferred, or put out have a corresponding mark. Fixed the message for such items that can only be placed in the warehouse of the town hall.
- The description of an untamed pet no longer displays the casting time of its summon.
- During a storm, it is now significantly lighter.

Hotfix 2.0.282

- Fixed some prices for selling ready meals to the chef.
- Fixed a bug due to which more than one belt was required to upgrade the Venom belt.
- The requirements for taming Hares and Foxes have been slightly reduced.
- Slightly reduced the level requirement for skinning Goats.

We are aware of the problem, but will be fixed later:
- If after restarting you do not exit the game, the auction house will not work.

Major Update 2.0.281. Auction, levels of exotic items, improvement of Crypts



Added Auction - send goods for sale, place bids, buy items even from other servers! Exotic items now have upgrade levels instead of quality. Crypts on the graveyard are now created by randomly generating rooms, a new boss has been added, as well as godsends that require the Identification skill. A new farmer trader, increased convenience when crafting a large number of items and its division into stacks, and much more awaits you!

[h2]Changelog. Update 2.0.281[/h2]

- Added Korean, but translation is not complete. We remind you that the game is translated by our community. If you would like to help translate the game into your native language, please email us at [email protected].

[h3]Auction[/h3]
To ensure that the Auction does not completely replace ordinary trade, communication, competition on one server remains - we have set a time limit on bids, as well as commissions: 10% from the seller when selling any item, as well as an additional 10% from the buyer when trading overseas (buying from another server).

- Auction has been added to the game. To access it, you need to build the Auction House. List goods for sale, place bids, buy things even from other servers!
- Available search and sorting by various filters (quality, item type, etc.).
- We will continue to improve the usability, functionality, and interface of the Auction in the next updates.

[h3]Exotic item levels[/h3]
Through your testing, we realized that exotic items were giving too much of an advantage over the difficulty of creating them. We decided to make its creation difficult and interesting, and the characteristics more controllable, removing the quality. It will be much more difficult to get the maximum level, but the characteristics of such an item will exceed the previous 160 quality exotics. We had to make a difficult decision regarding the already created items in the game - they will all get level 1. We are sincerely sorry for the effort the players put in to achieve maximum quality, but this is the best option to keep developing and testing. The game is in early access, evolving, and many things cannot remain unchanged, and changes sometimes require losses.

- Exotic items now have 4 upgrade levels and have no quality. As the level increases, characteristics increase, visual effects are added.
- All current exotic items will get 1st level.
- Items of levels 3 and 4 cannot be transferred or lost, but its creation does not have level requirements.
- Added more than 20 new recipes and materials that will be required to upgrade levels 3 and 4.

[h3]Updated Crypts[/h3]
- Crypts on the graveyard now have a random generation of rooms, enemies, and rewards.
- Added godsends requiring the Identification skill.
- Added a new boss!
- The entrance to the crypts is now highlighted.
- Added crypt minimap.

[h3]Other changes and improvements[/h3]
- Some city merchants are now in houses. Added interiors of such rooms.
- Added new trader Farmer Jack.
- Added a button in the crafting window to create the maximum number of items until the resources run out.
- Added division by exact amount when dragging items while holding down Ctrl.
- Added the ability to go to the recipe in the repair window.
- Selling ready meals and alcohol to the Chef is now more profitable.
- Added gatherable stumps, snags, and bushes. There are no more non-removable snags and other similar obstacles.
- It is no longer possible to commit suicide in the safe zone in front of the mountain fortress.
- Added new sounds: windmill, Taunt ability, swamp creatures.

[h3]Fixes[/h3]
- Fixed a bug due to which the summoned pet could appear on the back of the wall from the player.
- Tall towers now hide when overlapping your character.
- Fixed some bugs with the repair window.
- Unrecognized items can no longer be sold.
- Fixed a bug due to which the server checks of the dominium zone and zones of no construction when moving and unpacking buildings did not work.
- Fixed a bug when pressing the "V" button that did not start the creation of an item if the text field with the quantity was active.
- Fixed window shaking error when scaling the interface.
- Fixed a bug due to which the double experience was not given to Pottery when using amethyst jewelry.
- Fixed bug with sticky icons when dragging with the mouse.
- Fixed a bug with darkened icons if you close the container window while dragging.
- Fixed a bug due to which Esc did not close the repair window.
- Fixed a bug due to which the information of requirements and materials in the repair window was not updated.
- Fixed a bug due to which Hit with a Heavy Shield would provoke the target even without hitting it.