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Wild Terra 2: New Lands News

Update 2.0.229 - 2.0.230



We began to refine the combat system and want to test the first changes:
- Increased melee damage range.
- Increased range of melee abilities.
- Reduced time before the bow shot, and increased arrow flight speed.
- Increased swing speed before damage and attack speed with knives, swords, and axes.
- Increased damage to all types of spears with metal tips.
- Added minor changes to balancing some weapons.
- Weapons information now displays DPS (damage per second).

What's new:
- The packaging of dominiums has been introduced if their owner does not enter the game for a long time. For basic dominium - 2 days, for wood - 4 days, for stone - 7 days.
- Loungers and campfires built outside dominiums will disappear after some time.
- Added display of the time of the disappearance of corpses, objects on the ground, and public buildings.
- In the recipes added the ability to go on a material recipe by clicking on a material icon.
- Added loot from Dwarfs.

Fixes and improvements:
- Fixed a bug due to which satiety could work incorrectly, suddenly recovering and disappearing.
- Fixed a bug that could cause the character to lean back while running, after the end of a slowing effect. Need to test.
- Fixed a bug due to which the campfire bonus required in the recipe of forest soup was not applied.
- Slightly increased the radius of effects from the buildings required for crafting.
- Added information about the number of slots in the information on buildings.
- Fixed a bug due to which previous corrections of inaccessible spawn places did not work.

[h2]Get access to the game[/h2]

Already available a new pack of home decor!



Ready rewards for the first three levels of the pack “Home, sweet home”:
- Fireplace. Interactive object for home comfort.
- Wall decorations. Head of a zombie boar, head of a zebra.
- Two Unique Candlesticks.
Other rewards will be added later.

A list of all levels of rewards, price and other details in the section “Extra Packs”:
https://www.wildterra2.com/

If you are already playing Wild Terra 2, and want to get more unique rewards, or just want to support the project more - pay attention to the “Extra Packs”.

Update 2.0.228. Commands for a pet, trade, new boss and more



[h3]What's new:[/h3]
  • Added a panel of modes and commands for pets. You can instruct the pet to stay away so that it is not accidentally killed in battle, turn off the automatic attack, and also order to attack the target or stop the attack and return.
  • Added a window for safe trade between players.
  • Added a boss Ancient Ent “Creaky”.
  • Added a monster Mountain dwarf.
  • Added 5 types of new food, including 1 dish for cooking.
  • Added fire arrows.
  • Added 4 new types of spears.


[h3]Fixes and improvements: [/h3]
  • Trees and log dominium now become translucent if your character is behind it.
  • Fixed a bug due to which the pet did not receive a random ability and after trying to get it - stopped displaying information. You will have to get rid of such broken pets.
  • Fixed a bug due to which the ability to rename pets was lost.
  • Fixed a bug due to which the corpse of a pet was teleported to the owner.
  • Fixed a bug due to which the bonuses of luck for double experience from jewelry were not used for combat and protective skills.
  • Fixed inaccessible places where objects could spawn (under a canopy near the tavern, on a graveyard fence, in a gorge).
  • Fixed some areas in the swamps through which it was impossible to go through or a sharp end of the water was visible.
  • Fixed a bug due to which the Anathema ax and the Dark Night bow did not show in the equipment window.
  • Fried fish now restores 10 meat and 10 mixed satiety, instead of 20 meat.
  • The size of edible mushrooms has been increased for a more convenient search.
  • Increased performance on Normal and High quality by optimizing shadows.
  • Reduced trembling of grass and branches when changing weather.

Open Testing is over. But you can continue to play and support the project



About 10,000 players took part in open testing, helped to find bugs, and enough new information to improve optimization and fix a number of problems.

Thank you for your contribution to the testing! What you saw is only the beginning of a large-scale future game. During the summer, we will improve Wild Terra 2 according to your feedback, as well as add a central city with inhabitants and quests, agriculture, cooking, new territories for discovering, and much more! But we need your support.

By purchasing an access pack, you can play all summer, continue your current progress, and also receive many in-game rewards, access to the next closed testing stages, and the full version of the game after its release. Wild Terra 2 exists only thanks to the community of players. Support the project, and we will direct all our efforts to exceed your expectations.

[h2]Get access and support the project[/h2]