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Wild Terra 2: New Lands News

Christmas packs and sales!

[h3]Added Christmas 2022 pack![/h3]
https://store.steampowered.com/app/2250730/Wild_Terra_2__Christmas_2022_Pack/

- Arctic Wolf mount.
- White Rabbit pet (has useful bonuses for leveling up your character).
- Christmas wreath to decorate the walls of your house.
- 15 x Gingerbread Man.
- 10 x Cinnamon baked apple.

[h3]The Christmas pack (last year's Christmas pack) is back![/h3]
https://store.steampowered.com/app/1853210/Wild_Terra_2__Christmas_Pack/

- Santa's bag with a cloak and extra storage slots.
- Tiger mount.
- Snowmen to decorate your territory.
- Santa's lantern.
- 300 fireworks.
- Portrait frame.
- Two Christmas portraits.

[h2]Don't have Wild Terra 2 yet? [/h2]
A special offer is available right now - the Happy New Year Edition!, which includes the game and all Christmas packs at a bargain price! Also, there is a 20% discount on the game.

Only until January 10:
https://www.wildterra2.com/#packs-6397262b6d90601727598a56

Major Update 2.2.332. Christmas and New Year in Wild Terra 2!



Strange rabbits and mysterious portals with bells have appeared all over Iteria. What is going on?

In the mountain gorge of the Winter Forest, the warlock Krampus and his demented elves decided to create bewitched toys - Black Rabbits (a symbol of 2023), the toys were supposed to reincarnate alive, steal Christmas gifts and naughty kids. The experiment was not entirely successful, most of the rabbits turned out to be white, some of them mutated (some of them many times), the toys refused to listen to their leader, but the warlock did not give up.

Krampus created portals throughout Iteria and sent rabbits to steal gifts and naughty children. The hermit Ragnara saw a portal in the forest, the elves of Krampus and his rabbits, and guessed everything. She told the residents of Hartfurt and they decided to teach Krampus a lesson by hiding branches, stones and other things that they didn’t really need under the guise of gifts. Therefore, stolen gifts can be anything!

[h2]Christmas event in Wild Terra 2![/h2]
It will be held from December 15 to January 10.

[h3]Winter Forest dungeon and new monsters[/h3]
- Portals to the Krampus Winter Forest and Evil White Rabbits appear throughout Iteria.
- When skinning Evil rabbits, a Black Rabbit may appear, from which you can get Christmas balls and other holiday items. Black rabbits can have several stages, the further - the better the reward! Be careful, they can attack.
- Added a rideable Black Rabbit (can be used on the Plague Island).
- Demented elves can be found in the Winter Forest, as well as cutting down spruces and pines, bushes and stumps, as well as trees of the Plague Island.

[h3]Christmas rewards and buildings[/h3]
- Added Lost Gifts. Contain one random item (including resources, equipment, consumables, and more). If it's a quality item, then the quality will be 150!
- Added Gingerbread Man (+500 Inspiration) and Baked Cinnamon Apple (+5000 Inspiration). Can be found in loot.
- Added building a Festive table. Use with a Festive Dish to gain beneficial effects and replenish satiety.
- Added building a Christmas tree. Next to it, you can create Christmas items with useful bonuses.
- Brew candies and combine them into a sweet cane, create gifts, drink champagne and play snowballs!
- During the event, you can also get a festive cloak and a Santa hat.
Ingredients for Christmas items can be found almost everywhere (godsends, chests, bosses, monster corpses).

[h3]Other improvements[/h3]
- Experience is now given when using Heal abilities.
- Now the list of attacking bonuses will also display the total damage per second, the actual damage in battle, as well as the final chance and the amount of critical damage.
- Now you can show items in chat. Drag the item into the chat window, or click on the item while holding Shift. By hovering over an item in chat, everyone will be able to see its characteristics.
- Now when you hover over the equipment, you will see a comparison with the item worn (disabled by pressing Shift).
- Now the Mill gives more flour from cereals.
- Now, when creating things, increasing the lower quality threshold above 100% will more often give a master's mark.
- A chest and a boss now always appear in the Mysterious hideout, but in addition to the Necromancer, you can also meet the Dwarf ambusher.
- Crypts now have more rooms.
- There are now more godsends in Brongart.
- Balanced prices for buying ship sets, dwarven clothes, cheese, jerky.
- Groom daily quests now give 5 cheese instead of 3.
- Increased amount of hay to feed cows from 5 to 10.
- Increased the amount of cabbage for feeding cows from 4 to 5.
- Reduced getting eggs from nests.
- Increased the production of feathers in the chicken coop from 1 to 5.
- Added raw pig meat (obtained by butchering).
- In the recipe for meat stew, cow meat is replaced with domestic pig meat.
- In the meatloaf recipe, boar meat is replaced with domestic pig meat.
- Intestines have been added to the Wild Sausage recipe.
- Increased the attack range of the Bat pet and other defender pets.
- Added more animal and monster sounds.
- Changed the sound of footsteps in the Mysterious Hideout.
- Ploughman's ability can now be used with any wine.
- Lumberjack's ability can now be used with any beer.
- Increased the minimum amount of beet seeds received.

[h3]Fixes[/h3]
- Reduced the chance of getting high level items from Harpy Nests.
- Fixed a bug due to which achievements with catching fish were sometimes not counted.
- Fixed a bug due to which crabs appeared very rarely when fishing.
- Fixed an issue where the Barghest pet's Ferocious Bite would not dismount players.
- Fixed bugs with the appearance of invisible walls in the crypts.
- Fixed a bug due to which grass began to appear around the beds when planting trees.
- Fixed display of mount effect speed for pets, taking into account open mount speed bonuses.
- Fixed a bug due to which it was possible to build too close to the cemetery.
- Fixed spawning of trees in the bandit thicket.
- Fixed requirements in Sapphire Ring recipe.
- Fixed a bug due to which at 1280x720 the duration of the effects could not be displayed.
- Fixed a bug where the sorting and filtering interface could sometimes erroneously appear on dungeon containers.
- Fixed highlighting of deposits in some quests.
- Fixed a bug due to which the ship built in the port could not be clicked with the mouse, only the hot key worked.
- Fixed a bug due to which the viper fell through the floor in the hideout.
- Fixed a bug with a non-shootable area in the crypt.
- Fixed a bug due to which Botvinia did not increase the chance of identifying godsends in dungeons.
- Fixed a bug due to which, when creating quest items, it was sometimes impossible to get a master's mark.
- Fixed inaccessible places and spawn points on Iteria and its southern part.
- Fixed blockages in Brongart so that they can only be approached from one side.

Hotfixes 2.2.330

- Fixed a bug with upgrading containers.
- Set skill requirements for chests.

In the near future we will restore the items lost during the upgrade.

Major Update 2.2.329. Storage upgrades and other quality of life improvements



In this update, we have added new storage buildings with Sections, which will help to organize storage of items conveniently. Added automatic use of food and drinks, as well as buckets when collecting water. As well as other improvements and fixes.

Get Wild Terra 2, editions and reward packs:
https://wildterra2.com/#packs-63188df9945ac260a14fe253
Wild Terra 2 on Steam: https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.329. Changelog[/h2]

[h3]Storages:[/h3]
- Town Halls, Sheds and Chests are now divided into sections, which will help you conveniently and visually organize the storage of a large number of items.
- Increased the number of storage slots in town halls, Log shed and Log shed from grim wood.
- Added new buildings: Sheds and Chests (placed only next to the walls inside the houses), which have a large number of storage slots.
- Sheds and chests have upgrade stages (requires fewer resources and no skill level required). When upgrading, the number of sections for storage increases. Warehouses have 4 stages (log warehouse - second stage), chests - 3 stages.
- In the villa of the Merchant, the Hero (as well as under their canopies) and in the King's Tower, chests can be placed. Now these are not only decorations, but also capacious storages.
- Now, if there are items inside the building that can be lost when it is demolished, a warning will be displayed before the demolition.

[h3]Other improvements:[/h3]
- Fixed the location of pointers to the dominium and group members on the screen.
- Added "Eat All" and "Drink All" buttons for reusable auto-applying of food and drinks.
- Added sound effects and animations for the use of food, drinks and some medicines.
- Added sound effects to dagger abilities.
- Added automatic scooping of water from a well and consumption of bucket durability depending on tool bonuses. The better the type of bucket and its quality, the less durability will be consumed per application.
The durability cost of buckets will not affect farming.
- Improved interface optimization.
- Reward cloak with a beetle now has 5 storage slots.
- The Ancient Underground Guardian has been weakened.
- High-level snares have increased speed and range.
- Added descriptions for some items.
- Improved the appearance of the Dragon Slayer Tower and its hiding when it overlaps the player.
Buildings inside the Tower will need to be moved in edit mode, first Climb by selecting it on the roof of the tower, and then the Stairs.

[h3]Fixes:[/h3]
- Fixed a bug that caused a slowdown at the entrance to the mine.
- Fixed bug with invisible walls in all dungeons.
- Now the run will not be switched by the Shift key if those windows are open where Shift is used to quickly transfer items between them.
- Fixed a bug due to which large individuals were not counted in some quests.
- Fixed a bug due to which the passive bonus that reduces the chance of receiving negative effects worked without a light shield.
- Fixed a bug due to which garden beds sometimes could not be placed next to other buildings.
- Fixed the disappearance of the graphics of garden beds on failures.
- Removed the message "Panic in captivity" above the head of the animals.
- Fixed Viper's attack range.
- Fixed Wolf Cub's Hard Skin ability.
- Fixed several bugs with incorrect appearance of pets.
- Fixed a bug with the behavior of aggressive animals that can be caught.
- Slightly reduced the chance of getting good items from Harpy Nests.
- Fixed a bug due to which sometimes the wrong projectile was displayed for throwing weapon skills.
- Fixed a bug due to which grains, peas, barley and wheat could be eaten in vain without receiving a saturation message.

Update 2.2.328. Fixes and improvements



In this update, we made some improvements and fixed bugs.

[h3]Get Wild Terra 2, editions and reward packs[/h3]

Wild Terra 2 on Steam:
https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!


[h2]Update 2.2.328. Changelog[/h2]

[h3]Improvements:[/h3]
- Changed the final room in the church.
- Decorative pets no longer interfere with projectiles and hits.
- Now you can change the design of the dominium without demolishing it.
- Edited prices when selling pets to NPCs.
- Added dependence of price on taming a pet, if the pet is not tamed, then the price is two times lower.
- Increased the number of skeletons on the Elion graveyard.
- Nettles are now more visible.
- Large deposits of ore are now counted in quests.
- Slightly increased range of melee attacks and character abilities.
- Reduced pet attack delay, fixed attack ranges.
- Ancient underground guardian in Booming echo cave is now slightly weaker.
- Now the feudal lord character cannot be removed too often.
*This method was used to constantly receive money for the tutorial quests, although this method is not very effective. We strive for players to explore the game deeper and find more interesting ways.*

[h3]Fixes:[/h3]
- Fixed a bug that could sometimes occur with auto-completion quest.
- Fixed a bug with obtaining purchased items.
- Fixed descriptions of combat skills.
- Removed an unused passive ability from Light Shields.
- Fixed a bug in the guild UI.
- Fixed a bug due to which the quest tracker could be moved off the screen border.
- Fixed a bug due to which in rare cases there was a warning about the presence of a feudal lord, even if it was removed.
- Fixed navigation in the Church.
- Fixed graphics of Crucible Furnace in production state.