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Wild Terra 2: New Lands News

Update 2.3.391: QoL and Fixes

[h2]Changelog for Update 2.3.392:[/h2][p][/p][h3]Changes and improvements:[/h3][p]- Players who kill a mob will now have a significantly reduced timer for stowing their weapon, allowing for quick switching to looting slain animals, which was previously very inconvenient for certain types of weapons.[/p][p]- The effects panel can now also be moved around the screen (just hold down the left mouse button on any active effect and drag it).[/p][p]- The number of slots in the hold with Quartermaster "Billy" has been increased to 60.[/p][p]- A new section "Decor and Skins" has been added to the item creation window.[/p][p]- The ability to convert the "Traveler's Cloak with Pockets" and "Celtic Cloak with Pockets" into similar cloaks for decorative purposes has been added.[/p][p]- Fixed a bug with the description of some bonuses in the Hunter's Journal.[/p][p]- Fixed a bug with the display of loot from Ancient Swarm Beetles and Giant Scorpions in the Hunter's Journal.[/p][p]- Fixed issues with object spawning in inaccessible areas in the city cemetery (under graves and columns).[/p][p]- Fixed errors in ammo production recipes for slingshots and bolts at the "Ammunition Machine".[/p]

Update 2.3.391: New Boss, Improvements to Engineers' Machines and Pets

[p][/p][p]A new boss has awakened: the Desert Scorpion King. A new pet has been added, the pet management system has been improved, and the ancient engineers' machines are now more rewarding to use.
[/p][p]Get Wild Terra 2 and packs:[/p][p]https://wildterra2.com/[/p][p][/p][p]Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update![/p][p][/p][h2]Changelog for Update 2.3.391:[/h2][p][/p][h3]Changes and improvements:[/h3][p]- A new boss has been added to the Southern region: the Giant Scorpion "Desert King".[/p][p]- A new pet, the "Gem-Eater", has been added, providing special bonuses to Jewelcrafting.[/p][p]- The journal has been updated with information on new creatures and the Ancient Swarm.[/p][p]- The distance at which a summoned pet is considered to be standing next to the character has been increased; this distance is further extended when the pet is in "At a Distance" mode.[/p][p]- The Health/Stamina, Hunger, and Pet panels have been separated and can now be moved independently on the screen.[/p][p]- When a pet is at max level, the experience bar on the Pet panel will be hidden.[/p][p]- Construction recipes for some Ancient Engineers' machines have been changed.[/p][p]- +5 additional slots have been added to Ancient Engineers' machines (except the Water Pump).[/p][p]- All production recipes in Ancient Engineers' machines have been overhauled — production is now more profitable and much faster.[/p][p]- Stack size for "Gilded Steel Thread" has been increased to 25.[/p][p]- Cargo hold of the Merchant Ship has been increased by 10 slots, and the Explorer Ship by 5 slots.[/p][p]- A new "Scrolls" category has been added to the Witchcraft crafting window.[/p][p]- The base-level "Belt of the Ancient Swarm" is now tradable and sellable.[/p][p]- Essence can now be obtained from the "Ancient Swarm Larva" pet.[/p][p]- The "Campfire with Cauldron" building now provides the "Warmth" effect.[/p][p]- The "Crusader's Cloak" can now be dismantled for materials so it no longer needs to occupy inventory space.[/p][p]- Chitin drops from monsters have been reduced by 30%.[/p][p]- Behavior of the boss "Swarm Coordinator 'Hollow'" in Brongard Fort has been adjusted.[/p][p]- Fixed a bug where the summoned "Ancient Swarm Larva" pet would push the player.[/p][p]- In the daily quest "Cherry Orchard", the beer "Cherry Cry" has been replaced with "Dark Unfiltered Beer".[/p][p]- Fixed an issue with the upgrade materials for the "Shrine of Life of the Ancient Swarm".[/p]

Hotfixes 2.3.390

[h3]Hotfixes 2.3.390[/h3][p]- Fixed the description for the skin Carnivorous swarm larva, which can now be obtained on any difficulty level of the dungeon.[/p][p]- Fixed the display of new skins for riding animals in the character viewing window.[/p][p]- Adjusted the aggro levels of monsters and animals.[/p][p]- Increased storage space in the 'Fermentation Barrel' to 10 slots.[/p][p]- In the merchant's cellar, you can now place 2 additional 'Fermentation Barrels'.[/p][p]- Increased the drop amount of wings when skinning 'Swarm Scout', allowing you to get more than 1 piece.[/p]

Major Update 2.3.389: The Ancient Swarm, New Bonuses, and Skills

[p][/p][p]This update introduces an increase in maximum health, new skill bonuses, and improvements to the Brongart dungeon - including valuable unique rewards, a merchant, balance enhancements, and much more.[/p][p][/p][p]Get Wild Terra 2 and packs:[/p][p]https://wildterra2.com/[/p][p] [/p][p]Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
[/p][h2]Changelog for Update 2.3.389:
[/h2][h3]The Ancient Swarm and Brongart:[/h3][p]- A new NPC "Envoy of the Ancient Swarm" has been added to the Brongart dungeon, where you can purchase rare items.[/p][p]- A new exotic item, "Belt of the Ancient Swarm," has been added, featuring 3 levels of upgrades.[/p][p]- A new shrine of the Ancient Swarm has been introduced, with 2 levels of upgrades; pilgrimage to this shrine will temporarily increase your health.[/p][p]- A decorative fence set made from Ancient Swarm materials has been added.[/p][p]- Four new skins for riding animals in the style of the "Ancient Swarm" bugs have been introduced. One unique skin can be obtained by defeating the overseer of the miners, "The Chopper," on Nightmare difficulty, while the others can be purchased from the Ancient Swarm merchant.[/p][p]- A unique skin "Swarm Coordinator" for a riding animal has been added, with a chance to obtain it by defeating the Swarm Coordinator "The Hollow One" on Nightmare difficulty.[/p][p]- A new pet "Larva of the Ancient Swarm" has been added, which can be raised from an Ancient Swarm Egg.[/p][p]- A new resource type called "Biomass of Ancient Swarm Invaders" has been introduced, which is used in crafting and building.[/p][p]- Balance adjustments and changes to the number of monsters in the Brongart dungeon have been made.[/p][p]- The number of rare ore deposits in the Brongart dungeon has been increased.[/p][p]- Pathing issues in some areas of the Brongart dungeon have been fixed.[/p][p]- The rewards in the final chest of Fort Brongart have been improved (Sulfur has been added).[/p][p]- A chance to find Sulfur has been added to the loot of Fort Brongart.[/p][p]- The stack size for all body parts of the Ancient Swarm has been increased.[/p][p]- A bug causing torches to float in the air in Fort Brongart has been fixed.
[/p][h3]New Bonuses and Skills:[/h3][p]- A new bonus "Health" has been added, increasing the player's maximum health.[/p][p]- In the heavy armor set of Sangium, the "Player Protection" bonus has been replaced with the "Health" bonus.[/p][p]- Three new passive skills for Blacksmithing have been added at skill levels 40-60-65.[/p][p]- Two new passive skills and one active skill for Leatherworking have been added at skill levels 40-50-60.[/p][p]- One new active skill for Jewelcrafting has been added at skill level 50.[/p][p]- One new passive skill for Healing has been added at skill level 50.
[/p][h3]Buildings:[/h3][p]- The festive table now restores 100 of each type of satiety instead of 50.[/p][p]- The size of the Jewel Table has been fixed; it now fits exactly in 2 cells and can be placed against walls and stairs.[/p][p]- It is now possible to place iron and steel anvils on the foundation and inside rooms of the house.[/p][p]- You can now build a second floor above the Chicken Coop and Rabbit Hutch.[/p][p]- A bug that allowed placing a bed in certain areas of the PvP zone in the Valley of Ancestors has been fixed.[/p][p]- The size of the Dining Table has been adjusted, allowing it to be built near walls and foundations.[/p][p]- The planting area size of 2x2 has been fixed, so it can now be placed next to trees.[/p][p]- You can now use sturdy wood materials as fuel in the campfire.[/p][p][/p][h3]Other Changes and Fixes:[/h3][p]- The recipes for "Craft Beer 'Cherry Jubilee'" and "Dark Craft Beer 'Blue Porter'" have been modified. Tips for the new recipes can now be found in the Traveler's notes.[/p][p]- Several new notes from the Traveler's Diary have been added.[/p][p]- A bug with teleportation in the city to the "Long Ascent" has been fixed.[/p][p]- A bug in the recipe for creating the skin for the Riding Deer has been fixed.[/p][p]- The recipe for creating the skin for the Riding Bear has been changed, and a bug that affected experience gain when crafting the skin has been fixed.[/p][p]- The campfire location in Ragnara's camp has been adjusted to prevent players from getting stuck when passing between it and Ragnar.[/p][p]- A bug in the Abandoned Iron Mine has been fixed, where the exit from the mine was unavailable in some cases during room generation.[/p][p]- A bug with the spawning of objects in an inaccessible location under the tavern door has been fixed.[/p][p]- The ransom price for "Cultist Blood" from the NPC has been reduced by half.[/p]

Update 2.3.388. Training arena, mount skins, more routes for Transporters



A training arena for practice fights or amateur tournaments has been added to the city, along with 15 new mount skins, new routes for Transporters, and other improvements

Get Wild Terra 2 and packs: https://wildterra2.com/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Changelog for Update 2.3.388[/h2]

[h3]Training Arena:[/h3]
- A new effect "Battle Arena" has been added.
- A new area with a closed arena has been added to the city, where practice fights or amateur tournaments can take place. Near the training arena, an Arena Master has been added, allowing players to save, like at a bed.

[h3]Other changes and fixes:[/h3]
- 15 mount skins from all packs (including Zebra) have been added.
- The price for services with Transporters has been halved. Five new transport locations have been added: Long Ascent, Lumberjack Camp, Miner’s Camp, Abandoned Church, Brongart. Transport is available only in one direction and not with all Transporters.
- Five new potions for object finding have been added (Blueberry, Lingonberry, Wild Strawberry, Ramsons, Mountain Sage). The application time for all object-finding potions has been reduced to 3 seconds.
- Fixed an issue with skill book labels in containers, in the NPC purchase window, and in the exchange window between players.
- A visual display of the active state has been added for the Alchemical Cube.
- Fixed a bug with the space occupied by the Witcher's Cauldron; it now fits in 1 cell and does not block adjacent cells.
- The spawn rate of seagulls on the beach of the main continent has doubled.
- Descriptions for items that can be converted into mount skins have been updated. Additionally, the button name within the item has been updated.
- Fixed a rare bug when generating rooms in the Abandoned Iron Mine, where several iron ore deposits were inaccessible for mining.
- Fixed a bug in room generation in the Dark Forest dungeon, where some monsters appeared in inaccessible locations.
- Fixed a bug that sometimes prevented object highlighting through potions.