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Wild Terra 2: New Lands News

Forest Keeper pack: Steam key, unique rewards, and save forests on Earth!



The unique Forest Keeper package is already available! Hurry up to buy until May 10th.

Part of the money from the sale of this pack will go to charity. For each purchase, 1 tree will be planted. Together we can save the forests of our planet!

[h3]This pack contains:[/h3]
  • Steam key of Wild Terra 2.
  • Moose mount.
  • Forest Keeper's Cloak.
  • 10 sprouts of a decorative tree.

Also, if you already have a Steam key, you can purchase rewards separately.

[h2]Purchase the Forest Keeper pack[/h2]

Update 2.0.279. Dungeon minimaps and other improvements



In this update, we focused on fixing a number of bugs and inconveniences. The next update will contain more content, details in next week's announcement!

[h3]Changelog. Update 2.0.279[/h3]

Improvements:
- Added minimap for dungeons: Fort, Mine, Secret Hideout.
- The final hideout room has been enlarged for a more comfortable boss fight.
- Added new pages of the traveler's diary.
- Now a successful request to trade and refusal to trade by another player is accompanied by messages, which makes the process more understandable.
- Now items in inventory that are placed for sale to a merchant or player are marked with a different color.
- Now an item that was displayed in the trade window with another player can be removed by clicking on it.
- Now items from the inventory can be added to the trade window with another player by Shift-clicking.
- Added a road to the abandoned mountain (which will also make it impossible to block the path there).
- Now exit from a random dungeon requires confirmation, so as not to leave it when you misclick on the exit.
- Hiding floors and roofs will now keep their shadow, which looks more realistic.
- Improved and optimized graphics in Secret Hideout.

Fixes:
- Fixed a bug due to which the cloak could lose shape when entering and exiting the dungeon.
- Fixed a bug due to which the pointers continued to indicate the direction, even if the target is on a different continent or in a dungeon. Now such pointers will disappear.
- Fixed a bug in the character animation controller that occurred when riding a mount.
- Fixed a bug that caused the skill abilities for ranged weapons to act at a far distance than the weapon itself.
- Fixed a bug due to which some types of bandages, antidote, and medicine could be applied while stunned.
- Fixed a bug due to which the trade window between players did not display the item quality frame.
- Fixed a bug due to which information about another player, when hovering over him with the cursor, remains on the screen when he is disconnected from the server.
- Fixed some territories with inaccessible spawn.

Hotfix 2.0.278

- Fixed a bug due to which mounts could not be equipped through the inventory or from the quick action bar.
- Fixed missing graphics for stones in the Fort.
- Some translations have been updated.

Major Update 2.0.277. Difficulty levels, new randomized dungeons, and more!



In this update, we've added a choice of difficulty when entering dungeons, new randomized dungeons for solo players, a system for reporting intruders, and many other improvements and fixes.

[h3]Changelog. Update 2.0.277[/h3]

Difficulty levels:
- Before entering any dungeon, you can now choose one of five difficulty levels. The harder it is, the higher the rewards and levels of opponents!

Dungeons for solo players:
- Mines. Randomly generated dungeons for iron mining. Here you can meet new opponents: Infected Bat, Cave Spider, Insidious Kobold. The entrance is always located in one place.
- Mysterious hideout. A randomly generated dungeon, the entrance to which can be found at random locations on the Continent. Godsends, scraps, bosses and treasures are a real adventure!

Reporting system:
- If you meet an offender in the game world or in the chat, you can inform us about him by selecting the appropriate category: “Cheats / Using bugs”, “Bot program”, “Real money trading”, “Insults, excessive abuse”. This will help to better counteract violators and apply penalties.

Changing bows and sling:
- Added modifiers for armor penetration by projectiles.
- Reduced the cost of crafting arrows, now it have become more affordable and are a good alternative in many aspects of the game.
- Reduced the requirement to craft a composite bow by 5 levels.
- Rebalanced hunting and composite bow, bow parameters are now in line with cost expectations.
- A leather sling has been added to the craft.
- Added new types of sling projectiles, including Spiked - with a chance to cause bleeding.

Other changes and improvements:
- Improved the balance of the Echo Cave. Dangerous opponents have become weaker, and the rewards have been significantly increased.
- Improved the balance of godsends and rewards in the Fort.
- Crypts and the Necromancer's Laboratory are now considered as solo dungeons, you can only enter them alone.
- Now dangerous enemies and bosses have a corresponding postscript to understand their hardcore and the consequences of attacking them.
- Added Iron and Steel Anvils, which are required to craft high tier metal items.
- Improved action window interface, now actions are divided into categories.
- Added six dances.
- Added sound effects for Fort insects' actions and attacks
- Added Cultist sound effects.
- Long timers for production buildings have been reduced from 24 hours to 22 hours.
- Production building timers are now saved even if the server is restarted.
- Improved and optimized terrain surface graphics.
- Updated graphics for a pile of stones and branches, an iron vein.
- There are now fewer unlit areas in the Booming Echo Cave.

Additional Pack Rewards: (to get it, you must re-enter your key in the main menu of the game):
- It is now possible to enter the King's Tower and the Hero's Villa, as well as build constructions, furniture and decor inside. The villa of a successful winemaker will be available later.
- Added wall decoration Shark.
- Added walls and towers of the King.

Fixes:
- Equipping rings from inventory by double clicking now works correctly.
- Fixed a bug due to which the player's grave did not appear if the number of dropped items exceeded the size of the grave container.
- Fixed a bug due to which the mobs in the dungeons did not restore health, being away from the players.
- Fixed bugs with recipes in the Fermentation Barrel.
- Fixed a bug due to which heavy shields could use effects from weapons or traps.
- Fixed a bug due to which it was possible to move the dominium so that parts of the buildings remained outside of it.
- Fixed a bug due to which mobs in the church could be killed with impunity from under the stairs.
- Fixed a bug due to which in some situations it was possible to remain on a mount when exiting a dungeon.
- Fixed a bug due to which death from bleeding caused by crafting was incorrectly credited to the last player who dealt damage to the deceased.
- Fixed a bug due to which the trading state of one of the players could persist, interfering with other actions, if another player disconnected from the server at the time of trading, died or was stunned
- Fixed a bug with sound settings in the game interface. The volume sliders now set the volume from 0 to 100%.

Reports from the devfield. What we are working on?



The next major update will be out on April 22nd. We need more time to better tune and test new changes.

What's will be included in this update:
  • Improving dungeon balance. For example, "Cave of the Booming Echo" will become easier, and the reward for it will be increased. The balance of other dungeons will also be improved.
  • Difficulty selection. Before entering the dungeon, you can choose one of five difficulties, from Easy to Nightmare (the current difficulty corresponds to Normal, the third in a row). The difficulty will determine the rewards, the levels of mobs, as well as their vulnerability to effects.
  • Solo Dungeons - Mines. Randomly generated dungeons for mining iron and other resources. There will also be non-difficult opponents and blockages that will need to be removed with a pickaxe and mining skill. You can only enter the Mines alone.
  • New mobs. Infected Bat, Cave Spider, and Treacherous Kobold.
  • Pack rewards. It will be possible to enter the Hero's villa and the King's tower, as well as install buildings and furniture inside. Added fortress walls and towers of the King, and a wall decoration Shark (Home, Sweet Home pack).
  • A tool for reporting offenders. If you meet an offender in the game world or in the chat, you can easily inform us about him by selecting the appropriate category: “Cheats / Using bugs”, “Bot program”, “Real money trading”, “Insults, excessive abuse”. This will help to better counteract violators and apply penalties.


Also, the update will include several buildings and tools, dances, bug fixes, added sound effects and other changes.