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Wild Terra 2: New Lands News

Voting: how difficult and fun is it to fight bosses?



A major update coming next week with Cooking, Pottery, and improvements of combat system!

In the meantime, we are conducting voting about how difficult and interesting it is to fight each of the bosses and mini-bosses. Your answers will help make the combat system more interesting and the bosses more diverse.

Voting takes place on our Discord channel, in one of our private chats. All owners of the Settler, Conqueror, Hero pack have access to this and other chats. If you have a pack but do not have access to the chats, please write to any of the developers or moderators on the channel.

[h3]You can play Wild Terra 2 right now! Get access and support the project.[/h3]

Update 2.0.229 - 2.0.230



We began to refine the combat system and want to test the first changes:
- Increased melee damage range.
- Increased range of melee abilities.
- Reduced time before the bow shot, and increased arrow flight speed.
- Increased swing speed before damage and attack speed with knives, swords, and axes.
- Increased damage to all types of spears with metal tips.
- Added minor changes to balancing some weapons.
- Weapons information now displays DPS (damage per second).

What's new:
- The packaging of dominiums has been introduced if their owner does not enter the game for a long time. For basic dominium - 2 days, for wood - 4 days, for stone - 7 days.
- Loungers and campfires built outside dominiums will disappear after some time.
- Added display of the time of the disappearance of corpses, objects on the ground, and public buildings.
- In the recipes added the ability to go on a material recipe by clicking on a material icon.
- Added loot from Dwarfs.

Fixes and improvements:
- Fixed a bug due to which satiety could work incorrectly, suddenly recovering and disappearing.
- Fixed a bug that could cause the character to lean back while running, after the end of a slowing effect. Need to test.
- Fixed a bug due to which the campfire bonus required in the recipe of forest soup was not applied.
- Slightly increased the radius of effects from the buildings required for crafting.
- Added information about the number of slots in the information on buildings.
- Fixed a bug due to which previous corrections of inaccessible spawn places did not work.

[h2]Get access to the game[/h2]

Already available a new pack of home decor!



Ready rewards for the first three levels of the pack “Home, sweet home”:
- Fireplace. Interactive object for home comfort.
- Wall decorations. Head of a zombie boar, head of a zebra.
- Two Unique Candlesticks.
Other rewards will be added later.

A list of all levels of rewards, price and other details in the section “Extra Packs”:
https://www.wildterra2.com/

If you are already playing Wild Terra 2, and want to get more unique rewards, or just want to support the project more - pay attention to the “Extra Packs”.

Update 2.0.228. Commands for a pet, trade, new boss and more



[h3]What's new:[/h3]
  • Added a panel of modes and commands for pets. You can instruct the pet to stay away so that it is not accidentally killed in battle, turn off the automatic attack, and also order to attack the target or stop the attack and return.
  • Added a window for safe trade between players.
  • Added a boss Ancient Ent “Creaky”.
  • Added a monster Mountain dwarf.
  • Added 5 types of new food, including 1 dish for cooking.
  • Added fire arrows.
  • Added 4 new types of spears.


[h3]Fixes and improvements: [/h3]
  • Trees and log dominium now become translucent if your character is behind it.
  • Fixed a bug due to which the pet did not receive a random ability and after trying to get it - stopped displaying information. You will have to get rid of such broken pets.
  • Fixed a bug due to which the ability to rename pets was lost.
  • Fixed a bug due to which the corpse of a pet was teleported to the owner.
  • Fixed a bug due to which the bonuses of luck for double experience from jewelry were not used for combat and protective skills.
  • Fixed inaccessible places where objects could spawn (under a canopy near the tavern, on a graveyard fence, in a gorge).
  • Fixed some areas in the swamps through which it was impossible to go through or a sharp end of the water was visible.
  • Fixed a bug due to which the Anathema ax and the Dark Night bow did not show in the equipment window.
  • Fried fish now restores 10 meat and 10 mixed satiety, instead of 20 meat.
  • The size of edible mushrooms has been increased for a more convenient search.
  • Increased performance on Normal and High quality by optimizing shadows.
  • Reduced trembling of grass and branches when changing weather.