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Wild Terra 2: New Lands News

Update 2.2.335. Quality of life improvements and bug fixes



We have added several important QoL improvements. HP of friendly characters and pets is highlighted in a different color, enemy levels are displayed on the map and before entering the dungeon, projectile stacks have been increased, added 6x2 plant area, and other changes and fixes have been added.

Get Wild Terra 2 and Christmas packs at a discount:
https://wildterra2.com/#packs-6397262b6d90601727598a56

Wild Terra 2 on Steam:
https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.335. Changelog[/h2]

[h3]QoL improvements:[/h3]
- Health bars for party members, guild members, and friendly pets now displayed in green. The name of your pet is additionally highlighted in a separate color for convenience.
- In addition to the icons and indicators of party members, now also displays their pets in UI.
- Enemy levels are now visible in the dungeon difficulty selection window.
- The map now displays the color of danger zones, as well as the levels of their inhabitants.
- Increased the number of projectiles in one cell: snowballs 100, arrows 100, projectiles for sling 100, throwing spears 50.
- Added Plant area 6x2, suitable for growing any crops except trees.

[h3]Other improvements and fixes:[/h3]
- On the Nightmare in the Winter Forest, with some chance, you can get an additional lost gift.
- Dwarf Marauder has been added instead of Dwarf Ambusher in the Secret Hideout (its level and characteristics are lower).
- Added daily quest to kill Dwarf Marauder.
- Fixed a bug where the hut in the winter forest appeared on the wrong side.
- Fixed problems with passability in the winter forest.
- Fixed a bug due to which some of the black rabbits did not count in the quest of killing them.
- Fixed a bug with highlighting white wolves in the quest.
- Fixed a bug due to which the ability "Bring to the senses" removed only the visual effect, but not the state of stun.
- Fixed a bug due to which windows of objects with action buttons could appear, like containers.
- Fixed a bug due to which the texture of snow on the ground could flicker.
- Fixed pet attacks that could not reach the target.
- Fixed position of zone names on the map.
- Fixed a bug due to which the character was eating healing ointment and bandages, instead of using it.

Update 2.2.334. Winter stories



In this update, we have added Christmas quests and made a number of fixes and improvements.

Get Wild Terra 2 and Christmas reward packs:
https://wildterra2.com/#packs-63188df9945ac260a14fe253

Wild Terra 2 on Steam:
https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.334. Changelog[/h2]

[h3]Winter stories:[/h3]
- Added a chain of winter quests from the inhabitants of Hartfurt. The first quest will be added automatically.
- Added daily Christmas quests available after completing Winter stories quests.

[h3]Fixes and improvements:[/h3]
- Balanced rewards from Krampus and the final chest of the Winter Forest.
- Improved rewards from Black Rabbits.
- Added a speed boost to the Black Rabbit mount under the effect of Festive Feast or Festive Mood.
- A portal now appears from the last stage of the Black Rabbit.
- Portals now also spawn on the Beach, and with some chance after skinning White Rabbits.
- The respawn time of all portals has been reduced by 3 minutes
- Increased the effect time of the Festive Table to 3 hours.
- Improved the behavior of the Arctic wolf.
- Improved opening sounds for stolen gifts.
- Fixed a bug due to which fewer portals appeared on the swamps.
- Fixed a bug due to which the room with the house in the Winter Forest could appear with an impassable side.
- Fixed a bug due to which Krampus could get stuck in gifts.
- Fixed bugs due to which animals in the winter forest could run away to an inaccessible area.
- Fixed a bug due to which it was impossible to show items from containers in the chat.

Christmas packs and sales!

[h3]Added Christmas 2022 pack![/h3]
https://store.steampowered.com/app/2250730/Wild_Terra_2__Christmas_2022_Pack/

- Arctic Wolf mount.
- White Rabbit pet (has useful bonuses for leveling up your character).
- Christmas wreath to decorate the walls of your house.
- 15 x Gingerbread Man.
- 10 x Cinnamon baked apple.

[h3]The Christmas pack (last year's Christmas pack) is back![/h3]
https://store.steampowered.com/app/1853210/Wild_Terra_2__Christmas_Pack/

- Santa's bag with a cloak and extra storage slots.
- Tiger mount.
- Snowmen to decorate your territory.
- Santa's lantern.
- 300 fireworks.
- Portrait frame.
- Two Christmas portraits.

[h2]Don't have Wild Terra 2 yet? [/h2]
A special offer is available right now - the Happy New Year Edition!, which includes the game and all Christmas packs at a bargain price! Also, there is a 20% discount on the game.

Only until January 10:
https://www.wildterra2.com/#packs-6397262b6d90601727598a56

Major Update 2.2.332. Christmas and New Year in Wild Terra 2!



Strange rabbits and mysterious portals with bells have appeared all over Iteria. What is going on?

In the mountain gorge of the Winter Forest, the warlock Krampus and his demented elves decided to create bewitched toys - Black Rabbits (a symbol of 2023), the toys were supposed to reincarnate alive, steal Christmas gifts and naughty kids. The experiment was not entirely successful, most of the rabbits turned out to be white, some of them mutated (some of them many times), the toys refused to listen to their leader, but the warlock did not give up.

Krampus created portals throughout Iteria and sent rabbits to steal gifts and naughty children. The hermit Ragnara saw a portal in the forest, the elves of Krampus and his rabbits, and guessed everything. She told the residents of Hartfurt and they decided to teach Krampus a lesson by hiding branches, stones and other things that they didn’t really need under the guise of gifts. Therefore, stolen gifts can be anything!

[h2]Christmas event in Wild Terra 2![/h2]
It will be held from December 15 to January 10.

[h3]Winter Forest dungeon and new monsters[/h3]
- Portals to the Krampus Winter Forest and Evil White Rabbits appear throughout Iteria.
- When skinning Evil rabbits, a Black Rabbit may appear, from which you can get Christmas balls and other holiday items. Black rabbits can have several stages, the further - the better the reward! Be careful, they can attack.
- Added a rideable Black Rabbit (can be used on the Plague Island).
- Demented elves can be found in the Winter Forest, as well as cutting down spruces and pines, bushes and stumps, as well as trees of the Plague Island.

[h3]Christmas rewards and buildings[/h3]
- Added Lost Gifts. Contain one random item (including resources, equipment, consumables, and more). If it's a quality item, then the quality will be 150!
- Added Gingerbread Man (+500 Inspiration) and Baked Cinnamon Apple (+5000 Inspiration). Can be found in loot.
- Added building a Festive table. Use with a Festive Dish to gain beneficial effects and replenish satiety.
- Added building a Christmas tree. Next to it, you can create Christmas items with useful bonuses.
- Brew candies and combine them into a sweet cane, create gifts, drink champagne and play snowballs!
- During the event, you can also get a festive cloak and a Santa hat.
Ingredients for Christmas items can be found almost everywhere (godsends, chests, bosses, monster corpses).

[h3]Other improvements[/h3]
- Experience is now given when using Heal abilities.
- Now the list of attacking bonuses will also display the total damage per second, the actual damage in battle, as well as the final chance and the amount of critical damage.
- Now you can show items in chat. Drag the item into the chat window, or click on the item while holding Shift. By hovering over an item in chat, everyone will be able to see its characteristics.
- Now when you hover over the equipment, you will see a comparison with the item worn (disabled by pressing Shift).
- Now the Mill gives more flour from cereals.
- Now, when creating things, increasing the lower quality threshold above 100% will more often give a master's mark.
- A chest and a boss now always appear in the Mysterious hideout, but in addition to the Necromancer, you can also meet the Dwarf ambusher.
- Crypts now have more rooms.
- There are now more godsends in Brongart.
- Balanced prices for buying ship sets, dwarven clothes, cheese, jerky.
- Groom daily quests now give 5 cheese instead of 3.
- Increased amount of hay to feed cows from 5 to 10.
- Increased the amount of cabbage for feeding cows from 4 to 5.
- Reduced getting eggs from nests.
- Increased the production of feathers in the chicken coop from 1 to 5.
- Added raw pig meat (obtained by butchering).
- In the recipe for meat stew, cow meat is replaced with domestic pig meat.
- In the meatloaf recipe, boar meat is replaced with domestic pig meat.
- Intestines have been added to the Wild Sausage recipe.
- Increased the attack range of the Bat pet and other defender pets.
- Added more animal and monster sounds.
- Changed the sound of footsteps in the Mysterious Hideout.
- Ploughman's ability can now be used with any wine.
- Lumberjack's ability can now be used with any beer.
- Increased the minimum amount of beet seeds received.

[h3]Fixes[/h3]
- Reduced the chance of getting high level items from Harpy Nests.
- Fixed a bug due to which achievements with catching fish were sometimes not counted.
- Fixed a bug due to which crabs appeared very rarely when fishing.
- Fixed an issue where the Barghest pet's Ferocious Bite would not dismount players.
- Fixed bugs with the appearance of invisible walls in the crypts.
- Fixed a bug due to which grass began to appear around the beds when planting trees.
- Fixed display of mount effect speed for pets, taking into account open mount speed bonuses.
- Fixed a bug due to which it was possible to build too close to the cemetery.
- Fixed spawning of trees in the bandit thicket.
- Fixed requirements in Sapphire Ring recipe.
- Fixed a bug due to which at 1280x720 the duration of the effects could not be displayed.
- Fixed a bug where the sorting and filtering interface could sometimes erroneously appear on dungeon containers.
- Fixed highlighting of deposits in some quests.
- Fixed a bug due to which the ship built in the port could not be clicked with the mouse, only the hot key worked.
- Fixed a bug due to which the viper fell through the floor in the hideout.
- Fixed a bug with a non-shootable area in the crypt.
- Fixed a bug due to which Botvinia did not increase the chance of identifying godsends in dungeons.
- Fixed a bug due to which, when creating quest items, it was sometimes impossible to get a master's mark.
- Fixed inaccessible places and spawn points on Iteria and its southern part.
- Fixed blockages in Brongart so that they can only be approached from one side.

Hotfixes 2.2.330

- Fixed a bug with upgrading containers.
- Set skill requirements for chests.

In the near future we will restore the items lost during the upgrade.