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Wild Terra 2: New Lands News

The second European server is open!

Restart the game for auto-update.

In the meantime, we continue to work on finding and fixing the lag issue on the European server. We apologize for the inconvenience and hope for your understanding.

Thank you so much for your support!

The game will be unavailable for some time.

Work is underway to fix problems with the database. We are sorry for the inconvenience.

Early Access has begun! Start playing now, 48 hours before Steam launch

[previewyoutube][/previewyoutube]

The servers are running. There will be no more wipes in Early Access!

We remind you that after the wipe, you must re-enter your rewards key. If you have lost this key (it was sent in an email from Xsolla after payment), contact https://help.xsolla.com/

Thanks a lot for your support and help! Thanks to you, Wild Terra 2 is actively developing. It is impossible to express in words how grateful we are for everything you do for the game and the community!

We are worried that we did not manage to do much of what we promised you for the Early Access launch. Game development is a complex process in which it is impossible to consider all the difficulties that will have to be faced. This is especially true for such small teams as ours - only four people are working on the game.

Our plans are still up to date with many major Early Access updates!
- Further improvements to Farming, Fishing, Cooking, and the addition of Livestock.
- A new continent every season! With its own conditions, inhabitants, dungeons, resources, and rewards. We plan to launch the first season by June 2021.
- Even more elements for building houses, creating furniture and decor.
- Special activities for solo players.
- Skills Cartography, Witchcraft, Bard, improvements of Healing.
- Improved combat system with even more variety of equipment, abilities, and roles.
- New types of weapons and skills to use them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments.
- Castle sieges and PvP tournaments.
- Guild improvement. Special dungeons with activities, bosses, and rewards. Guild Wars.


Packs will be available for purchase in the next 48 hours! Hurry up and get unique pets, mounts, helmets, cloaks, and other rewards that can no longer be obtained in any other way. Soon these rewards will become real rarities! (you can also get rewards from multiple packs on one account)

[h2]Purchase a pack and start playing now[/h2]

On January 28th, at 9:00 am PST, the game will be available for purchase on Steam Early Access:
https://store.steampowered.com/app/1134700/

Update 2.0.261

Added Chinese and Turkish language. Several more new translations will be added soon as well. Thanks to everyone who helps translate the game!

Other changes and improvements
- Feeding bears is now required trout.
- Added the ability to configure a hotkey for inventory. By default, an alternate key is added - Tab.
- Added an alternative key to rotate the camera - left Alt.
- Slightly increased the number of skeletons on the Cemetery on the Starting Island.
- Now skills for catching fish and animals are placed on the quick action bar immediately upon character creation.
- Now technical information and log are hidden by default and are enabled only when errors occur or manually. For convenience, a small button has been added to the corner of the screen that toggles the visibility of this information.
- Now the editing mode of buildings can be canceled by pressing the Esc key, which is additionally indicated when this mode is turned on.
- Added information about the absence time before automatic packing of the dominium on the starting island in the dominium management window.
- Now, after dying in a dungeon, the player will be resurrected at the entrance and receive temporary protection from any damage before taking any action.

Bug fixes
- Fixed a bug due to which when creating a peon, an incorrect warning appears even if the feudal lord already has a domnium on the continent.
- Fixed a bug due to which characters with dominions could not be deleted.
- Fixed a bug due to which the character continued to be considered the owner of the dominium if he left the game at the time of its packing.
- Fixed a chat bug due to which it was impossible to click on a previously sent private message so that the recipient's name is filled in automatically.
- Fixed a bug due to which some interface windows remained open when disconnected from the server.
- Fixed a bug due to which when deleting a character or automatically clearing his dominium, his ship was not removed from the island, which could lead to overfilling of the sailing zones.
- Fixed a bug due to which it was impossible to change the settings of the mouse keys for basic actions.
- Fixed bugs due to which resources in the swamp zone sometimes appeared in inaccessible places.
- Fixed a bug that occurs when disconnecting from the server inside the dungeon and re-entering the server.
- Fixed a bug due to which, after disconnecting from the server, a new character was not displayed in the creation window.
- Fixed a bug due to which, when disconnected from the server inside a dungeon, the character did not appear at the entrance, but at the resurrection point.
- Fixed a bug due to which mobs could chase the target for too long if the path to it was difficult.

Help us translate the game into your native language!



We need your help! We are not looking for professional translators.

If you want to help, understand English, and are a native speaker of any of the languages not yet added to the game - please write to us at [email protected]
(Please indicate the language in the subject line.)


You can see the current readiness of translations on the screenshot.