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Wild Terra 2: New Lands News

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Major Update 2.2.366. Shrines and exploration of Elion


In this update, we have added the ability to build shrines on the territory of your dominion. These shrines grant temporary effects with global bonuses. Pilgrimage access will be available to all players with permissions for production buildings (furnace icon in the town hall settings). We have also added research content, events, and new side quests to the starting island to showcase the game's features at later stages of character development. Items from events for beginners will also be obtainable on the main continent through fishing, discoveries, corpses, and completing crypts.

Get Wild Terra 2 and rewards packs: https://wildterra2.com/

The newly developed mechanics will allow us to add events, points of interest, and puzzles in future game updates. Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Major Update 2.2.366. Changelog[/h2]

[h3]What's new:[/h3]
- Added five-tier Shrine structures. The first four allow players to obtain a temporary effect of additional damage against mobs, while the fifth applies the damage bonus to all targets (including players).
- Added two new pets: Biased chicken and Restless skeleton.
- Added new items with associated quests.
- Added events on the Starting island: Wandering ghost and Immortal Golem.
- Added new items: Sword from stone, Barbed hatchet, Novice healer's set, Stone cloak.
- On the starting island, you can encounter a Golden rabbit, which can also appear in the world when butchering hares.
- Added the ability to catch a Goldfish.
- New pets have been added to the Naturalist's journal.
- Some consumable items can now be obtained outside of seasonal events.

[h3]Fixes:[/h3]
- Changed the background music on Abandoned battlefield.
- The "Get quest" button in the inventory is now positioned above the dismantle item option.
- Fixed a bug where the Old mace of the Hermit didn't appear in the equipment window and its weapon poison effect didn't work.
- Fixed a bug where completing a quest would reset the player's waypoint.
- Fixed a bug where all item quests were deleted after sailing to the main continent.
- Fixed the model of the Bronze sword.
- Fixed a chat event bug where the player called their marmot a goat if it stole food from them.

Hotfixes 2.2.365

  • Fixed a bug that prevented moving farming buildings and past events.
  • Fixed a bug that prevented rotating the camera with the mouse if the interface window was closed during dragging.
  • Fixed a bug with missing trees in the graveyard.
  • Slightly increased the crafting speed bonus for the Blueberry bun.


Thank you for your quick reports and bug detection!

Update 2.2.364. Fixes and improvements



In this update, we've made several fixes and improvements. We've fixed the issue of mobs spawning in impassable areas on the new island, added the display of quality in recipes for the new jewelry bonus, and adjusted the repair cost of light shields. Additionally, giant crabs have been added to the naturalist's journal along with clarification for pets that cannot be tamed. Among other things, we've added the ability to interact with NPCs and buildings without dismounting.
More details about all changes: #patch-notes

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/#packs-63be750abd3b08727629d9c4

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.364. Changelog[/h2]

[h3]Changes and improvements:[/h3]
- Fixed mob spawning in impassable areas on the new island.
- Pages for the Giant crab and Black giant crab have been added to the naturalist's journal, providing information about loot and new unlockable bonuses.
- The taming section of the journal will now display information if a pet cannot be tamed.
- Fixed a bug in calculating Witchcraft experience when skinning the Black crab claw organ.
- Fixed a bug with the bonus for increasing quality when crafting items on the new jewelry.
- Fixed the display of quality range in recipes with an active quality increase bonus.
- Removed duplicate items from NPC shops. Necessary quantities can be purchased via Ctrl + Click combination.
- Balanced repair prices for light shields: Keeper's Shield, Shield-target, and Morbium light shield.
- Fixed the display of long item names in the auction.
- The display of the "Show recipe" button in the inventory has been fixed when recipes are absent.
- Added the ability to use lanterns and collect resources for settlers with access to production buildings.
- Added the ability to interact with NPCs and buildings without dismounting.

Major Update 2.2.362. Abandoned Battlefield. New Island, pets, jewelry and more


The old fisherman Elmar discovered a new island where a great battle occurred. With the arrival of obsessed cultists, the dead warriors awakened, and evil engulfed the island. The old man needs volunteers willing to do hard work and help complete his chronicle, the Battle Chronicles. Additionally, he plans to share information about the cultists' methods and the possibility of controlling the undead.

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/#packs-63be750abd3b08727629d9c4

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.362. Changelog[/h2]

[h3]What's new:[/h3]
- Added a new island - Abandoned battlefield, accessible by hiring a ship captain in the port or building your ship.
- Added 4 new pets. Now you can craft battle pets - Skeletons in a witch's cauldron from fragments of slain soldiers on the new island.
- Added new tiers for jewelry with additional special properties.
- Added a new exotic lightweight shield with a special effect, allowing guaranteed reflection of an attack, after which the passive ability cooldown time will activate.
- Added a new summonable boss in the tavern cellar.
- Added a new land crop - Corn.
- Added a new Fishing bait, two new types of fish, and a Black giant crab.
- Added new Cookery recipes.
- Added a new table upgrade - Battle Chronicles, with a bonus that increases the duration of books.
- Added new enhancement tiers for the Lucky fishing pole
- Added new enhancement tiers for the Anglerfish belt.
- Added a new exotic item an Enchanted butcher axe.
- Stableman Henry can now transport players to the port for a small fee.
- Added the ability to purchase a specified quantity of items from NPCs via Ctrl + click.
- Lawless zones added, where players do not receive criminal status.
- Added temporary prohibition on using guide services after death in lawless zones.
- Added recipes with a limited maximum chance of successful crafting.
- Revised herbs and vegetation on the grounds.
- Added the ability to disable grass in the game settings.
- Expanded the naturalist's journal.

[h3]Fixes:[/h3]
- Revised the protection against gradual damage effects for monsters; skeletons can now be ignited, and golems can be cooled down; errors in damage effects on plague monsters have been fixed.
- Fixed projectile errors for the pet Dragonling.
- Added the ability to extract organs from your pets.
- Removed the save point in the basement of the plague city Basement survivors.
- Removed access to the southern exit from the plague city through the guide.
- Added the ability to return to the Doomed village through the guide in the basement of the survivors.
- Changed the base bonus of the tool for the Lucky fishing pole.
- Changed the location for NPC Jake in the port.
- The initial culinary recipes have been changed; now, mountain sage will be required instead of black pepper.
- The tooltip rounding error for displayed bonuses has been fixed.
- Corrected the description of bonuses for witchcraft organ harvesting and clarified the base chance.