
A new skill Animal Husbandry has been added, as well as related buildings, animals, and resources. In Iteria, added 15 new leader-animals and monsters. The battle balance has been changed, equipment level requirements have been added, and the game has become more convenient.
Thank you very much for your support. Thanks to you, the game gets better with every update!
[h2]Update 2.1.309. Changelog[/h2]
[h3]Animal husbandry:[/h3]
This is the first stage of adding Animal Husbandry to the game. Later we will add new animals, as well as mechanics for breeding pets.- A new skill Animal Husbandry has been added to the game, necessary for breeding livestock, pets and obtaining resources from it.
- In Hartfurt, you can find Ermak - a merchant selling animals and other products for Animal Husbandry.
- Added animals: Chicken, Rabbit, Pig and Cow, as well as their stages of growing up.
- Added buildings for animal husbandry: Incubator, Chicken Coop, Rabbit Coop, Pigsty and Cowshed.
- Added animals: Chicken, Rabbit, Pig and Cow, as well as their stages of growing up.
- Added buildings for animal husbandry: Incubator, Chicken Coop, Rabbit Coop, Pigsty and Cowshed.
- Depending on the gender of the animals and food, leaving the animal in it coop, you can get either a cub or resources.
- Added new resources that can be obtained from Animal Husbandry. They can be used in other recipes or sold.
- Added Hay. Can be obtained by harvesting Barley and Wheat.
- Added Animal Fat. Can be obtained by butchering domestic and wild boars and pigs.
- Added raw cow meat. Can be obtained by butchering a domestic cow.
[h3]Equipment level requirement:[/h3]
Without these changes, it was possible to equip high-tier equipment on a rookie character and gain additional benefits. The cost of intermediate equipment (even of high quality) was also extremely low as it was not needed. We decided to make the leveling more consistent.- For armor, shields, tools and weapons, the levels of the required skill have been introduced. If you equip an item with a skill requirement higher than your level, the item's stats will be lowered. The greater the difference in level, the greater the penalty.
- Improved display of information in the equipment tooltip.
[h3]Large leader-animals:[/h3]
- Added 15 new large animals and monsters of Iteria and its dungeons. Large animals are much rarer, have increased stats and rewards. Some of these animals can be tamed.
- A new type of food has been added to crafting, which is necessary for taming some leaders.
[h3]Changes in the combat system:[/h3]
In this update, we have begun combat balance changes. Under testing conditions, it is difficult to check all possible scenarios for using weapons, abilities, target characteristics and their combinations, so biases in one direction or another are likely. Also, some of the changes will be introduced sequentially. Hope for your understanding. We will continue to adjust the balance after the update.
We want the combat system to have a place for different roles and playstyles, but the Sling turned out to be too formidable weapon due to range, control and high damage with heavy crits, leaving all other weapons aside, so we decided to reduce its characteristics in several directions.
Slings: - Changed base damage, significantly reduced critical damage.
- Spiked projectiles have reduced absorption ignore 25% - Ability Headshot chance to stun reduced 100% - Ability Tender Spot duration reduced 4s - Exotic sling Stunishment. Stun duration reduced 3s
By mistake, we omitted the attack penalty of Morbium Heavy Shield, which resulted in the removal of the role of Tanks. Let's get the role back! Also, we are moving towards reducing the number of stuns, along with the previous changes to the sling.
Shields:- Fixed a bug due to which the heavy shield from Morbium had no attack penalty.
- Slightly increased penalty on all heavy shields.
- Slightly increased the cooldown of shield stun abilities.
We are carefully starting to buff Light Armor so that it can compete with Heavy Armor. Most likely we will add new additional bonuses later.
Light armor:- Increased defense in all Light armor sets.
- Stamina savings increased 25% -> 33%.
Let's move on to the roles we want to see in light armor: Knives, Bows and Healers. We increase the power of Knives and Bows, and also making the game with a bow more convenient. Healers need more serious changes later. We want to make the game for this role more interesting, and the role itself more in demand.
Bows:- Significantly reduced the time from pressing the key to the flight of the arrow. The overall rate of fire remained the same.
- Increased critical damage, changed the chances of a critical hit.
- Slightly increased the lower limit of damage. Changed the base stats of some bows.
- Ideal Position duration reduced to 10s (Needed to maintain balance, especially on bosses, as damage has been increased).
Knives:- Increased critical damage.
- Backstab ability damage 100% -> 125%, added 15% defense ignore.
- Weak Spot ability damage 120% -> 150%.
- Deathly Blow ability damage 140% -> 170%
(still has 8% chance to inflict Death Blow on 30% of the target's HP, bosses have lower chance and damage).
Healing:- Increased the spread of the bonus between the tiers of the healer's tools (the difference in the quality of the weapon should become more noticeable).
- Increased the speed bonus for Medicines activation per level.
- The power of healing pets has been reduced, but the cooldown has become faster.
- Ability Sacrificial Prayer. Reduced HP cost 30% - Increased the strength of the aggro from the use of abilities.
(needed to balance roles)Small changes to other types of weapons. More blunt damage, swords have more defense, and axes have more expensive use of a powerful ability.
Blunts:- Increased the upper limit of damage and durability.
- Reduced the cooldown of Crushing Blow 30s - Increased the damage of Crushing Blow 150% -> 170%, Smithereens 100% -> 125%.
Swords:- Increased Parry bonus per level 0.3% -> 0.5%.
Axes:Ability In Twain stamina cost increased 15 -> 20.
Now more comfortable:- Objects required for quests are now highlighted in the game world to make them easier to find.
- Guild leadership can now be transferred.
- Changed the mechanism of the bonus Chance of double extraction of rare resources. Now a rare resource is any item whose rarity is: "Rare (blue border)", "Epic (purple border)" and higher. Most resources have had their Rarity parameter changed.
- Improved feedback window.
[h3]Other changes:[/h3]
- Reworked bonuses for guardian pets and base parameters for the Vampire Bat pet.
- Added a new dish "Meatloaf", which increases the experience gained for pets (10% for 10 minutes).
- Added Sticky Bomb.
- In the final chest of the Hidden Thicket, you can now find "Plague Bombs".
- The size of the Abandoned Mine has been increased, and the generation of additional forks and corridors has been added, including new ones.
- Increased the chance of Sulfur Ore spawning in coal deposits.
- Steel Pickaxe's loot modifier increased from 2.5 to 2.75.
- Increased the durability of the Steel Pickaxe from 2500 to 3000.
- Increased the chance of harvesting Jewel beetles.
- Increased the number of seeds obtained by harvesting the Onion.
- Improved some recipes.
- Updated some material and pet icons.
- Saltpeter renamed to "Compost Pit"
- Added production scheme for Bone Meal Fertilizer to the Compost Pit.
- Added production scheme for Lime Fertilizer to the Compost Pit.
- Added manure fertilizer production scheme to the Compost Pit.
- Improved blood effects.
Fixes:- Fixed several issues that caused spikes in ping on the server.
- Plague Dragon and Swamp Serpent projectiles no longer hit obstacles.
- Fixed a bug due to which the range of healing skills was not checked.
- Fixed a bug due to which the effect of the criminal was assigned to the pet, instead of its owner.
- Now if the player is at different heights with a monster that cannot reach him, the player will miss instead of hitting.
- Floors and stairs can no longer be built so that they intersect with the surface, allowing you to go inside.
- Fixed border peaceful zones where mobs from dangerous zones could spawn.
- Fixed a bug due to which it was possible to enter solo dungeons with a single entrance, with several players simulatnesly.
- Fixed a bug where a person who left a group in a dungeon could be thrown out in a state of death.
- The recipes Pink Candy and Mixed Candy have been removed from crafting.
- Fixed a bug due to which the appearance of the results of the gathering action (for example, the Harpy Chest) occurred even if the attempt was unsuccessful.
- Fixed height of plague cabinets.