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Wild Terra 2: New Lands News

Update 2.1.302. Keybinding menu and updated animations



[h3]Keybinding and other improvements[/h3]
- Added a menu for binding control keys in the game settings. The old window before starting the game is removed, and if you changed controls, you will need to remap it.
- Increased the reward in the final chest of the Hidden Thicket on Plague Island.
- Updated some of the animations of basic actions and abilities.
- Light and Heavy armor abilities now have visual effects.
- Updated icons for buttons in daily quests and the guild window.
- Cranberries have been added to spawns on the main continent.
- Information about the need to complete quests through the journal window is now clearer.
- Reduced the number of trees in the southern region.
- Removed Christmas recipes from the crafting book.

[h3]Bug fixes[/h3]
- Fixed a bug due to which the pet's health bar after being summoned was not full.
- Fixed a bug with the grape stage timer.
- Fixed a bug due to which disconnecting from the server in the Hidden Thicket resulted in the player appearing on the continent instead of the plague island.
- Fixed a bug due to which the surfaces in the southern region did not get wet during rain.
- Fixed a bug due to which part of the ocean was visible in a canyon.

Hotfix 2.1.301

- Fixed a critical bug with increased critical damage.
We considered the option of rolling back progress by 2 days (technically the shortest possible time). After examining the data in detail, we decided not to do this, since the consequences of the rollback will affect the work of several hundred players, while the damage from the exploit affects only two servers and several dungeon runs, which is not critical for the economy in general. We remind you that the game is in development and such cases can sometimes occur.

- Now, when leaving a hideout in a Plague city, the player receives an Appearance effect that protects against attacks.
- Fixed a bug with the number of skeletons in the daily quest.
- Reduced the reward for killing the bloody bear in the daily quest.

Update 2.1.300. Daily quests



Added boards with daily quests from locals, new abilities for a number of skills, as well as some other improvements and fixes.

Thanks a lot for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.1.300. Changelog[/h2]

[h3]Added and improved:[/h3]
- Daily quests have been added. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city, and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you!
- Added new abilities for Swords, Axe, Maces, and Farming skills.
- The recipe page now lists the minimum required quality value for a Master's Mark.
- Added clarification about the factors affecting the quality of crafted items.
- Updated icons for all buildings and actions.
- Updated minimap icons for some NPCs.
- Updated some character animations.
- Improved cloak physics.
- Added large deposits of clay and blueberries.

[h3]Fixed:[/h3]
- Fixed a bug due to which weapons that had the effect of slowing were mistakenly included in the category of traps in the auction. To change the category, the item must be re-listed.
- Fixed a bug with the position of icons on the minimap.
- Fixed the position of the camera in the equipment window, in which the character on horseback could not be seen completely.
- Fixed some inaccessible spawn locations, borders of continents and water bodies, bugs with textures on the graveyard.
- Fixed a bug due to which light shoulders were not displayed on the character.
- Fixed the mini-map of the transition area to the southern region.
- Fixed display of the progress bar for medicine and farming bonuses, taking into account speed bonuses.

Reports from the devfield. What we are working on?



Friends! There has been no news from us for a long time, and the reason for this is COVID, which our team experienced. We have almost recovered, and soon we will start working at full capacity again, which means more often to please you with updates and news! The next update will be out in a few days. What will it include:

1. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you!
2. Several new abilities for Swords, Axes, Maces, and Agriculture skills.
3. Improvements and fixes. Icons of all buildings and actions have been updated, cloak physics have been fixed, some animations have been improved, and more.
4. Also, we are working on adding large deposits and monsters (similar to those already added on Plague Island, but for resources and monsters of the continent).

[h3]Lunar New Year Sale! [/h3]
Right now you can purchase Wild Terra 2 with a 50% discount, as well as a Christmas pack with a 25% discount.

Hotfixes 2.1.299

[h3]South territory[/h3]
- Fixed inaccessible spawn locations.
- The transition points between zones have been improved to make it safer to leave the "island of safety".
- Reduced value of rewards from graves.
- Balanced rewards in harpy nests. The main change: Chests, Pants, and Helmets from Zuperium and Sangium were removed from the loot, as well as Chests of steel, iron, hardened leather and studded leather. The maximum quality of Pants and Helmet from Steel, Iron, Hardened Leather and Studded Leather has been reduced from 170 to 165.
- Spawn of harpy nests has a slightly lower cooldown, increased chance of a reward spawning instead of a harpy.
- The list of rare drops from harpies has been changed.

[h3]Other fixes[/h3]
- Fixed a bug due to which weapons from Sangium were not displayed in the equipment window.
- Updated over 50 building icons.
- Fixed the Russian name of the category "Christmas" in the English version of the game.
- It is no longer possible to commit suicide in the basement of the survivors.